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Buddy I play 8's to chill and do fine on 9s and I almost never brought incendiary breaker. Regular liberator is great for small trash, and even adjudicator is not bad. If I want to buckle down and tryhard the sickle is great for the infinite ammo. And no, I don't primarily just run from bug breaches, you can absolutely hold your ground. The game isn't that hard.
You're supposed to emphasize support weapons and stratagems and this works great. I don't get what people think is so engaging about a game where your primary weapon can autopilot the game even if your brain is made of cheese. That's so boring and it demonstrates a skill issue.
Medium-clear supports like machinegun or autocannon are great for taking out spewers and medium threats. (Don't worry, primaries can clean up commanders and medium penetration works on spewer heads, so you're not defenseless) but crowd-clear stratagems really help round out a build. Cluster bombs I've always thought were insane, and they are. Regular airstrike I take almost every mission because it can deal with literally everything but shriekers/gunships.
You can take either a dedicated AT, or a general support gun, but working with your team you will be able to cover each other's weaknesses easily. And I don't run premades, I work with whatever randumbs I get. We just don't need primaries to be as strong as the IB, and I'm glad the devs know that and dont cave.
No, it is not weak against both kinds of spewers. Regular spewers die pretty easy when you know where to shoot them at, but even bile spewers aren't all that much of a threat unless there's a dozen of them charging at you, but hey, what primary weapon would you take in that scenario?
Brood commanders can be a bit tough if you're getting overwhelmed, but again, shoot the legs to slow it down.
Also incendiary rounds don't do anything against armor anyway, they only catch on fire when you hit something that your bullet can damage, but thankfully you're raining bullets on them so some will always hit the soft bits and set them ablaze. Armor doesn't negate the burning damage.
You can use the same argument for a nuke pistol. Either you decide you're going to have a game with relative balance or you decide it doesn't matter. Obviously they've decided balance matters and they've stuck to that idea since the game released.
Realizing that the IB was not game breaking then I go back to my original comment -- why does it matter especially when a sizeable amount of the player base did like it? And why were so many players salty about the IB? Were they for some odd reason upset that someone had a higher kill count than them in a mission in a PVE game?
They're still gonna use it because these gamers just have no imagination. Because it's literally not changed in strength at all, it's just got 2 less mags. I still see plenty using it. So nothing's really changed, just the number of people on forums crying about various things, which happens with every update anyway, even in updates where 0 nerfs happened, as we've seen with the last balance patch.
Scorcher also lost some ammo as that gun is really good against bots or bugs.
I think that Arrowhead needs to make tweaks to balance and not massive changes like weapons losing a lot of ammo. Nerfs aren't appreciated so making big changes will result in a lot of anger.
Watch the new fire warbond weapons being able to break through charger armour lmao
I used it exclusively in tier 9 before tier 10 existed. It annihilated the bugs. You only need to shoot the bugs 1-3 times, then you could forget they exist because they will burn to death while you run off to complete objectives.