HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
l Jul 8, 2024 @ 5:56pm
Why did the game flop so bigly?
Topic
< >
Showing 1-15 of 30 comments
Explodium Jul 8, 2024 @ 6:01pm 
This topic again?

"Flop?" It sold like hotcakes, stop smoking crack.

Really though, biggest reasons player count dropped off was because
1) It was the popular thing, bandwagoners hopped on, and then hopped off to chase the next popular thing
2) Lack of content drops. Players got bored and moved on to something else
3) Persistent bugs and technical issues.
McDinglefart Jul 8, 2024 @ 6:03pm 
Game devs think people enjoy hardcore games, but people enjoy pew pew casually. But you can't do it with armored enemies. Everyone was using that "rifle" support weapon, but less useful now.
Armor is also not fun. For example - Bile Titan. Boring brain dead enemy with 1 trick and 1 way to kill it.
No new content.
And for me... Too many bugs. I played lots of hour but I just don't have patience to deal with all the bugs. Cannot reload properly and reloading 3 times in a row while pressing to shoot stalker who's trying to jump on my face, forever drop pod loading, chargers flying/sliding/running backwards... Get the f out.
Too annoying.
And the game seems getting worse with each patch.
Last edited by McDinglefart; Jul 8, 2024 @ 6:06pm
Russi4nW4rrior Jul 8, 2024 @ 6:03pm 
Don't fall for the steam points bait smh
Nohiro Jul 8, 2024 @ 6:11pm 
Well... it "flopped" for many reasons, between the patches destroying the game everytime, the lack of real new content... all of it was already said.
Sanglaine Jul 8, 2024 @ 6:40pm 
Originally posted by Explodium:
This topic again?

"Flop?" It sold like hotcakes, stop smoking crack.

Really though, biggest reasons player count dropped off was because
1) It was the popular thing, bandwagoners hopped on, and then hopped off to chase the next popular thing
2) Lack of content drops. Players got bored and moved on to something else
3) Persistent bugs and technical issues.
Thread over.
Anticitizen 1 Jul 8, 2024 @ 6:43pm 
It hasn't flopped, the playercount just dropped off quicker than it should have due to poor stability and lack of content.
forcecomdr Jul 8, 2024 @ 6:46pm 
... Bigly.
lulz
Wulfen Jul 8, 2024 @ 7:14pm 
It didn't flop. It was Sony's highest selling game of all time. Shattered records.

Just because it doesn't maintain inflated player numbers indefinitely (it was the third most played game on Steam for 4 months straight), is not an indication of failure. The current player numbers are incredibly healthy for a $40 4 player coop shooter of this scope.
Last edited by Wulfen; Jul 8, 2024 @ 7:15pm
JimmyD Jul 8, 2024 @ 7:57pm 
y is halldrivers so flop?
Lack of content, poor stability. For a live service game it sure doesn't update or change much, and every update seems to bring back crashes.

People saying nerfs or wokeness or bad community managers are all mad. People leave because of boredom, not petty things like this. Don't listen to them.
Last edited by Hand's Hermit Permit; Jul 8, 2024 @ 8:18pm
zmanbuilder Jul 8, 2024 @ 8:26pm 
Kusony pulled an oopsie doopsie.
Beltway Jul 8, 2024 @ 9:24pm 
Originally posted by l:
Topic
In my opinion the game didn't flop, but it depends on who you ask. These are all the reasons I've heard on why the game is doing poorly:

# The Sony Fiasco: Which I largely agree with. It wasn't until Sony tried forcing players to have an account with them, that numbers dropped significantly.

# The game is redundant: Completely disagree here. What game on the market doesn't have some kind of redundancy? I'd love to see one game on the market that doesn't have some form of repetition.

#4 Lack of Content: A few months ago, I would of agreed here. I brought up the lack of content topic and suggested remedies for them. Devs have listened and responded in previous updates. I don't expect it to be fixed overnight. Let them cook.

#5 Too Many Bugs : A few months into release, I would of agreed here as well, but stability has greatly improved.

#6 It's horrible discord: I have no real input on this. I have no reason to join any game's discord, let alone stay in it.

All in all, I think the game is fun despite it's set backs.
Mr.Simian Jul 8, 2024 @ 9:39pm 
User blocked for using the word bigly.
Echo2Omega Jul 9, 2024 @ 1:27am 
12 million+ units sold is a "flop" now ?
SPIGOT Jul 9, 2024 @ 2:27am 
As everyone else pointed out this game didn't flop, it was a massive financial success.

As for why the playercount has dropped, I think the simple answer is a lack of big new content updates since they've just been drip feeding so far. People have been waiting on something substantial for a while now and Arrowhead need to prove they can release big milestone updates if they want to get players back.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Jul 8, 2024 @ 5:56pm
Posts: 30