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At least a couple of positive things were added, credit where credit is due.
-explosive crossbow being one handed is a huge improvement as now you can wield the ballistic shield
-reduced cooldown on the 120 mm barrage is also good, as now it's much more viable.
My biggest complaint, is that Escalation of Freedom didn't innovate anything, it doesn't add new situations nor missions that force us to use different stratagems or get creative.
The game feels the same.
And i wouldn't bring this up if the update wasn't advertised as a such a game-changer.
Targeting veteran players in a game with premium currency that can be gained for free by playing makes no sense since the vets are not going to spend more money on the game because they most likely have a stash of supper credits anyway.
The SCs are still spawning, althought not as much on higher diffs due to the samples and other stuff I guess.
Some mobs seem to be still a 1 hit kill when they hit you.
Impact Nades still need to be thrown in holes with pinpoint Accuracy to be effective in any way.
Clusterbombs and others still deal 0 Damage because the Bug they should kill take no Damage because they stand on Terrain 1cm Higher than the impact.
As far as i can tell they didnt listen at all to the Community.
So the scales of balance, as if they cared about that beforehand, continues to keep tilting more and more into the favor of the enemies. The helldiver's get nerf after nerf after nerf while the enemies get buff after buff. Anytime we complain about a certain feature or enemy that we don't like AH either makes them even stronger (new rocket 🚀/ ragdoll enemies) or they give the feature we hate to the enemies (spore charger)
You can't just keep making the enemies be stronger and stronger without giving something back to the players. Their whole battle against "meta" weapons is BS and petty. Anytime you nerf the meta players will just find a new meta. You can't just keep trying to control the meta as that's beyond your control. Look into the reason as to why it's the meta instead as there's always a reason as to why it's being used more.
AH also doesn't know what type of game they want to have. They want this game to be a super serious hardcore milsim while also having super silly goat simulator physics and a bleak satire
I get it that us Helldivers are the underdogs and they want us to rely on stratagems and such, in addition to "bring the right tool" for the job, but what irritates me is that they seem to want us to stay in the "underdog" territory, and this destroys any sense of progression!
If they want to "demolish" the META" as you put it, they should...
A) give us enemies that need better tacticts to be defeated or have complex behaviours! the Incendiary Breaker was the overall best weapon for the Terminids because it was flexible!
B) give ALL weapons a reason to be used over the other beside AP, different effects and such! Give variety to the players in the way of how they approach the enemies. Should i burn it? Should i slow it down? Should i freeze it? (when they add such effect) and so on!
Moreover, i do agree that getting ragdolled constantly doesn't make sense.
At best we should explode without the appropriate armor.
The cooldown reduction is also welcome, of course. And not to forget that the walking barrage bombardment is more "dense", and thus far more destructive.
You know, it's funny that people ask for the less useful things to be buffed but when is done they complain because the buff "what no one uses".