HELLDIVERS™ 2

HELLDIVERS™ 2

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Dukey Nukey (Banned) Aug 7, 2024 @ 2:55pm
Where are you getting the flamethrower nerf from
I've checked through the update logs and there is nothing talking about nerfing the flamethrower at all. After using it it seems exactly the same as it was before. So where are you getting this ghost-nerf from
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Showing 1-15 of 26 comments
Explodium Aug 7, 2024 @ 2:57pm 
Under misc.

Fire acts differently, instead of a cloud of intangible DoT, it's a physical projectile that gets stopped by solid objects.
Last edited by Explodium; Aug 7, 2024 @ 2:57pm
Equil Aug 7, 2024 @ 2:58pm 
Did you try flaming a charger leg?
❌ Peath Aug 7, 2024 @ 2:59pm 
And it also bounces back on the user.

Grass and bushes count as solid objects, as do dead bodies. As well any particle that physic engine considers still in motion, so...

You just set yourself on fire all the time now for stupidiest reasons.
Squirt Games Aug 7, 2024 @ 3:02pm 
Originally posted by ❌ Peath:
And it also bounces back on the user.

Grass and bushes count as solid objects, as do dead bodies. As well any particle that physic engine considers still in motion, so...

You just set yourself on fire all the time now for stupidiest reasons.
It's like they desperately don't want people's money from this new warbond. No one is gonna buy it now except for super dedicated fans or people with a bunch of super creds lying around from grinding.
TA7ZY Aug 7, 2024 @ 3:03pm 
it doesn't kill chargers anymore it's useless that's all it was good for
Last edited by TA7ZY; Aug 7, 2024 @ 3:04pm
Judged Aug 7, 2024 @ 3:04pm 
*Adjusted flame effects to work more realistically.
*It doesn't go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.

After testing, the support weapon flamethrower no longer 'pierces' heavy armor like charger legs, and it also doesnt 'pierce' enemies' to hit enemies behind the one in front of you making mobbing more difficult with it also. They obv did this so the new warbond flamethrowers wouldn't come out behaving like the support weapon previously did.

That's pretty damn crappy of them though, the support weapon flamer and the new warbond flamers dont have to 'behave' the same way, they just didnt want to code them differently I think. The support weapon version was perfectly fine as it was.
❌ Peath Aug 7, 2024 @ 3:04pm 
Originally posted by Erata Prime's goofiest charger:
Originally posted by ❌ Peath:
And it also bounces back on the user.

Grass and bushes count as solid objects, as do dead bodies. As well any particle that physic engine considers still in motion, so...

You just set yourself on fire all the time now for stupidiest reasons.
It's like they desperately don't want people's money from this new warbond. No one is gonna buy it now except for super dedicated fans or people with a bunch of super creds lying around from grinding.
I only gonna grab the newest armor, hope there's one in superstore with fire resistance
Niinix Aug 7, 2024 @ 3:09pm 
They changed how the flamethrower interacts with solid surfaces and armor so the community is up in arms about not being able to completely ignore charger leg armor now.

Mind you that the weapon still works fine and does it's job, just not as easily as the "4 chargers in one mag all in under 10 seconds" that it was previously. Which if people here remembered anything should have known something like this would have happened sooner or later considering what happened to the railgun, a weapon that was being used to a similar degree to trivialize chargers.
LS-33 "Wraith" Aug 7, 2024 @ 3:19pm 
...yeah...they made all the flamethrowers based off basically jellied fuel throwers and not gas or liquid misting style...which means we are getting 20m+ range on them now right? because that is the one upside for jellied fuel vs gas/mist (besides the obvious sticky doom)
Wulfen Aug 7, 2024 @ 3:21pm 
Originally posted by Niinix:
They changed how the flamethrower interacts with solid surfaces and armor so the community is up in arms about not being able to completely ignore charger leg armor now.

Mind you that the weapon still works fine and does it's job, just not as easily as the "4 chargers in one mag all in under 10 seconds" that it was previously. Which if people here remembered anything should have known something like this would have happened sooner or later considering what happened to the railgun, a weapon that was being used to a similar degree to trivialize chargers.

Have you tried fighting mobs with it- the other thing it was good at? Now it just bounces off the enemy in front of the pack (chaff, not even armored enemies) shielding anything behind him. Then you gotta hope it's dead body doesn't continue blocking anything else behind it. Functionally, it has no real use anymore
Last edited by Wulfen; Aug 7, 2024 @ 3:22pm
Dukey Nukey (Banned) Aug 7, 2024 @ 3:29pm 
Originally posted by Explodium:
Under misc.

Fire acts differently, instead of a cloud of intangible DoT, it's a physical projectile that gets stopped by solid objects.
So, it works like a real flamethrower now? Cool I see no issue with that. If all it does is keep flamethrowers from shooting through stuff there not supposed to I have no issues
Explodium Aug 7, 2024 @ 3:32pm 
Originally posted by Dukey Nukey:
Originally posted by Explodium:
Under misc.

Fire acts differently, instead of a cloud of intangible DoT, it's a physical projectile that gets stopped by solid objects.
So, it works like a real flamethrower now? Cool I see no issue with that. If all it does is keep flamethrowers from shooting through stuff there not supposed to I have no issues
Yeah but they should really make shoot like a real flamethrower if they're gonna do this. Like give it longer range, and make it arc.
LS-33 "Wraith" Aug 7, 2024 @ 3:34pm 
Originally posted by Dukey Nukey:
Originally posted by Explodium:
Under misc.

Fire acts differently, instead of a cloud of intangible DoT, it's a physical projectile that gets stopped by solid objects.
So, it works like a real flamethrower now? Cool I see no issue with that. If all it does is keep flamethrowers from shooting through stuff there not supposed to I have no issues

problem is game doesnt simulate just how hot it would get and cook you just by being around the jellied doom...and we dont get the range real ones have...so no not like real life ones...only short range ones I have seen IRL were gas based and those do basically a giant flaming cloud...like the game use to
Dukey Nukey (Banned) Aug 7, 2024 @ 3:41pm 
Originally posted by Explodium:
Originally posted by Dukey Nukey:
So, it works like a real flamethrower now? Cool I see no issue with that. If all it does is keep flamethrowers from shooting through stuff there not supposed to I have no issues
Yeah but they should really make shoot like a real flamethrower if they're gonna do this. Like give it longer range, and make it arc.
Would definitely be a nice detail. But as is, I can use it the same, I can still kill chargers and impalers with it all the same, I would not call it a nerf just because I can't shoot through walls with it
Dukey Nukey (Banned) Aug 7, 2024 @ 3:43pm 
Originally posted by Wraith:
Originally posted by Dukey Nukey:
So, it works like a real flamethrower now? Cool I see no issue with that. If all it does is keep flamethrowers from shooting through stuff there not supposed to I have no issues

problem is game doesnt simulate just how hot it would get and cook you just by being around the jellied doom...and we dont get the range real ones have...so no not like real life ones...only short range ones I have seen IRL were gas based and those do basically a giant flaming cloud...like the game use to
I have noticed no real change with the flamethrower honestly, and it was one of my mains for bug missions so I have a lot of experience with it. I'm really starting to think this is just another situation of people blowing stupid stuff way out of proportions again. It's gotten to the point where nothing can be touched in this game, even if it's a big fix
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Date Posted: Aug 7, 2024 @ 2:55pm
Posts: 26