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Bots = cover shooting in a swarm game
Bots are annoying to fight against because Arrowhead in their supreme wisdom didn't adapt swarm mechanics for bots, which require constant cover, but also will swarm you from all sides because of patrols. Simple as
This is also true. Fog and Visibility should have a repeated "ping" that checks to see if the bot can actually see you or not.
We do have Smoke Orbital / Eagle but I do not know if they are that effective and if people are interested in wasting a slot to use them.
Arrowhead didn't design the game pertaining to the Factions first followed by Map Design Second. The Scientist Defence Mission shows this which is why it was pulled.
Bot Planets should have more natural + man made cover and generators you can find to activate to provide more cover.
Bug Planets should have terrain that would allow the player to more easily create distance from the on coming swarm of closing enemies. This can already be found (ledges, drop offs, etc...) - but again I'm just emphasising that bot planets and bug planets NEED to be designed differently if you are going to cater to a Swarm Closing Melee Faction and a Distanced Slowly Closing Mostly Ranged Faction.
When the Illuminate enemy is added again... tweak the maps to reflect them. Super Earth needs better building codes to deal with possible bot, bug, alien invasions.
Probably yes. Most players are fine switching between bots and bugs, after that are the bug players and then the bot players are the last. I'm just guessing based on noticing certain patterns regarding bot and bug major orders. Arrowhead would know the actual numbers.
I play on 9 for either bots or bugs. Most of my "unfun" moments usually involve bots with being sprayed with lasers and being treated as a human pinball.
You are going to just LOVE the Illuminate then.
I like the idea of getting actual hard cover becoming more prominent for bot worlds because it is simply far too easy to get whacked with the abundance of conveniently overlapping spawning-out-of-thin-air patrols catching people in a crossfire that otherwise wouldn't have happened.
When I die to bugs, it's mostly because I screwed up or something wacky happened. With Bots, unless the battle space is being controlled, it can get out of hand very quickly with oppressive heavy devastator spam and their aimbot machine guns and rocket devastators with their infinite rocket barrages,let alone the BS that is stratagem blockers on the map and the AA modifier that used to be a thing that is now thankfully gone. Winning is absolutely doable of course, but there's reasons why body counts are considerably higher on the Bot front versus the Bugs.
TBH they kinda shoot where they think you are not where you are, bushes actually provide a visibly buff when inside them and not in combat, if you are getting hit through the fog its cause your not moving enough think of it like this, Im fighting a guy in fog with a big bright muzzle flashes and i can see the laser fire of my fellow bots....let me just pop a rocket in there where i last saw the muzzle flashes.
The bots LOVE blind firing in this game just cause they are shooting does not mean they can see you.
We don't need bots to be a bugs lite faction.
Bots aren't fun, I say this as a bot main