HELLDIVERS™ 2

HELLDIVERS™ 2

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darkblade Jul 10, 2024 @ 3:34am
Usefulness of Tier 5 Ship Modules
what do you think which tier 5 ship module should be unlocked right now and which ones can wait?

I feel like none of them are that useful and having 200 rare samples is unnecessary.

so far I have unlocked the hanger and the faster reload for the support weapons.

is there one that is much better than the others? I will unlock them all at the end anyway.

but I cant decide right now and im at the cap for rare samples
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Showing 1-9 of 9 comments
Flying Fish Jul 10, 2024 @ 3:45am 
I don't have any yet but the 10% blast for obitals seems pretty nice

380mm already ruins the enemies days so an extra 10% is always welcome

I do think they are too expensive imo ship modules shouldn't cost more than 150 common or rare samples

I am always happen on super samples yet short on rare and common that's pretty strange the balance between samples is scuffed af
Sirre Jul 10, 2024 @ 4:30am 
All of them are pretty minor to be fair, indeed the support reload is the best IF you are using one that needs to be reloaded (if you're using the new commando then it does nothing for example) Overall the 5% reduction in stratagem cooldown however minor is a buff that applies to everything so technically it's the best. Others are highly dependant on the loadouts one brings.
darkblade Jul 10, 2024 @ 4:40am 
Originally posted by Flying Fish:
I don't have any yet but the 10% blast for obitals seems pretty nice

380mm already ruins the enemies days so an extra 10% is always welcome

I do think they are too expensive imo ship modules shouldn't cost more than 150 common or rare samples

I am always happen on super samples yet short on rare and common that's pretty strange the balance between samples is scuffed af


Originally posted by Jagdtiger:
I have them all and the reload speed is the most important by far. Better orbitals is a minor improvement that only helps with consistency of barrages and some extra splash on your precision. Call in reduction only applies to EAT, and the rest are useless


Originally posted by Sirre:
All of them are pretty minor to be fair, indeed the support reload is the best IF you are using one that needs to be reloaded (if you're using the new commando then it does nothing for example) Overall the 5% reduction in stratagem cooldown however minor is a buff that applies to everything so technically it's the best. Others are highly dependant on the loadouts one brings.

Yeah then i suppose i got with the 5% cooldown even if this only means a few sec less cooldown

And then orbitals or mortar
blehmeh98 Jul 10, 2024 @ 7:57am 
Originally posted by darkblade:
what do you think which tier 5 ship module should be unlocked right now and which ones can wait?

I feel like none of them are that useful and having 200 rare samples is unnecessary.

so far I have unlocked the hanger and the faster reload for the support weapons.

is there one that is much better than the others? I will unlock them all at the end anyway.

but I cant decide right now and im at the cap for rare samples
If you don't know which one you want and you're sure you won't regret picking the "wrong" option, I would opt for the reload speed. Support weapons are pretty important and most of the support weapons are reloadable. The only support weapons that don't benefit from this buff are the non-reloadable ones (EAT, energy weapons, commando rocket launcher).

The blast radius on orbital strikes sounds useful too (I'm an orbital precision strike user because it kills heavies well but is also good against a small but dense crowd in a pinch and it has a fast recharge time), and a 5% faster cooldown on EVERYTHING sounds very applicable if a bit wimpy. But hey, there are numerous times where I need a strategem for a big bad very urgently and I call it right as it comes online again, so that little 5% sliver probably does matter and probably will go on to save my life in areas where I would have died because I didn't have the strategem online right when I needed it after a cooldown.
Khloros Jul 10, 2024 @ 8:03am 
TBH they are actually pretty useful save for the eagle one.
Eagle one should be redesigned IMO to be reduces the reload time based on a % of missing ammunition rather then a flat amount. For example, there should be a base rearming time of like say, 90 seconds. but then the remaining time(1 min) is reduced based upon your remaining ammunition you have.

For example if you have a bombing run that has 3 chargers, if oyu send it back wiht 2 charges rearm takes 90seconds + 1 min * (Charge remaining/total charges) spread across all your eagle weapons.

Either way eagle one aside the rest of them are all super useful.
CloversDrop Jul 10, 2024 @ 8:08am 
Originally posted by darkblade:
what do you think which tier 5 ship module should be unlocked right now and which ones can wait?

I feel like none of them are that useful and having 200 rare samples is unnecessary.

so far I have unlocked the hanger and the faster reload for the support weapons.

is there one that is much better than the others? I will unlock them all at the end anyway.

but I cant decide right now and im at the cap for rare samples

Like most of their ship upgrades, they don't seem to work, or make so little difference it isn't noticeable.
McDinglefart Jul 10, 2024 @ 8:14am 
They're just added to artificially create "more content/more grind". Same with 150 level cap.
5% cooldown on start? lol
Last edited by McDinglefart; Jul 10, 2024 @ 8:15am
Forblaze Jul 10, 2024 @ 8:26am 
Originally posted by Khloros:
TBH they are actually pretty useful save for the eagle one.

The eagle one isn't like a game changer but it's definitely useful.

First, there's the obvious scenario of having multiple eagles. You have a 500kg and, say, Cluster Bombs. You throw your 500kgs at a bile titan and have some leftover cluster bombs. You need those 500kgs back though, so you call the re-arm early. You're probably going to go through 500kgs faster than cluster bombs, so this is essentially just -10% CD to 500kgs. That's just good.

Even if you just have the 500kg though, imagine a scenario where you throw a 500kg at a bile titan and kill it. You have 1 500kg left, but combat is over. Do you hold onto that 1 500kg in case you need it later or do you waste it on something irrelevant/re-arm early? -10% CD makes the early re-arm a more attractive option. This is good because the burst damage is the main advantage the 500kg has over the OPS, and getting that burst potential back helps the 500kg maintain that advantage.
darkblade Jul 10, 2024 @ 8:44am 
Originally posted by blehmeh98:
Originally posted by darkblade:
what do you think which tier 5 ship module should be unlocked right now and which ones can wait?

I feel like none of them are that useful and having 200 rare samples is unnecessary.

so far I have unlocked the hanger and the faster reload for the support weapons.

is there one that is much better than the others? I will unlock them all at the end anyway.

but I cant decide right now and im at the cap for rare samples
If you don't know which one you want and you're sure you won't regret picking the "wrong" option, I would opt for the reload speed. Support weapons are pretty important and most of the support weapons are reloadable. The only support weapons that don't benefit from this buff are the non-reloadable ones (EAT, energy weapons, commando rocket launcher).

The blast radius on orbital strikes sounds useful too (I'm an orbital precision strike user because it kills heavies well but is also good against a small but dense crowd in a pinch and it has a fast recharge time), and a 5% faster cooldown on EVERYTHING sounds very applicable if a bit wimpy. But hey, there are numerous times where I need a strategem for a big bad very urgently and I call it right as it comes online again, so that little 5% sliver probably does matter and probably will go on to save my life in areas where I would have died because I didn't have the strategem online right when I needed it after a cooldown.

yeah i got the reload speed and the eagle -10% when i send it back, those 2 did sound good.
but i guess i do the -5% now
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Date Posted: Jul 10, 2024 @ 3:34am
Posts: 9