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ok sorry i agree with you on almost all of it, well i think you should use what you want but yes there are better and worse boosers in the game
but what in the name of god did you smoke to put Experimental infusion in the bad category its the best or second best next to hellpod space optimization.
or at least thats my opinion, but on the other boosters i agree
Experimental Infusion is, also, pretty good, given the huge damage reduction and sprint speed bonus you get. The damage reduction *can* save your life if you're in a bad situation.
Motivation Shocks, yeah, largely situation and more useful on bug missions where you don't ever want to be slowed down.
Why?
It's not an always-on boost, and when it can be used is not under your direct control.
Sure, the movement speed can help sometimes. And the injury resistance is pretty good. But you only get a few seconds of both and you have to be injured first.
It would be much better if you could just use it when you want, whether injured or in full health. But you can't.
El Nopo, remember the methodology pack is broken, so unless you have it and call for the supply drop, you won't get full supply and there is always somebody that takes 2 leaving you hanging.
But the rest, kinda spot on. I have not played in a while so with the broken patrols, I don't know how effective the localization confusion might be
There's a full in-depth evaluation on Reddit, entitled "Let's talk about Patrols: An In Depth Analysis of Patrol Spawning Mechanics" that explains everything about patrols and the enemy reinforcement spawns.
And they fixed Superior Packing Methodology with the July 4th patch.
yeah you are not wrong
but it saved my ass so many many times that its my goto booster now
But if you take it instead of Muscle Enhancement on a muddy or blizzard world, you will hear about it from me.
I also hate the visual distortion, especially in combination with the already annoying shield pack visuals. Terrible for visual clarity.
IRB have their uses in some bots missions with bugged spawns ( never ends ) where some people dies so much ( not me xd )
To me the best combo is stamina , vitality and drugs ( why do you want total control in this ? Shots are an emergency and this booster makes you total insane when you need to escape from a sticky situation )
the 4th is situational with the planet : muscular with crappy and heavy weather planets , patrol confusion in erradication missions or planets where they easily can see you , motivational shocks in 8+ bug missions
There's a full in-depth evaluation on Reddit, entitled "Let's talk about Patrols: An In Depth Analysis of Patrol Spawning Mechanics" that explains everything about patrols and the enemy reinforcement spawns.
Anyway sometimes looks that they keep spams breaches and dropships when get total bugged :( ( never ending patrols at you + calls )
I've never seen bug breach spam, except on missions where you use the resource scanner ground thumper or the nuclear hive bomb.
There is no further discussion to be had.
Localisation Confusion is only useful on wave type missions like Exterminate and HVAE
Also Hellpod is objectively mandatory, if you don't bring it you're terrible.
Your use of Localization Confusion shows that you don't understand what it does. It increases the time between when the enemies can call in reinforcements by about 20%, which means fewer of them per mission, and longer times before another when you're in a tense battle.
Hellpod Space Optimization is only slightly useful to me ONCE per mission, usually. When I drop in. And then I just use a single supply pack and I'm full up.
It's more for people that keep dying and being called in on top of enemies (because too many players are stupid where they throw the reinforcement ball). And I try not to do all that dying.