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especially with 'engineering kit' armor its quite handy - you will not have to waste stratagem to kill laser tank for example, no anti tank needed
you dont have to try flank the hulk(which you anyway have to stun first to do that)
Its even better with 'extra pod space' booster
The thermite is essentially a back up, if you're running a loadout that doesn't run dedicated anti-tank you've got an anti-tank weapon in your back pocket to just yeet at anything you don't have the firepower to deal with.
It's very much so worth noting, it's surprisingly effective against Factory Striders in my experience aswell, as you can stick a few thermites onto a factory strider's weakspot and do big damage, sometimes killing it solo.
Pretty sure the Thermites can also kill a Bile Titan if you manage to stick enough onto it's face.
However, this requires multiple thermite grenades and can exhaust your entire supply of thermites if you aren't running the grenadier armors, so it's more a emergency trap card if you're not running a dedicated anti-superheavy weapon.
Thermite should be able to burn through terrain, vault doors, and walls of bot factories
Knight should hold 30~50% more ammo per mag and reduce the recoil further
Spray&Pray should shoot 50% more pellet per shot for it to be anywhere near as good as any other shotguns
But the thermite is really trash. Yes, I'd love to be unable to seal but holes or break fabricators for the ability to spend all 4 of my grenades to get 1 charger kill eventually/ Great tradeoff, great grenade. It doesn't strip armor, and hitting a weakspot with it wont 1-shot anything heavy. If you want to take out heavies the grenade you use is the flashbang, which is ridiculous.
Spray-n-pray I don't use. It's just not strong or unique in any way. Maybe additional clip size or something.
Overall I don't find them effective against Factory Striders, simply because 5 thermites @ 7 seconds each is 35 seconds of waiting around if you just use thermite. It is a last resort or a support option do more general damage to the thing.
Having said that, I also like to use them as handy backup AT options. I do wish they were more reliable at dealing that fantastic damage, with hulks and devastators not registering they are being burned by one depending on where the grenade is stuck (face sticks are bad).
Spray and Pray yeah... their "fix and buff" was garbage, it's still the single least used shotgun in the entire game for the entire life span of the game, and it's a free unlock! More pellets is a good idea which would increase it's total damage output without increasing the damage per pellet. Honestly an increase in damage is really all that it needs, weather they do that via more pellets or damage per pellet would be fine I think.
Thermite yeah... it's never been good, needs a complete overhaul, either make it armor strip with 1 nade so that you still need to shoot a stripped section with medium or primary weapons... or... I don't know honestly. If the idea was for armor strip then it needs to actually do that without wasting my entire compliment on a single charger or target.
I can use it to pick up the slack dealing with groups of trash when I run a sniper kit
it was worse on launch, the recoil was as high as base liberator back then
even now its lowered by a lot, its still bad
using it singlle shot is just wrong, that leaves the burst
which is where the damage falloff comes in
yet the recoil paired with the fire rate, even in burst, makes it hard to keep all 3 shot on target weakspots when u need it
i have screenshake at the minimum, but it still happens
throws off my target awareness
i only use ADS when i tap-fire with medium~long range weapons
i mainly use guns with minimum recoil nowadays
Knight is somewhat manageable if i don't use ADS