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翻訳の問題を報告
I mean have you ever seen a ford guy in a mopar forum? looks kinda similar to this
EDIT the ability, or lack thereof, to parse that feedback is a decent way to gain/or loose market share.
Feedback in any industry that actually tells you something is usually negative. Very rarely does positive feedback give actionable data.
I mean generally speaking I think it's beyond the point, I was underlining how off their deductions are not really trying to pinpoint the reasons for success, but thinking again I really do think those are the two signle things that made this game popular.
The atmosphere and theme were the hook, the shooting was the keeper.
And that's mostly because I can't see anything else delivered from this game.
There's no customizaton, there's no teamplay, no story, no fancy missions or enemies, all there is are a lot of weapons.
So even by exclusion I remain convinced the gunplay is what made this game popular and it follows naturally that by hurting it every patch they lost a lot of people every patch, so there's that.
And it still holds through however you look at it. What did people use to get hyped for? New weapons. Not new enemies or recolored planets. Not new armors or boosters.
Ultimately it's inconsequential tho. The important part is that they utterly failed to see the real reasons and they still don't get it hearing Pilestedt.
He specifically said they went "to the cellar" because of the extra unexpected players.
This makes zero sense at all, unless you're trying to trick someone or he has absolutely no idea about how what his producing works.
Content quantity has 0 relation to players quantity. It's not a restaurant where you need to feed each person a quantity of food. Your game's content will be the same for everyone regardless if they are 20 or 20 thousands.
They went to the cellar because they either had no plan for the first 3 months of their LIVE SERVICE GAME, or they did for other reasons. Anyway the amount of players is an excuse and a very poor one at that.
Even if it was like you say or if he was truthful instead of deceitful it would still be abysmal.
You made a live service game and you have no content planned? Not even for the very first period?
They just shouldn't have mentioned the cellar at all. We already knew they just vomited out unfinishied garbage for months (they didn't even bother updating stats FFS) but having it being told to the face is just disrespectful.
Blaming it on the players? Absolutely moronic.
Very shameful display, imho.
My bad, the comment was under OhDoug's video about the stream, not the original one. Didn't think to correct them, apologies.
I still disagree here too, it was another thing he should have been smart enough not to say.
They seem to have rather catastrophical issues with responsibility and understanding situations. Both the game and their social interactions show this in spades.
Cheers!
Don't you have better thing to do, does getting mad helps get over the fact that the game isn't fun for you and that others are enjoying it ?
The problem with gaming in general is that Gamers don't know what they want.
Some are very vocal, some just enjoy the game and some have critical thinking not following what randomyoutubern°6 surfing on a hate train is saying.
The poll on their discord is exactly showing that. If this update was as catastrophic as the vocal part of the player base wanted to say, it would've stood on top of the poll, winning it.
In reality:
17 702 players that are in the discord find the update good.
24 402 are saying that it's bad.
26 618 are neutral about it, meaning it has good and bad sides.
This isn't helping at all.
The trap is to treat the customer like a king and doing whatever it wants, except this so called king is in fact a newborn that is crying every 10 minutes because something new is already bothering him. No matter the effort to calm them, they'll still cry.
That's the hardest part.
Never fully listen to the vocal part, especially when they're mad.
take what they're saying, look at your plans for the game and start from there.
Some devs spent already 1K hours developping some ♥♥♥♥♥♥♥♥♥, just to receive death threats from people that most likely never got a real job.
Ever thought that a game you like only improves by pointing out existing issues and not coping and lying about the current situation? Complaints lead to change. Bootlicking leads to bad releases and monetization models. Also i paid 40€
You could've paid 150€ even, nobody really cares in the end.
Truth is, the current situation is ok, some people just don't like change.
Criticism is good, death threats and vitriol over a fire fix and 2 mags isn't.
@Mepho I understand your points, but I'll propose we agree to disagree on the interpretations. :) And it's all fine, it's all food for thought anyway. Cheers!