HELLDIVERS™ 2

HELLDIVERS™ 2

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Narvarian Jul 17, 2024 @ 9:09am
How to be a better Helldiver
Good morning Freedom

This is coming from someone who has logged 732.7 hrs since the game came out, and I would like to help anyone who is, either new or not, wanting to have smoother game play with your teammates. THIS is not a skill guide, just covering tips and ways to kill bugs/bots and not each other.

This is not in any order

If your team is engaged and someone dies, if your priority is to go pick up samples, then your taking a gun out of a fight to pick up someone that will be there when the fight is over. This leads to two losses and can quickly cause a wipe on the team. Keep firing and push the enemy back, call in the dead and don’t stop putting the pressure on the enemy. Vs bots this is more noticeable since they have no issue shooting at any Helldiver in the open.

Speaking of samples, if you have the super samples, or a majority of rares, get on the drop ship the moment is lands. The longer everyone dances around the evac site leads to the last one getting on, that also has the super samps dies and the ship just leaves with them just laying on site. Its undemocratic. Just get on

Covring thos Helldivers that want to throw cool strats on site to get a good show as Pelican 1 flys away, you are wasting time. Now, play the game the way you want to play and play in a way that makes you happy. But you are 1/4th of the team and wanting to play “last man standing” for fun wont get you into Helldive easily. I have seen players mess around and drop a full payload of samples on site and no one gets on, and just wasted 35 mins of collecting more then once.

Flamethrower builds, plz take stun grenades, when you swing a flamethrower 360 degs to follow a charger normally kills at least one teammate.

Dead teammates, do not pick up there kit. I say that to say this, if your anti air teammate dies and you don’t have a way to sink some gunships, YES pick up there auto cannon and take out the threat, but drop it so they can recover there kit. But if your intent is to grab there gun and run off, your prob going to get killed.

If your on a console, focus on the console, once the pipes are fixed or whatever GET BACK ON THE TERMINAL.

Also its not a race, two helldivers trying to get the same samples prevents the team from covering more ground and finding them all. Just spread out, trust your fellow helldivers. There is no benefit to be the one that brings the samples home.

There are 3 groups of enemies, regardless of bugs or bots. We have the numbers group, the medium health/armor and tanks. The Best kits can kill all 3 groups and can heavy focus one of them. Don’t bring an Erupter (med/holes/factory/tight groups/turrets/some tanks) Auto cannon(just about the same) 500kg bomb (almost the same) airstrike (same but can wipe patrols) and expect to handle the close range numbers in the middle of the rest of your team. Bugs will throw hunters and the puddle jumpers at you all day and yall will bleed reinforcements. That dosen't mean its not team effective, just know that your role is now to kill the heavies and your teammate needs to focus numbers.

Don’t run in front of your teammates just to get kills, shooting over there shoulder is typically a waste of ammo. Cover your area and if your not getting enemies, its ok. Now if they are folding and cant handle it, line up with them and dump rounds. But 2 helldivers standing a foot apart and shooting at the same group will normally be a waste. Same goes with turrets, don’t get between them and there target, definitely don’t get mad when it kills you.

If you have a shield and you get infront of your teammate, they should shoot you. its up to you to have the game sense of where your team is and where the enemy is. Its not easy and most players will reposition to shoot around you, but you are the problem not the player that was already in the fight.

DONT MARK HELLBOMBS WHEN YOUR TEAMMATES ARE ON THE WAY IN. this is more funny then anything, but when im dropping, i try to land on enemies or marked positions...if that's a hellbomb, you might die. does make for a awesome entrance tho.

Simple answer is to maintain a line and keep the enemy in front of you, fall back together.

Solo players, I do it, just leave them alone, if they die, it happens. But to complain cause they run off, they normally are wiping out nests and collecting loot.

Consider the time it takes to complete a mission, most Helldives can be done in 20mins and get 60%-70% of the map. Looking for every last point can be a waste of time, spending another 20mins to find 5 more rares, to me, is a waste. Just evac and do another mission. This applies to every difficulty level. AGAIN, if you want to play this way, do it, not telling you not to. But if your on a team of randos and get mad because someone dosen't want to spend 10 more mins looking for 5 more medals can cause issues.

This point is twofold, if you’re the host, you’re NOT in charge of how people play their game. I play with just about any kit, weapon and strat. Most days I pick a warbond and play it with its intent and spirit, I round out my weapons so I’m effective, but I enjoy not playing my battle build. That said, if you’re not the host, its NOT your mission. That means you can get kicked, so trying to evec when the rest of your team is on the other side of the map will prob get you kicked.

Work together, two helldivers racing to throw grenades into a bug hole, is a wasted grenade. Just go the other way, or pull guard on spawners so they don’t have to change weapons to kill them and change back to get some magic poof powder in the hole.

Stop throwing strats into a fight that handled, specifically situations where a patrol is half gone and quickly about to be gone, throwing a airstrike in is pointless and a waste. Same with bases and objectives. If I have my battle build, im going in and killing everything in close range. Getting a 500 kg on top of me as I walk in alerts everyone in the area that were here.

Clearing bases has 3 roles anyone can take
- perimeter guard and sweep (wipe out the troops in the extended positions, samples on the outside ring of obj, cut off patrols inbound)
-Obj clearing (go in and kill, or bomb it from the outside, run obj, clear area and mark ammo for team)
-Support sweep (overwatch obj infill, plan team exfill to next target, mark inbound patrols, most important target breaches/dropships)

Yall don’t have to play like this, any good Helldiver can solo any situation, but no communication means guessing and that gets teammates killed.

Marking targets, its for getting a range of the target, not have 4 players throw 4 airstrikes on 1 factory. If someone marks it, it means they are hitting it. This does NOT apply to tanks and factory striders unless your teammate has a spear. You also don’t have to airstrike every bug hole nest, it rarely wipes a med or heavy nest out. Drop the run through the middle to take out the guards and go from there.

Im sure theres more, I would hope the comments would be of points I have missed. Seems the clown patrol has been more active then normal in here.

Knights of Freedom, Helldive
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Showing 1-13 of 13 comments
Midas Jul 17, 2024 @ 9:17am 
Sounds reasonable.

I'd also add that when someone marks something like an enemy heavy or a patrol, they aren't necessarily saying they're going to attack it, or are telling you to attack it, they might also just be pointing it out so everyone knows its there and doesn't stumble onto it unprepared.
MagikarpMagi Jul 17, 2024 @ 9:21am 
Originally posted by Narvarian:
Helldivers that want to throw cool strats on site to get a good show as Pelican 1 flys away, you are wasting time.

I can't change who I am. I won't!
Narvarian Jul 17, 2024 @ 9:33am 
To add, leave samples at the evac site, they are safe there.
Narvarian Jul 17, 2024 @ 9:34am 
Originally posted by CritMasterFlex:
Originally posted by Narvarian:
Helldivers that want to throw cool strats on site to get a good show as Pelican 1 flys away, you are wasting time.

I can't change who I am. I won't!
it would be undemocratic to ask you to be any other way
GHDW Jul 17, 2024 @ 11:21am 
Uninstalling made me the best!
Narvarian Jul 17, 2024 @ 11:37am 
Originally posted by GHDW:
Uninstalling made me the best!

I feel that way when bad patches come out and the devs go on leave...
Zephyr Jul 17, 2024 @ 11:42am 
Counterpoint:

-Calling for reinforcement should be only done by someone close to the dead one, then the samples are ALWAYS a priority. Killing enemies is something to do on the way to the samples, and the objectives, killing isn't a goal by itself. If you have no reason to stay, grab the samples, and leave. Don't fight it.

-Never get inside the ship when it lands. Only get into the ship when everyone is around the ship, not before. You need to give everyone time to reach the ship in good condition. Any player immediately jumping into the ship starts the countdown, and everyone has to scramble to follow. You do that when people are in the wild collecting, or when someone got knocked away from a cliff and need to get all the way back to the pelican, congratulations you just doomed him.

-Stun grenades are only valid if you have an anti spawner capacity that you can count on. In general, stun grenades are inferior to regular grenades. You don't need them, and they won't help you kill anything that could be killed in any other way. Flamethrowers can't destroy spawners, so unless you have a grenade launcher pistol in your backpocket, you have no reason to carry stun grenades whatsoever. You should be able to kill a charger without one no matter the situation.

-It's okay to pick someone's kit in an emergency, make sure to give it back if applicable. EATs and Commandos are also fair game. They are easily replaceable.

-Focus on the terminal only if you're safe. Apply the rule of letting the person the closest to something deal with it in general. Plan ahead, you only need 2 people in general to deal with any sort of objective, unless it's a SEAF artillery which takes a long time, the 2 extra person can go do something else nearby in the meantime to save time.

-Any member of the team should be able to cover all, or almost all bases and take out any kind of enemy. There is no exception. The 3 groups of enemies is a bad nomenclature. Failing to adapt to what you're fighting AND the climate is also bad. There is no such thing as "my role is to fight heavies". Your role is to fight, and kill, almost everything. If you can't, your loadout needs to be changed, and you're a liability. Again, no exception.

-You should never shoot the shield of a teamate, except by mistake. It's better to hold fire than destroying their shield, if you do that regularly, expect to be kicked. That someone ran in front of you doesn't give you any right.

-If you try to land on what people point without any common sense and are surprised to land on a hellbomb that's entirely on you.

-Firing lines are a lie. If you are having a fire line, you are probably not doing your job properly. You should be moving in loose formation and flanking, dividing enemies forces and in general covering ground efficiently.

-"Solo" players are players doing the job you should be doing, but aren't. It's better to be 2-2 than 3-1. If you are part of the 3 and not helping the 1, you're the problem and have no reason to complain. If you notice the 1 is also suffering and fighting for his life, but you aren't helping, you are the problem. Sometimes someone lags behind and get cornered, if you notice one person isn't moving as they should, maybe you should consider checking what the hell is going on.

-If you're the host, you're in charge. You call the shots, and people should listen. If they don't, you're in your good right to evict them.

-Don't go close to a big threat unless you know it's necessary or you are already close enough. In particular don't stand near bug breaches. You know a strike is coming, and if you get caught under it, it's entirely on you.

-Clearing bases is pretty much a bomb the area first, and go in after to finish the rest. Don't go in first and expect to not take a strike on the face. Bomb, move in, clear up, collect, leave. There are no such things as "roles" when clearing a base(or in general), you should adjust your behavior automatically based on your position and the situation.

-Marks can have a lot of different meanings, and an experienced player should know what they mean. Patrol marked: "Avoid it" Heavy marked: "Caution/This should die/I'm in danger from that heavy and needs help" Spore spawner/Nest marked: "Destroy this asap so we get some peace/visibility" Random marks when visibility is bad: "I can't see jack and use the marks to adjust my shots, and you can do the same"(Seriously use marks in blizzard/sandstorms/etc that really helps)
Narvarian Jul 17, 2024 @ 1:38pm 
Originally posted by Zephyr:
Counterpoint:

-Calling for reinforcement should be only done by someone close to the dead one, then the samples are ALWAYS a priority. Killing enemies is something to do on the way to the samples, and the objectives, killing isn't a goal by itself. If you have no reason to stay, grab the samples, and leave. Don't fight it.

-Never get inside the ship when it lands. Only get into the ship when everyone is around the ship, not before. You need to give everyone time to reach the ship in good condition. Any player immediately jumping into the ship starts the countdown, and everyone has to scramble to follow. You do that when people are in the wild collecting, or when someone got knocked away from a cliff and need to get all the way back to the pelican, congratulations you just doomed him.

-Stun grenades are only valid if you have an anti spawner capacity that you can count on. In general, stun grenades are inferior to regular grenades. You don't need them, and they won't help you kill anything that could be killed in any other way. Flamethrowers can't destroy spawners, so unless you have a grenade launcher pistol in your backpocket, you have no reason to carry stun grenades whatsoever. You should be able to kill a charger without one no matter the situation.

-It's okay to pick someone's kit in an emergency, make sure to give it back if applicable. EATs and Commandos are also fair game. They are easily replaceable.

-Focus on the terminal only if you're safe. Apply the rule of letting the person the closest to something deal with it in general. Plan ahead, you only need 2 people in general to deal with any sort of objective, unless it's a SEAF artillery which takes a long time, the 2 extra person can go do something else nearby in the meantime to save time.

-Any member of the team should be able to cover all, or almost all bases and take out any kind of enemy. There is no exception. The 3 groups of enemies is a bad nomenclature. Failing to adapt to what you're fighting AND the climate is also bad. There is no such thing as "my role is to fight heavies". Your role is to fight, and kill, almost everything. If you can't, your loadout needs to be changed, and you're a liability. Again, no exception.

-You should never shoot the shield of a teamate, except by mistake. It's better to hold fire than destroying their shield, if you do that regularly, expect to be kicked. That someone ran in front of you doesn't give you any right.

-If you try to land on what people point without any common sense and are surprised to land on a hellbomb that's entirely on you.

-Firing lines are a lie. If you are having a fire line, you are probably not doing your job properly. You should be moving in loose formation and flanking, dividing enemies forces and in general covering ground efficiently.

-"Solo" players are players doing the job you should be doing, but aren't. It's better to be 2-2 than 3-1. If you are part of the 3 and not helping the 1, you're the problem and have no reason to complain. If you notice the 1 is also suffering and fighting for his life, but you aren't helping, you are the problem. Sometimes someone lags behind and get cornered, if you notice one person isn't moving as they should, maybe you should consider checking what the hell is going on.

-If you're the host, you're in charge. You call the shots, and people should listen. If they don't, you're in your good right to evict them.

-Don't go close to a big threat unless you know it's necessary or you are already close enough. In particular don't stand near bug breaches. You know a strike is coming, and if you get caught under it, it's entirely on you.

-Clearing bases is pretty much a bomb the area first, and go in after to finish the rest. Don't go in first and expect to not take a strike on the face. Bomb, move in, clear up, collect, leave. There are no such things as "roles" when clearing a base(or in general), you should adjust your behavior automatically based on your position and the situation.

-Marks can have a lot of different meanings, and an experienced player should know what they mean. Patrol marked: "Avoid it" Heavy marked: "Caution/This should die/I'm in danger from that heavy and needs help" Spore spawner/Nest marked: "Destroy this asap so we get some peace/visibility" Random marks when visibility is bad: "I can't see jack and use the marks to adjust my shots, and you can do the same"(Seriously use marks in blizzard/sandstorms/etc that really helps)


This feels like trolling but ill respond anyway.

if you think thats how stun grenades are in this state of game then your not able to use tools the game gives you effectively. since a stun grenade and precision strike can easily take out chargers every 90secs

I agree about calling in someone near where they died, i disagree about samples being priorty since that would change people to only play for them. If you ditch your teams fight to grab samples and let your fellow Helldivers die for it, you have lost the spirit of the game.

Kits, play what makes you happy, but play in a way that your effective. yes covering all 3 groups of enemies is best.

Shields make the player hit box almost 3 times the size, if you are the kind of player that blocks other players just so you can get a few kills, you shouldnt be wearing a shield. my point was to avoid getting in the way, but if you have a shield and you get hit by my railgun its your fault.

i get you dont understand my point about hellbombs, the drop player will survive, but if the marking player is within range, they will die, effects the player on the ground, dosent matter to the player coming in. Seems your looking for ways to turn an argument without knowing what really happens in these situations.

Seems you dont know "when" to use a fire line, so yea, it wouldnt make sense when you dont know what one is or why you would use it.

Seems your playstyle is very one sided and has no adaptability. im sure it works for you and your crew, but i was stating points for new players to adapt into the rando games better. i would hope anyone reading these understands the difference between telling Helldivers how to play and suggesting tips on being more effective.
Narvarian Jul 17, 2024 @ 1:40pm 
@Zepher, i can see at 182hrs you wouldnt understand the sustainments in the game through each patch. seems most of your comments are trolly and not intended to be useful .
Van Jul 17, 2024 @ 2:42pm 
The OP is dispensing wisdom. I don't know if he's really had 700+ hours. But he's definitely had more than 100 from the way he talks about solos. I vouch for him. OP knows his kits, listen to him.
Last edited by Van; Jul 17, 2024 @ 2:42pm
Æɴɪsᴏ Jul 17, 2024 @ 3:23pm 
Be efficient, pull your own weight. Help your teammates if you see they're struggling.

Please don't be that guy that is resing me on the other side of the map if clearly there was someone closer to me.

You're not helping anyone.
Narvarian Jul 17, 2024 @ 4:25pm 
Originally posted by 󠁳 ⁧⁧ ⁧⁧Anisol ☀:
Be efficient, pull your own weight. Help your teammates if you see they're struggling.

Please don't be that guy that is resing me on the other side of the map if clearly there was someone closer to me.

You're not helping anyone.

100%
Clone303 Jul 17, 2024 @ 4:28pm 
Easy don't read all that and just don't be ♥♥♥♥♥♥♥
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Date Posted: Jul 17, 2024 @ 9:09am
Posts: 13