HELLDIVERS™ 2

HELLDIVERS™ 2

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Rand Jul 20, 2024 @ 6:09am
2
How to annoy other players with your terrible booster choices
How to annoy other players with your terrible booster choices:

Choose one of these from the following list.
(ESPECIALLY if any of the big three THAT SHOULD ALWAYS BE TAKEN aren't chosen yet: Stamina Enhancement, Vitality Enhancement, and Localization Confusion.)

• Flexible Reinforcement Budget
Garbage. You have to run out of reinforcements first, and then this gem cuts the timer for a replenishment of one by a whopping 12 seconds, from 2 minutes to one minute 48 seconds...

• Increased Reinforcement Budget
Near garbage. One extra reinforcement per team member. Try not dying ten times instead.

• Expert Extraction Pilot
Garbage. The shuttle lands 27 seconds sooner. Once. On extraction. Which still takes 2 minutes 33 seconds. Yay.

• UAV Recon Booster
Pretty worthless. There's probably a better option. Just look around more in the mission.

• Motivational Shocks
Useful only on bug missions with a lot of bile spitters, bile spewers, and bile titans, and only if you get hit and slowed.
(MAYBE bring it as the fourth if there's no reason to bring Muscle Enhancement and nobody wants Hellpod Space Optimization.)

• Experimental infusion
Again, ESPECIALLY instead of one of the big three. Because why would you want more stamina and health all the time instead of for a few seconds ONLY after you get injured and heal?
(MAYBE bring it as the fourth if there's no reason to bring Muscle Enhancement and nobody wants Hellpod Space Optimization.)


And DON'T choose one of:

• Stamina Enhancement, Vitality Enhancement, and Localization Confusion
Why would you want more stamina, health, or longer times between bot drops/bug breaches?

• Muscle Enhancement as the fourth on a map filled with mud pits, crags, snowdrifts, blizzards, or tremors.
You and your team will love having trouble moving around the map quickly, I'm sure.

• Hellpod Space Optimization
Seriously, not that great. But if there's nothing the team wants more as a fourth booster it's okay.
But you could just call down a supply drop and stock up on first drop.
Then, you know, stop dying so much that you need it constantly.


If you really want to annoy other players with your strategems as well, definitely choose the Explosive Mortar (bonus if it's a bug mission) and the 380mm Orbital Barrage, and throw them without regard for your teammates positions. People LOVE being blown up out of the blue because of your indifference to basic tactics.
Last edited by Rand; Jul 20, 2024 @ 7:17am
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Showing 1-15 of 83 comments
darkblade Jul 20, 2024 @ 6:38am 
Originally posted by Rand:
How to annoy other players with your terrible booster choices:

Choose one of these from the following list.
(ESPECIALLY if all of the big three THAT SHOULD ALWAYS BE TAKEN aren't chosen yet: Stamina Enhancement, Vitality Enhancement, and Localization Confusion.)

• Flexible Reinforcement Budget
Garbage. You have to run out of reinforcements first, and then this gem cuts the timer for a replenishment of one by a whopping 12 seconds, from 2 minutes to one minute 48 seconds...

• Increased Reinforcement Budget
Near garbage. One extra reinforcement per team member. Try not dying ten times instead.

• Expert Extraction Pilot
Garbage. The shuttle lands 27 seconds sooner. Once. On extraction. Which still takes 2 minutes 33 seconds. Yay.

• UAV Recon Booster
Pretty worthless. There's probably a better option. Just look around more in the mission.

• Motivational Shocks
Useful only on bug missions with a lot of bile spitters, bile spewers, and bile titans, and only if you get hit and slowed.
(MAYBE bring it as the fourth if there's no reason to bring Muscle Enhancement and nobody wants Hellpod Space Optimization.)

• Experimental infusion
Again, ESPECIALLY instead of one of the big three. Because why would you want more stamina and health all the time instead of for a few seconds ONLY after you get injured and heal?
(MAYBE bring it as the fourth if there's no reason to bring Muscle Enhancement and nobody wants Hellpod Space Optimization.)


And DON'T choose one of:

• Stamina Enhancement, Vitality Enhancement, and Localization Confusion.
Why would you want more stamina, health, or longer times between bot drops/bug breaches?

• Muscle Enhancement as the fourth on a map filled with mud pits, crags, snowdrifts, blizzards, or tremors.
You and your team will love having trouble moving around the map quickly, I'm sure.

• Hellpod Space Optimization
Seriously, not that great. But if there's nothing the team wants more as a fourth booster it's okay.
But you could just call down a supply drop and stock up on first drop.
Then, you know, stop dying so much that you need it constantly.


If you really want to annoy other players with your strategems as well, definitely choose the Explosive Mortar (bonus if it's a bug mission) and the 380mm Orbital Barrage, and throw them without regard for your teammates positions. People LOVE being blown up out of the blue because of your indifference to basic tactics.

ok sorry i agree with you on almost all of it, well i think you should use what you want but yes there are better and worse boosers in the game

but what in the name of god did you smoke to put Experimental infusion in the bad category its the best or second best next to hellpod space optimization.
or at least thats my opinion, but on the other boosters i agree
Genuinely I think the UAV booster is helpful on longer missions , seeing side objectives and enemy patrols from even further away lets you plan ahead. Plus it makes finding PoIs easier, which is handy if you're someone who needs poIs for one reason or another.

Experimental Infusion is, also, pretty good, given the huge damage reduction and sprint speed bonus you get. The damage reduction *can* save your life if you're in a bad situation.

Motivation Shocks, yeah, largely situation and more useful on bug missions where you don't ever want to be slowed down.
StormhawkV Jul 20, 2024 @ 6:47am 
Experimental Infusion is only good for trolling when you're playing with a friend who gets nauseous from the visual effects.
Rand Jul 20, 2024 @ 6:57am 
Originally posted by darkblade:
ok sorry i agree with you on almost all of it, well i think you should use what you want but yes there are better and worse boosters in the game

but what in the name of god did you smoke to put Experimental infusion in the bad category its the best or second best next to hellpod space optimization.
or at least that's my opinion, but on the other boosters i agree
It's tolerable as a fourth if there's nothing more important, like Muscle Enhancement. But it's a pretty weak choice.

Why?

It's not an always-on boost, and when it can be used is not under your direct control.

Sure, the movement speed can help sometimes. And the injury resistance is pretty good. But you only get a few seconds of both and you have to be injured first.

It would be much better if you could just use it when you want, whether injured or in full health. But you can't.
Last edited by Rand; Jul 20, 2024 @ 7:02am
Taco Hell Jul 20, 2024 @ 7:02am 
Originally posted by Rand:

• Hellpod Space Optimization
Seriously, not that great. But if there's nothing the team wants more as a fourth booster it's okay.
But you could just call down a supply drop and stock up on first drop.
Then, you know, stop dying so much that you need it constantly.

El Nopo, remember the methodology pack is broken, so unless you have it and call for the supply drop, you won't get full supply and there is always somebody that takes 2 leaving you hanging.

But the rest, kinda spot on. I have not played in a while so with the broken patrols, I don't know how effective the localization confusion might be
Rand Jul 20, 2024 @ 7:06am 
Originally posted by Taco Hell:
Originally posted by Rand:

• Hellpod Space Optimization
Seriously, not that great. But if there's nothing the team wants more as a fourth booster it's okay.
But you could just call down a supply drop and stock up on first drop.
Then, you know, stop dying so much that you need it constantly.

El Nopo, remember the methodology pack is broken, so unless you have it and call for the supply drop, you won't get full supply and there is always somebody that takes 2 leaving you hanging.

But the rest, kinda spot on. I have not played in a while so with the broken patrols, I don't know how effective the localization confusion might be
Localization confusion does nothing about patrols. It only affects the timer for bug breaches and bot drops.

There's a full in-depth evaluation on Reddit, entitled "Let's talk about Patrols: An In Depth Analysis of Patrol Spawning Mechanics" that explains everything about patrols and the enemy reinforcement spawns.

And they fixed Superior Packing Methodology with the July 4th patch.
Last edited by Rand; Jul 20, 2024 @ 7:10am
darkblade Jul 20, 2024 @ 7:07am 
Originally posted by Rand:
Originally posted by darkblade:
ok sorry i agree with you on almost all of it, well i think you should use what you want but yes there are better and worse boosters in the game

but what in the name of god did you smoke to put Experimental infusion in the bad category its the best or second best next to hellpod space optimization.
or at least that's my opinion, but on the other boosters i agree
It's tolerable as a fourth if there's nothing more important, like Muscle Enhancement. But it's a pretty weak choice.

Why?

It's not an always-on boost, and when it can be used is not under your direct control.

Sure, the movement speed can help sometimes. And the injury resistance is pretty good. But you only get a few seconds of both and you have to be injured first.

It would be much better if you could just use it when you want, whether injured or in full health. But you can't.

yeah you are not wrong

but it saved my ass so many many times that its my goto booster now
Rand Jul 20, 2024 @ 7:13am 
Originally posted by darkblade:
Originally posted by Rand:
It's tolerable as a fourth if there's nothing more important, like Muscle Enhancement. But it's a pretty weak choice.

Why?

It's not an always-on boost, and when it can be used is not under your direct control.

Sure, the movement speed can help sometimes. And the injury resistance is pretty good. But you only get a few seconds of both and you have to be injured first.

It would be much better if you could just use it when you want, whether injured or in full health. But you can't.

yeah you are not wrong

but it saved my ass so many many times that its my goto booster now
Just don't take it instead of Stamina Enhancement, Vitality Enhancement, and Localization Confusion and I won't argue about it (and be annoyed at your choice as a result).

But if you take it instead of Muscle Enhancement on a muddy or blizzard world, you will hear about it from me.

I also hate the visual distortion, especially in combination with the already annoying shield pack visuals. Terrible for visual clarity.
Last edited by Rand; Jul 20, 2024 @ 7:15am
blankitosonic Jul 20, 2024 @ 7:20am 
I dont see HSO that essential , only if you are an ammo hunger , super drugs gives more pros than that booster ( if one go with laser build its a pretty useless booster lol ) , and the map have more ammo boxes than shots boxes
IRB have their uses in some bots missions with bugged spawns ( never ends ) where some people dies so much ( not me xd )
To me the best combo is stamina , vitality and drugs ( why do you want total control in this ? Shots are an emergency and this booster makes you total insane when you need to escape from a sticky situation )
the 4th is situational with the planet : muscular with crappy and heavy weather planets , patrol confusion in erradication missions or planets where they easily can see you , motivational shocks in 8+ bug missions
Rand Jul 20, 2024 @ 7:23am 
Originally posted by blankitosonic:
I dont see HSO that essential , only if you are an ammo hunger , super drugs gives more pros than that booster ( if one go with laser build its a pretty useless booster lol ) , and the map have more ammo boxes than shots boxes
IRB have their uses in some bots missions with bugged spawns ( never ends ) where some people dies so much ( not me xd )
To me the best combo is stamina , vitality and drugs ( why do you want total control in this ? Shots are an emergency and this booster makes you total insane when you need to escape from a sticky situation )
the 4th is situational with the planet : muscular with crappy and heavy weather planets , patrol confusion in erradication missions or planets where they easily can see you , motivational shocks in 8+ bug missions
Localization confusion does nothing about patrols. It only affects the timer for bug breaches and bot drops. I wish it slowed patrol spawn timers as well, but the devs seem to like to make people slightly unhappy, so...

There's a full in-depth evaluation on Reddit, entitled "Let's talk about Patrols: An In Depth Analysis of Patrol Spawning Mechanics" that explains everything about patrols and the enemy reinforcement spawns.
Last edited by Rand; Jul 20, 2024 @ 7:26am
blankitosonic Jul 20, 2024 @ 7:27am 
Oh , i thought it affect both things , shame
Anyway sometimes looks that they keep spams breaches and dropships when get total bugged :( ( never ending patrols at you + calls )
Rand Jul 20, 2024 @ 7:30am 
Originally posted by blankitosonic:
Oh , i thought it affect both things , shame
Anyway sometimes looks that they keep spams breaches and dropships when get total bugged :( ( never ending patrols at you + calls )
That's what the bots' detector tower (the Eye of Sauron thing) will do, at surprising ranges.

I've never seen bug breach spam, except on missions where you use the resource scanner ground thumper or the nuclear hive bomb.
Last edited by Rand; Jul 20, 2024 @ 7:31am
Originally posted by Rand:
How to annoy other players with your terrible booster choices:

Choose one of these from the following list.
(ESPECIALLY if any of the big three THAT SHOULD ALWAYS BE TAKEN aren't chosen yet: Stamina Enhancement, Vitality Enhancement, and Localization Confusion.)

• Flexible Reinforcement Budget
Garbage. You have to run out of reinforcements first, and then this gem cuts the timer for a replenishment of one by a whopping 12 seconds, from 2 minutes to one minute 48 seconds...

• Increased Reinforcement Budget
Near garbage. One extra reinforcement per team member. Try not dying ten times instead.

• Expert Extraction Pilot
Garbage. The shuttle lands 27 seconds sooner. Once. On extraction. Which still takes 2 minutes 33 seconds. Yay.

• UAV Recon Booster
Pretty worthless. There's probably a better option. Just look around more in the mission.

• Motivational Shocks
Useful only on bug missions with a lot of bile spitters, bile spewers, and bile titans, and only if you get hit and slowed.
(MAYBE bring it as the fourth if there's no reason to bring Muscle Enhancement and nobody wants Hellpod Space Optimization.)

• Experimental infusion
Again, ESPECIALLY instead of one of the big three. Because why would you want more stamina and health all the time instead of for a few seconds ONLY after you get injured and heal?
(MAYBE bring it as the fourth if there's no reason to bring Muscle Enhancement and nobody wants Hellpod Space Optimization.)


And DON'T choose one of:

• Stamina Enhancement, Vitality Enhancement, and Localization Confusion
Why would you want more stamina, health, or longer times between bot drops/bug breaches?

• Muscle Enhancement as the fourth on a map filled with mud pits, crags, snowdrifts, blizzards, or tremors.
You and your team will love having trouble moving around the map quickly, I'm sure.

• Hellpod Space Optimization
Seriously, not that great. But if there's nothing the team wants more as a fourth booster it's okay.
But you could just call down a supply drop and stock up on first drop.
Then, you know, stop dying so much that you need it constantly.


If you really want to annoy other players with your strategems as well, definitely choose the Explosive Mortar (bonus if it's a bug mission) and the 380mm Orbital Barrage, and throw them without regard for your teammates positions. People LOVE being blown up out of the blue because of your indifference to basic tactics.
The objectively best booster combo is Hellpod, Stims, Muscle, and Vitality, Stamina instead of muscle if on Bots. Stamina instead of Vitality if running heavier armour.

There is no further discussion to be had.

Localisation Confusion is only useful on wave type missions like Exterminate and HVAE

Also Hellpod is objectively mandatory, if you don't bring it you're terrible.
Last edited by XXX_SniperSlayer42069_XXX; Jul 20, 2024 @ 7:37am
Rand Jul 20, 2024 @ 8:11am 
Originally posted by XXX_SniperSlayer42069_XXX:
The objectively best booster combo is Hellpod, Stims, Muscle, and Vitality, Stamina instead of muscle if on Bots. Stamina instead of Vitality if running heavier armour.

There is no further discussion to be had.

Localisation Confusion is only useful on wave type missions like Exterminate and HVAE

Also Hellpod is objectively mandatory, if you don't bring it you're terrible.
Frankly, if you don't use Stamina Enhancement, I suspect you probably have some sort of mental disorder because what do you do more than run around the map and use stamina?

Your use of Localization Confusion shows that you don't understand what it does. It increases the time between when the enemies can call in reinforcements by about 20%, which means fewer of them per mission, and longer times before another when you're in a tense battle.

Hellpod Space Optimization is only slightly useful to me ONCE per mission, usually. When I drop in. And then I just use a single supply pack and I'm full up.
It's more for people that keep dying and being called in on top of enemies (because too many players are stupid where they throw the reinforcement ball). And I try not to do all that dying.
Last edited by Rand; Jul 20, 2024 @ 8:15am
Cereal Killer Jul 20, 2024 @ 8:15am 
You actually get pressed over something so trivial? I definitely agree with a lot of the opinions about each booster but I hardly give two s**ts about what other people bring.
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Date Posted: Jul 20, 2024 @ 6:09am
Posts: 83