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I'd also add that when someone marks something like an enemy heavy or a patrol, they aren't necessarily saying they're going to attack it, or are telling you to attack it, they might also just be pointing it out so everyone knows its there and doesn't stumble onto it unprepared.
I can't change who I am. I won't!
I feel that way when bad patches come out and the devs go on leave...
-Calling for reinforcement should be only done by someone close to the dead one, then the samples are ALWAYS a priority. Killing enemies is something to do on the way to the samples, and the objectives, killing isn't a goal by itself. If you have no reason to stay, grab the samples, and leave. Don't fight it.
-Never get inside the ship when it lands. Only get into the ship when everyone is around the ship, not before. You need to give everyone time to reach the ship in good condition. Any player immediately jumping into the ship starts the countdown, and everyone has to scramble to follow. You do that when people are in the wild collecting, or when someone got knocked away from a cliff and need to get all the way back to the pelican, congratulations you just doomed him.
-Stun grenades are only valid if you have an anti spawner capacity that you can count on. In general, stun grenades are inferior to regular grenades. You don't need them, and they won't help you kill anything that could be killed in any other way. Flamethrowers can't destroy spawners, so unless you have a grenade launcher pistol in your backpocket, you have no reason to carry stun grenades whatsoever. You should be able to kill a charger without one no matter the situation.
-It's okay to pick someone's kit in an emergency, make sure to give it back if applicable. EATs and Commandos are also fair game. They are easily replaceable.
-Focus on the terminal only if you're safe. Apply the rule of letting the person the closest to something deal with it in general. Plan ahead, you only need 2 people in general to deal with any sort of objective, unless it's a SEAF artillery which takes a long time, the 2 extra person can go do something else nearby in the meantime to save time.
-Any member of the team should be able to cover all, or almost all bases and take out any kind of enemy. There is no exception. The 3 groups of enemies is a bad nomenclature. Failing to adapt to what you're fighting AND the climate is also bad. There is no such thing as "my role is to fight heavies". Your role is to fight, and kill, almost everything. If you can't, your loadout needs to be changed, and you're a liability. Again, no exception.
-You should never shoot the shield of a teamate, except by mistake. It's better to hold fire than destroying their shield, if you do that regularly, expect to be kicked. That someone ran in front of you doesn't give you any right.
-If you try to land on what people point without any common sense and are surprised to land on a hellbomb that's entirely on you.
-Firing lines are a lie. If you are having a fire line, you are probably not doing your job properly. You should be moving in loose formation and flanking, dividing enemies forces and in general covering ground efficiently.
-"Solo" players are players doing the job you should be doing, but aren't. It's better to be 2-2 than 3-1. If you are part of the 3 and not helping the 1, you're the problem and have no reason to complain. If you notice the 1 is also suffering and fighting for his life, but you aren't helping, you are the problem. Sometimes someone lags behind and get cornered, if you notice one person isn't moving as they should, maybe you should consider checking what the hell is going on.
-If you're the host, you're in charge. You call the shots, and people should listen. If they don't, you're in your good right to evict them.
-Don't go close to a big threat unless you know it's necessary or you are already close enough. In particular don't stand near bug breaches. You know a strike is coming, and if you get caught under it, it's entirely on you.
-Clearing bases is pretty much a bomb the area first, and go in after to finish the rest. Don't go in first and expect to not take a strike on the face. Bomb, move in, clear up, collect, leave. There are no such things as "roles" when clearing a base(or in general), you should adjust your behavior automatically based on your position and the situation.
-Marks can have a lot of different meanings, and an experienced player should know what they mean. Patrol marked: "Avoid it" Heavy marked: "Caution/This should die/I'm in danger from that heavy and needs help" Spore spawner/Nest marked: "Destroy this asap so we get some peace/visibility" Random marks when visibility is bad: "I can't see jack and use the marks to adjust my shots, and you can do the same"(Seriously use marks in blizzard/sandstorms/etc that really helps)
This feels like trolling but ill respond anyway.
if you think thats how stun grenades are in this state of game then your not able to use tools the game gives you effectively. since a stun grenade and precision strike can easily take out chargers every 90secs
I agree about calling in someone near where they died, i disagree about samples being priorty since that would change people to only play for them. If you ditch your teams fight to grab samples and let your fellow Helldivers die for it, you have lost the spirit of the game.
Kits, play what makes you happy, but play in a way that your effective. yes covering all 3 groups of enemies is best.
Shields make the player hit box almost 3 times the size, if you are the kind of player that blocks other players just so you can get a few kills, you shouldnt be wearing a shield. my point was to avoid getting in the way, but if you have a shield and you get hit by my railgun its your fault.
i get you dont understand my point about hellbombs, the drop player will survive, but if the marking player is within range, they will die, effects the player on the ground, dosent matter to the player coming in. Seems your looking for ways to turn an argument without knowing what really happens in these situations.
Seems you dont know "when" to use a fire line, so yea, it wouldnt make sense when you dont know what one is or why you would use it.
Seems your playstyle is very one sided and has no adaptability. im sure it works for you and your crew, but i was stating points for new players to adapt into the rando games better. i would hope anyone reading these understands the difference between telling Helldivers how to play and suggesting tips on being more effective.
Please don't be that guy that is resing me on the other side of the map if clearly there was someone closer to me.
You're not helping anyone.
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