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Rapportera problem med översättningen
Okay, sure, a non-zero amount of people left because of whatever pet issue you have in mind. It's not the reason for the vast, vast majority of the player base's decline though.
I already said it. Nihil said it too. They left because they weren't the kind of people that play this sort of game to begin with. It was popular because it was popular and a lot of people really only play games that are popular. There was never any chance that they retained all of those players.
https://en.wikipedia.org/wiki/Fad
All the talk is just misrepresentation by people who can't read, don't care looking at sources, like to think what they're told (aka no critical thinking) and/or are outright ill-intentioned. Don't fall for it.
Sony's maintaining some 170 countries locked out of the game is an issue.
Bugs (not in but on the game), freezes, crashes are an issue.
Changes in directions are an issue and a good thing (many will come back to check what new crazy stuff they added or did to the game, many will leave due to that) that needs careful consideration.
Amateurish (or outright stupid) community management is an issue.
The game's concept being good is a sustaining factor.
Most of the game's execution is a sustaining factor.
The engine having been discontinued 3 years into development is a MAJOR issue.
Them deciding to not only maintain the game on the engine, but also maintain the engine by themselves is both a major issue and a small asset.
Them changing the game to balance appeasing the crowd and bringing it back to their original vision is an issue.
The geopolitical scene and its correlation with the game's lore is a sustaining factor.
People joining the trending bandwagon then leaving is an issue (but surely no 98% can be just a fad).
Lack of content is an issue for some, but not all.
Resurrecting discarded content to compensate for lack of content would seem like a positive, but brings more issues than good.
Them not realizing that the game as it was at launch was great, albeit not how they thought it *should* be (i.e. that it's "accidentally" great) is an issue, then trying to "fix" it into becoming what they *thought* it should be actually made the issue worse.
None of those factors excludes the others, they rather compound into what we see today. Same for the reasons that made the game explode, then implode, from sheer unexpected success - it was a compounding of multiple factors, spiced by its very on-point satire of reality.
That's why I thought bringing up the point that a dwindling player base is overrated and that the game might now be finally reaching a state more akin to its intended and fitting size might be a good thing for the future of the game, as well as allowing AH to reflect on what made it great and stop juggling balls that had never been on their basket.
Peace!
Like wanting your kid to be a lawyer, then lamenting them becoming a very successful engineer and keeping to insist that they change professions.
But I fell you're a bit off on a couple topics:
- first, you're falling into the same pitfall of trying to simplify the game's success down to one or two factors. No one sells 12 million copies in 12 weeks for one or two factors, it HAS to be a compounding effect of multiple factors, just like losing 98% of it. Pilestedt actually throws some more elaborate thoughts on the game's reasons for success at ~36 and I still think it's a MASSIVE over-simplification, but I'd rather leave those thoughts for later ;)
- bringing up ditched contents was in response for demands of "MOAR CONTENT" that popped up pretty wildly in the beginning, which remains to date, and is very common in gaming. It's a very common pitfall, and trying to cater for that demand usually casts disaster for those who try.
- the correct timestamps are 31:50 and 34:00 (not 21:50 and 35), but I don't think he's dissing anyone, it's rather the opposite: he's just saying that they "trained" the community to accomplish goals together towards an ideal and we followed that in full to show Sony our discontentment. The "the community you grow is the community you get" line is actually a compliment for staying true to their nature even IRL.
Apart from those nitpicks, very good points, thanks for dropping them in.
Need to bin that "they serve us" nonsense. Like they aren't humans at a job that just sold a hit product.
The game at launch and the game sony marketed was actually pretty close(kinda rare in game marketing), and people loved it. It was buggy AF and no one cared(EDIT well mostly no one cared I'm sure some did). It's when the divergence began between those to ideas that things kinda went sideways. way b4 Sony stepped in it with the PSN crap, which admittedly didn't do it any favors. By that time it had already done the lions share of contracting.
A bunch of basement dwellers that have never done a single thing in the gaming industry and have zero clue how to write code telling us what's wrong with a gaming company.
And if the company would only listen to them the problems would be magically fixed over night.