HELLDIVERS™ 2

HELLDIVERS™ 2

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The Ironguard Jul 21, 2024 @ 12:44pm
Please start doing defences!
This is starting to get on my nerves, so i wanted to post some information here, to put things a bit into perspective.

Since we seem to be losing almost every defence so far that isn't part of a major order, i have to assume that people either don't know how the galactic war defence mechanics work, or people are just willfully ignoring the defences.

OF NOTE: https://helldiverscompanion.com/ is an excellent website to help keep track of planetary liberation and hidden galactic war stats.

so, quick recap:

An unliberated planet has 1.000.000 (1 mil) HP. It regenerates that HP by a % each hour, known as the regression rate (Example: Aesir Pass is currently at 1% regression, meaning that it regenerates 10.000 hp per hour) the planet's HP is reduced by the impact of missions. so 3 impact, means 3 HP removed from the planet (note that impact is NOT multiplied per squad member, and is counted per mission. So if a squad of 4 people do a mission that rewards 4 impact, that is still only 4 impact, not 16)

if a planet is conquered by the enemy, it is set at 50% liberation, which means it has 500.000 (500 thousand) HP, and will regenerate from that point at its regression rate.

Now, a DEFENCE of a planet, has a variable, set amount of HP. Current examples are Wasat, which is at 250K HP, and Turing, which is at 400K HP

Defence planets also do not have a regression rate (they do not regenerate HP) instead players only have 24 hours to reduce the attacks HP to 0, to defend the planet.

Now for context, that means that if you FAIL a defence of 250K, you have to do 500K, plus regression, HP damage to a planet to re-liberate it, with planets often regressing to 0% before even being re-liberated, which means that often you have to do 1 mil + regression to re-liberate, instead of a 250K defence.

For further context, if 10.000 players did 8 tier 1 missions solo (which can be done in less than 5 minutes if you have the right mission type and know what you are doing) that would be a 250K defence done, essentially.

Did that register? It is possible to defend a planet with 10.000 people, in about 40-60 minutes. Instead of having to spend literal DAYS to reclaim a planet.

In summary:

ALWAYS PRIORITIZE DEFENCES UNLESS IT CONFLICTS WITH THE MAJOR ORDER. It will ALWAYS be much, much easier to defend a planet than to retake it.

Also, progressing on a planet is much faster if you do low tier solo missions than if you do harder group content, so if you want to optimize your contribution to the war effort, do tier 1 missions quickly. You can literally contribute as much to a planets liberation in 30 minutes of playing tier 1, as a full team of players can do playing tier 9 missions for hours.

Also, please spread the word on this, because apparently, nobody knows this information.
Last edited by The Ironguard; Jul 21, 2024 @ 12:48pm
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Showing 1-15 of 67 comments
StormhawkV Jul 21, 2024 @ 1:01pm 
Surprised? The game still doesn't explain itself well. Also most people don't care... any more. It became apparent that it's not us who drive the galactic conflict but the devs. If they want us to take a planet we will be able to do it. If they don't want us to take a planet they just reduce our capture contribution (the number that's shown at the end of a mission and added to the overall progress of taking the planet) so much that the planetary control impact of the enemy faction offsets it easily.
The Ironguard Jul 21, 2024 @ 1:06pm 
Originally posted by StormhawkV:
Surprised? The game still doesn't explain itself well. Also most people don't care... any more. It became apparent that it's not us who drive the galactic conflict but the devs. If they want us to take a planet we will be able to do it. If they don't want us to take a planet they just reduce our capture contribution (the number that's shown at the end of a mission and added to the overall progress of taking the planet) so much that the planetary control impact of the enemy faction offsets it easily.

While i do agree that the game should explain this kind of information better, there are a TON of companion sites, and people have been talking about this since day 1. Also, while the devs definitely do shenanigans, a lot of our setbacks is the communitys own fault. Things like never doing defences, spreading out uselessly across 12 planets (thereby having to fight against 12 separate regression rates)

Plus, if we really wanted to take a planet, and people used the mechanics properly? Devs wouldn't be able to stop us without cranking the regression up to like 10% per hour.

I mean if you take 20K players, and they all do tier 1 mission solo every 5 minutes for 60 minutes, that puts you up at 720K progression in an hour. Devs would have to pull insane shenanigans to counter that. But they don't have to, because half the time we're busy shooting ourselves in the foot.

I mean hell, the last 3 major orders, devs have actively reduced regression on planets to help us complete them. At this point, they're more trying to save us from ourselves than trying to stop us.
Last edited by The Ironguard; Jul 21, 2024 @ 1:07pm
ObsidianKey Jul 21, 2024 @ 1:07pm 
Ah' yes, one of my favorites:

When it comes to the galactic war map,
Where we mobilise democratic attacks,
With decaying liberation and no coordination,
Helldivers vs Joel, can't hit Jack.

Sincerely - 🎹
Last edited by ObsidianKey; Jul 21, 2024 @ 5:23pm
StormhawkV Jul 21, 2024 @ 1:24pm 
Originally posted by The Ironguard:
While i do agree that the game should explain this kind of information better, there are a TON of companion sites, and people have been talking about this since day 1.

I love these companion sites. Many of them are so well done. But you need to understand that the average player will never visit them. This isn't just a problem of HD2. I've played countless games that required me to gather information on third party websites to really understand what's going on and all of them had the same problem: the average player didn't know how the game worked. This was often intentional. Those who have no idea why or how something is bad are much more likely to spend cash in the ingame store. I wish people cared more but they don't.
The Ironguard Jul 21, 2024 @ 1:30pm 
well, that's why i'm posting this :p

really, there's only 2 things people need to know:

DO PLANET DEFENCE

TIER 1 SOLO MISSIONS IS BEST WAY TO MAKE WAR PROGRESS

Even the 12 brain cell average players should be able to remember that :p
Last edited by The Ironguard; Jul 21, 2024 @ 1:30pm
Inardesco Jul 21, 2024 @ 1:47pm 
Why would anyone want to spam diff 1 missions for an hour?

If not for collecting super credits?
Last edited by Inardesco; Jul 21, 2024 @ 1:48pm
The Ironguard Jul 21, 2024 @ 1:50pm 
Originally posted by Inardesco:
Why would anyone want to spam diff 1 missions for an hour?

If not for collecting super credits?

to win the war? plus, its more to prove the point. if everyone just ran 2-3 tier 1 missions once or twice a day, we'd be storming across the galactic map.
Last edited by The Ironguard; Jul 21, 2024 @ 1:51pm
Inardesco Jul 21, 2024 @ 1:55pm 
The vast majority simply doesn't care.

So feel free to spam diff 1 missions for an entire day. It won't do you any good. Might get some super credits otw though.
The Ironguard Jul 21, 2024 @ 1:56pm 
Originally posted by Inardesco:
The vast majority simply doesn't care.

So feel free to spam diff 1 missions for an entire day. It won't do you any good. Might get some super credits otw though.

well i wont be getting super credits, since i'm doing it for progress. Looking for credits takes extra time :p

and frankly, if people don't care about the galactic war, why are they even here? the galactic war IS the game.

Also, i'd point out that if i did solo tier 1 missions all day, it would give about 850 progress, which is almost 0,1% of planet progress. on my own.
Last edited by The Ironguard; Jul 21, 2024 @ 1:58pm
Inardesco Jul 21, 2024 @ 1:57pm 
No.

The game is shooting bugs and bots for a 40 minute mission.

The galactic war merely dictates in what biome you will be shooting those bugs and bots.
The Ironguard Jul 21, 2024 @ 1:59pm 
Originally posted by Inardesco:
No.

The game is shooting bugs and bots for a 40 minute mission.

The galactic war merely dictates in what biome you will be shooting those bugs and bots.

and what weapons you get to do it with. And what special missions happen, etc.

I mean it's like saying that the world map in total warhammer is just to figure out what battlemaps you'll be using.
You don't even have to deal with the additional negative map modifiers on defense. No slower stratagems or longer cooldowns. No excessive flying enemies ambushing you on patrols. Defenses are a really clean way to play the game and contribute a lot.
138 Jul 21, 2024 @ 2:42pm 
Who cares mens? I will play what i when when i want and i dont care if its defense or not when it doenst matter AT ALL.
The Ironguard Jul 21, 2024 @ 2:44pm 
Originally posted by Afraid of 138?! 😼😼😼:
Who cares mens? I will play what i when when i want and i dont care if its defense or not when it doenst matter AT ALL.

Except it does matter. Besides, if it doesn't matter anyway, why not help the rest of us enjoy our game more? Would be mighty neighbourly of you.
138 Jul 21, 2024 @ 3:02pm 
Originally posted by The Ironguard:
Originally posted by Afraid of 138?! 😼😼😼:
Who cares mens? I will play what i when when i want and i dont care if its defense or not when it doenst matter AT ALL.

Except it does matter. Besides, if it doesn't matter anyway, why not help the rest of us enjoy our game more? Would be mighty neighbourly of you.
Except it doesnt. Either way - lose or win - we "unlock" new biomes with same missions/new bugged missions. If it was a single player game - hell yea, i would do anything to unlock stuff. But here...? If a dev decides we are losing a planet - we are losing a planet no matter how many people will play the missions. I play on planets that have a lot of players playing at a moment. If it happens to be defensive mission - ok. If not - i dont care either way brother.
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Date Posted: Jul 21, 2024 @ 12:44pm
Posts: 67