HELLDIVERS™ 2

HELLDIVERS™ 2

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what happened to this game?
player numbers were sky-rocketing, 1st in the top sellers and most played, very popular & was the talk of the town & popping off

what happened?
Originally posted by V4D4RS F1ST:
Originally posted by ItachiDeltaForce:
Originally posted by Gam3rX{{WaR}}:
Developers "balanced" essentially a non competitive game in to oblivion. anything that was fun or op got patched out.


nerfs and stuff huh?
more specifically, spreadsheet nerfing which historically always ends badly. Basically, they don't play the game as evidenced by how easily bugs slip through on a regular basis. Then they launch a "patch" which honestly for them should just be called an infestation because their patches get increasingly more buggy than the last coupled with nerfing whatever the most used weapon is lately based on spreadsheets.

They never ask themselves why a certain weapon becomes the meta before nerfing it into oblivion and only rarely provide buffs to offer something to fill the nerfed weapon's place. This combined with shadow buffing the enemies and adding a new difficulty to the game (that then also got nerfed because higher dif + shadow buffs + nerfing player weapons ended up being about as successful as it sounds) and then them destroying flame weapons viability for the main thing people used it for calling it a bug.

People are tired. They want to have fun, not have a sweat fest with nerf darts. They loved the game at launch, and now post nerf storm over 90% of players have left. What more is there to say. Febuary/march helldivers 2 is dead. Todays helldivers 2 is a shadow of it's former self and things are only going more downhill each patch. Honestly, i recommend looking at space marines 2 because it's also a team horde shooter. At least we'll get a fresh start, a new studio, and one more chance at having a good horde shooter that isn't nerfed into the shadow realm.
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Showing 1-15 of 56 comments
Naxreus Aug 26, 2024 @ 5:59pm 
Everyone knows what happened, no need to repeat it over and over, this is just bait at this point.
ItachiDeltaForce Aug 26, 2024 @ 6:00pm 
Originally posted by Naxreus:
Everyone knows what happened, no need to repeat it over and over, this is just bait at this point.

no seriously im a tourist when it comes to helldivers ..im just curious

id like to hear peoples opinions on it
Last edited by ItachiDeltaForce; Aug 26, 2024 @ 6:14pm
Gam3rX{{WaR}} Aug 26, 2024 @ 6:05pm 
Developers "balanced" essentially a non competitive game in to oblivion. anything that was fun or op got patched out.
Gnome_Bandit Aug 26, 2024 @ 6:07pm 
Nonsensical stratagem release schedule forcing you to try the same things over and over while the bulk of content has been different stock weapons. It's a real slow burn right now. There used to be something exciting going on every week or every other week, now it just feels like absolutely nothing of interest happens between warbond releases and you're waiting months for a few new variations of weapons (which are NICE) but barely anything else. The galactic war's going absolutely nowhere and the story is pretty stale right now.

I want new orbitals, support weapons besides new rocket launchers- something I don't already have four of. People aren't gonna wait around forever.
Last edited by Gnome_Bandit; Aug 26, 2024 @ 6:17pm
ItachiDeltaForce Aug 26, 2024 @ 6:07pm 
Originally posted by Gam3rX{{WaR}}:
Developers "balanced" essentially a non competitive game in to oblivion. anything that was fun or op got patched out.


nerfs and stuff huh?
Forblaze Aug 26, 2024 @ 6:18pm 
Nothing "happened" to it. the core gameplay is exactly the same as since launch. People just got their fill and moved on. The whole 4 player coop genre has always been niche.
ItachiDeltaForce Aug 26, 2024 @ 6:20pm 
Originally posted by Forblaze:
Nothing "happened" to it. the core gameplay is exactly the same as since launch. People just got their fill and moved on. The whole 4 player coop genre has always been niche.


a huh i see...
Ursa_Luna Aug 26, 2024 @ 6:22pm 
Originally posted by ItachiDeltaForce:
player numbers were sky-rocketing, 1st in the top sellers and most played, very popular & was the talk of the town & popping off

what happened?
1) This game got a lot of fastmoving buzz-attention at first
1.1) Server capacity issues at start created irritation

2) Devs got overwhelmed and fried out, not as much new content as hoped for yet
2.1) Quick fixes in the code have created a lot of "technical debt" where they still need to work on the core, some devs that knew it left, new hires learning it takes... a damn long time

3) To some extent the balancing, although 90% of the game's arsenal has been mostly untouched, most people I play with in the game feel like they've found a satisfying sweet spot, but might like some changes.

4) People have exhausted what this game has to offer so far.

5) Misinformation campaign/a lot of doomers blowing changes out of proportion because they're upset about relatively minor-moderate changes. Their feelings are valid, albeit grossly exaggerated, a ton of trolls with a defamation campaign.
ItachiDeltaForce Aug 26, 2024 @ 6:24pm 
Originally posted by Ursa_Luna:
Originally posted by ItachiDeltaForce:
player numbers were sky-rocketing, 1st in the top sellers and most played, very popular & was the talk of the town & popping off

what happened?
1) This game got a lot of fastmoving buzz-attention at first
1.1) Server capacity issues at start created irritation

2) Devs got overwhelmed and fried out, not as much new content as hoped for yet
2.1) Quick fixes in the code have created a lot of "technical debt" where they still need to work on the core, some devs that knew it left, new hires learning it takes... a damn long time

3) To some extent the balancing, although 90% of the game's arsenal has been mostly untouched, most people I play with in the game feel like they've found a satisfying sweet spot, but might like some changes.

4) People have exhausted what this game has to offer so far.

5) Misinformation campaign/a lot of doomers blowing changes out of proportion because they're upset about relatively minor-moderate changes. Their feelings are valid, albeit grossly exaggerated, a ton of trolls with a defamation campaign.


interesting...still worth a buy or??
Ursa_Luna Aug 26, 2024 @ 6:32pm 
Originally posted by ItachiDeltaForce:

interesting...still worth a buy or??

I believe you'll get your money's worth, I measure game satisfaction in hours of play vs. dollars spent. I am on the high end of players with 300 hours, though most players, on the lowest end, have gotten 40-80 hours.

When all the mechanics are fresh, it still feels like a great game to play and most of the in-game community is solid. If you have an AMD graphics card, beware though, those are more likely to crash during this game (I heard driver updates help).

I suggest watching youtube videos and seeing if you like the feel of it. The difficulty ranges are very wide giving you plenty of time to learn if it looks overwhelming.
Gnome_Bandit Aug 26, 2024 @ 6:33pm 
Originally posted by ItachiDeltaForce:
Originally posted by Ursa_Luna:
1) This game got a lot of fastmoving buzz-attention at first
1.1) Server capacity issues at start created irritation

2) Devs got overwhelmed and fried out, not as much new content as hoped for yet
2.1) Quick fixes in the code have created a lot of "technical debt" where they still need to work on the core, some devs that knew it left, new hires learning it takes... a damn long time

3) To some extent the balancing, although 90% of the game's arsenal has been mostly untouched, most people I play with in the game feel like they've found a satisfying sweet spot, but might like some changes.

4) People have exhausted what this game has to offer so far.

5) Misinformation campaign/a lot of doomers blowing changes out of proportion because they're upset about relatively minor-moderate changes. Their feelings are valid, albeit grossly exaggerated, a ton of trolls with a defamation campaign.


interesting...still worth a buy or??

Get it on sale. Most of the weapons are paywall'd and you'll end up spending $60+ total for all of the content counting the $40 price of admission. This game could have been f2p but Arrowhead wanted to have their cake and eat it too.
Last edited by Gnome_Bandit; Aug 26, 2024 @ 6:35pm
Diamond Aug 26, 2024 @ 6:33pm 
Tons of issues were present that caused this game to nosedive on player counts, May being the massive first dive in count when the whole PSN and country locking issues that Sony had caused which also the at the time CEO of Arrowhead knew months in advanced that they would have to enforce the account linking that clearly the majority of steam players never want to do. But now its a bunch of balancing issues that completely gut weapons and even whole playstyles because of weapons either being over performing, picked like 30% of the time on one side of the game, and now with the flamethrowers its for "Realism", many people that bootlick for arrowhead and even sony will just spam players with actual criticism with "skill issue" or "big deal its one nerf" but the major issue overall is that arrowhead constantly will nerf good weapons and leave ♥♥♥♥ weapons untouched while also stealth buffing enemies and even adding in more that just cause the game going from fun and challenging to straight up exhausting and frustrating to play, especially when paired with all the crashes and bugs in the game that make missions uncertain if you even will finish them. Another part about the nerfs that people have issues with is because the CCO aka former CEO of the devs said how it did feel like the balance team went too far with thier patches and nerfed the fun out too many times, promising us that from then on to work on improving the game and provide worthwhile buffs... for all of like 1 update then when they came back to bring us their "Biggest update yet" it was an underwhelming and rather shallow update that promised us "Great rewards" and "much more content then they can show" which both ended up being false, your great rewards are 4 rare samples for putting yourself in the most depraved masochistic difficulty in the game at a point where you probably have maxed out any use for samples since the progression in the game is dissapointingly shallow since you get everything at lv 25 out of 150 and most of the ship upgrades are just tiny additive bonuses that are far too expensive for their worth, and the content they couldnt show in their trailer for the update was non existent since what you saw in the trailer is what you get... then the update came, fire was changed to be "realistic" making the flamethrower, an already bad support weapon borderline unusable as now fire ricochets into you and cant even go through enemies making it just a short ranged stalwart with self damage, and then remember that whole thing about how they promised to stop nerfing the fun out, well they went after another weapon that players were using and nerfed it along with another weapon that they already gutted a long time ago breaking that promise about stopping nerfs.

TLDR. Lots of broken promises, piss poor management, lackluster content that was overhyped, and now even hardcore players feeling nothing but apathy for the game.

Devs have given themselves 60 days to fix this game up, and that was two weeks ago so 1/4th the way to that deadline and we have seen nothing but talk and no action when right now actions matter as their yapping leads to nothing but more ridicule from the fans that just want to see this game be the fun game it was on launch.
Ursa_Luna Aug 26, 2024 @ 6:36pm 
That kinda reminds me of the pricing. Treat all DLC as fully optional, only get what you like. This is what the first game was like, it was more of a pick-and-choose your style of what you want to invest in. It will take you over 100 hours just to unlock all of the base content in all likelihood as the majority of good weapons and stratagems are free.
DLC mostly just adds flavor.
$40 is a steal for the full game
EngelbertzTTV Aug 26, 2024 @ 6:42pm 
Silly skins and no content!
Caenarius Aug 26, 2024 @ 7:13pm 
600 hours in: game on initial launch was great and for a few months was really good. Now, gotta say I've never seen it so unstable. I play 10's with my squad every night and complete them, working through multiple crashes. Devs and CEO are talking about "being better" and fixing stuff. They've been saying that since June. That's 2 months of them trolling the community saying the same things. Now they got 1/4 of their "60 days action plan" where "they have to be better" and its still just the same. They aren't taking this seriously. Honestly started thinking most of the devs are just there to manage the discord channel with the thousands of complaints pouring through. I've never seen this game crash so often. Don't waste your money on this game, wait for Space Marines 2 at this point if you were wondering if you should buy it or not.
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Date Posted: Aug 26, 2024 @ 5:57pm
Posts: 56