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Well I understand devs want to make feel the players pushed to the limit harder the higher difficulty, I get that, it's obvious, but they should watch out this mechanic because of obvious reasons. I enjoy being surpassed by a sea of bugs for example, in the bugs case, but the bots way is just mopping the floor with us, this results in a very low experiencie of gaming.
I see players venting a lot about this topic, just adding a little more of pressure as a consumer.
It might be on the realistic side, but it's the worst realistic feature to implement in a virtual space, when you cannot physically feel the terrain & understand if your footing is stable or not.
"Death Stranding", worked around this by clearly establishing that rocks always gave unstable footing & you could sonar ping your environment to see terrain stability, but this was a post-man game with some combat elements. Mastering terrain traversal was the core premise. Even then, the game had the occasional problem with sketchy physics but in those cases you were always climbing sketchy areas, so you at least understood the potential risk.
HD2 is a "co-op" horde-shooter first, & doesn't give you any clear indication of WHAT causes you to slide, you can look at a slope & say "I can NOT walk up that" but you can, Skyrim Horse Style. Then other times it's visibly easy to traverse, but now you're sliding for half a second for the next few steps you take.
Game still bugged as ♥♥♥♥ like first weeks/months, I dont understand why a lot of bugs still standing or more of them appeared.
That said, there has definitely been an increase in cases where me & the camera would go under compared to before though.