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edit: The AR61 has some problems. It has good power and RoF for shooting bugs, but the magazine is too small and the reload is too slow (and the bugs are many). The Sickle is just hands down better as an AR.
The AR61 is highly accurate and stable, but not great if you need to penetrate armor or kill lots of stuff.
edit edit: The Pummeler is the real star of the Arctic warbond
Rest is all fluff and stuff and more if you really wanna use it. Lots of people use grenade pistol, I dont like it for instance.
Steeled Veterans has 2 good primaries and a good secondary, but secondaries aren't all too important.
Either way, I would get one of these first.
Second (before the one you didn't pick as your first), I would get democratic detonations. This gives you the Grenade Pistol, which is pretty transformative for your loadout. The other 2 primaries it has are okay, but the grenade pistol is a *massive* help for closing bug holes and can slot into pretty much any loadout.
If you picked Steeled Veterans first, definitely take Cutting Edge now. If you took Cutting Edge first, either take Polar Patriots or Steeled Veterans for your third.
Fourth, the one you didn't take above.
Last, Viper Commandos. Easily the weakest of the bunch.
There's also a new warbond coming out next week. Hard to say where it'll fit in.
Depending on what you need there are three good warbonds. Steeled Veterans, Cutting Edge and Democratic Detonation.
The rest are fringe cases.
if you can aim however the Tenderizer is an amazing primary against bots able to kill the "dreaded" rocket devs with 2 bullets from extreme ranges. It can do this with any Dev. it's what an AR SHOULD be but many people don't realize what an AR actually should be because their experience is through other games (which do a horrible job) or movies.
Plasma punisher a Very good primary vs light and mid bots ( troppers , normal and heavy devastators and scout walkers ) , some people will say scorcher are better but meh , same kind of damage but not splash , so an army of 20 troopers can be a problem , with punisher are just 2 shots lol ( devas takes 4-5 shots , berserkers 6-8 because have too much hp )
Sickle : one of best automatics if you look for them
And stun granade : best tool vs chargers and hulks to kill them fast
So nope , was the best warbond for me
Steeled veterans was a little deception but can works for others
Democratic detonations have the granade pistol , best to have good builds but need good accuracy to blow up bot fabricators
Dont look for armors in warbonds , best of them are in the super store : light gunner , exterminator , light medic with 69 def , enforcer ( the only one medium to heavy armor ) . Maybe the light enginner set from demo. Detonators warbond is the exception
Tenderizer is middling at best, mostly due to how much it struggles against enemies with medium armor. It can kill heavy devastators because of its good accuracy, but if you have a scout strider looking directly at you or bile spewers at all then it doesn't really have any answers. It's not going to lose you the game but there's a *lot* of better options.
Sure it has higher than normal damage and is very controllable but considering the lower ROF, lower magazine capacity, the fact that it has no armor pen (light armor pen is useless in this game), long reload AND not really enough mags to not rely on a supply pack every 2 seconds if you're fighting in this "new" version of HD2 that just floods the area with medium armored enemies. It's not a good weapon and it never has been, the bad far outweigh the good that AH finally put into the gun after it was broken for almost 2 months.
The Tenderizer does one thing good, which is showing what ARs should be like, low recoil trash mob weapons, they are currently none of that but all ARs need higher mag capacity over all and we need more armor pen capable weapons somehow.
Just take an SMG lol. They do the job better than any of the ARs in this game.
Assault Rifles are defined as selective fire rifles chambered in intermediate calibers. That is to say, rifles capable of full auto, chambered in intermediate calibers such as 5.56 or 7.62, which are not anywhere near as powerful as most full power rifle calibers. So actually an AR being super strong against futuristic, heavily armored robot war machines is just as fantasy as anything else.
And yes, since I'm being a pedant, I will say I KNOW what AR typically stands for. In context of this game, it does in fact actually mean Assault Rifle, so lets not get into that other gun nerds.
If you are playing on 7 or lower, you can buy it. You do you. More or less all weapons are playable on lower difficalties
(Stuff marked with a * is exceptionally good/outstanding/meta, everything else listed is helldive-worthy but not necessarily best in slot)
-Mobilize: Punisher, redeemer*, Impact grenade*, DCS*, Scorcher*, Stamina Enhancement*
-Steeled Vets: Senator, Incendiary Grenade, Breaker Incendiary*, Dominator
-Cutting Edge: Sickle*, Stun grenade*, Punisher Plasma, Blitzer, Localization Confusion
-Democratic Detonation: Adjudicator, Grenade Pistol*
-Polar Patriots: Tenderizer, Pummeler, Incendiary Impact*, Verdict*
-Viper Commando: Peak Phyique armor*, Bushwhacker*, Experimental Infusion*
Polar Patriots is not bad. Cutting Edge and Steeled Veterans are some of the best after mobilize. Democratic Detonation is the worst.
People just don't use it enough to actually realize how good it is. It's easily the best AR, and one of the better overall fighting weapons, aside from being a bit ammo hungry for an AR. I wouldn't take a supply pack for it, but if you're taking a supply pack anyways, it flatly outclasses every other primary in the game unless you need a primary that can do a specific job that a light pen non-explosive AR can't do.