HELLDIVERS™ 2

HELLDIVERS™ 2

Statistiche:
"increase reinforcements budget"
As 4 man squad your budget is 20. This addon only gives additional 4. Why tf are people using it? I see so many lvl 80 using this useless addon. Taking it is borderline griefing.
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You use it on extermination missions
Messaggio originale di Flo:
- Difficult terrain : I rarely see it, and it might be more effective than people think.

Very effective in:
- SWAMP
- SNOW (deep snow almost everywhere)
- RED MOSS map
- ORANGE BRICK map (so many puddles)
Please bring boosters as a team in the following categories of usefulness:

MUST HAVE: full supplies on drop, stamina enhancer

GOOD TO HAVE: health bonus, meth stims, muscle enhancer

SITUATIONAL: +50% radar range for grinding, +1 reinforce per player on eradicate / wall defense

WASTED SLOT: 15% faster extraction, 10% faster reinforcement cooldown, anti-acid (worse than muscle enhancer), 10% higher cooldown between enemy reinforcements

-faster extraction is pointless as the slot would be better used for something to increase team survivability to ensure extraction.

-faster reinforcement regen is a: hilariously inefectual b: is entirely useless until the mission is already going very bad

-anti-acid reduces the duration of acid slow, muscle enhancer reduces the effect of slow in general

-localization confusion doesn't help against patrols and bases



potential ways to fix the wasted slots:

-instead of faster extraction, allow the shuttle to be called in before mission completion and lock it to air support mode until mission completion

-allow reinforcement regen as soon as any are lost with the following scaling: many left <==> slow regen and few left <==> fast regen

-acid-slow immunity

-localization confusion should reduce patrol amounts aswell
Ultima modifica da RandomDude64; 4 lug 2024, ore 20:05
Certain boosters are very bad because they can still be taken on missions where they will actually do nothing.

- Radar booster on bug missions where the minimap is blocked by atmospheric spores,

- Extraction timer reduction on missions where extraction is activated on objective completion, and not controlled by a timer.

- 'Localisation Confusion' (reduced time between enemy reinforcements) on missions where reinforcements are mandatory (wall defence, elimination). Assuming it does anything for those mission types, one benefit might be that it contributes some time to stratagem cooldowns?

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Messaggio originale di RandomDude64:

-allow reinforcement regen as soon as any are lost with the following scaling: many left <==> slow regen and few left <==> fast regen

I like the sound of this one. The current reinforcement regen timer is 2 minutes without the booster, and about 1:48 with the timer. So in its current state the squad have to lose their entire reinforcement budget for a booster slot to give them 12 seconds for a single reinforcement point.

If things are that bad it's probably already time for extraction or time to give up. With your idea they can maintain their reinforcement budget if things are going well, which they probably would have done anyway. While a less capable team wont be able to maintain their budget and start dying too quickly - but at least everyone gets something all the time.
Ultima modifica da bl_4u; 5 lug 2024, ore 2:15
Messaggio originale di 138 😳😳😳 #FixTF2:
As 4 man squad your budget is 20. This addon only gives additional 4. Why tf are people using it? I see so many lvl 80 using this useless addon. Taking it is borderline griefing.

The REAL booster meta is: Localization Confusion, UAV Recon Booster, Motivational Shocks & Expert Extraction Pilot. Anything else is nothing but a safety net & compensating for lack of skill.

Vitality Enhancement? Increased Reinforcement Budget? Flexible Reinforcement Budget? Just don't get hit lol...

Stamina Enhancement? You're gonna have to go prone to avoid detection anyway lol.

Hellpod Space Optimization? Learn to avoid fights, aim your shots, git gud, lol.

Experimental Infusion? Get out of jail for free card. Baby mode, skill issue, git gud lol.

Sarcasm aside, just let people take anything they want and make do with what you have.
Ultima modifica da Sandyclawz; 5 lug 2024, ore 1:28
Messaggio originale di 138 😳😳😳 #FixTF2:
As 4 man squad your budget is 20. This addon only gives additional 4. Why tf are people using it? I see so many lvl 80 using this useless addon. Taking it is borderline griefing.
Hm. I dont recall anyone asking. But hey, you wanna call it griefing, I call it "Playing the game how the player wants to play."

Youre not the HD2 police, so mind not telling players how they should play the game THEY paid for?
Expert extraction pilot has its uses, like gone in 360 seconds...
The problem with boosters is you have some that have an effect throughout the entire mission, like the big four, along with other good ones like Localisation Confusion (it increases the delay between breaches/drops, not patrols) or the other movement boosters like Muscle Enhancement.
Those are always no-brainer picks as they will see great mileage no matter what.

And then you have the very situational ones that apply once or twice per mission, that would be decent niche picks... if their effects weren't so mild.

Expert Extraction Pilot? It shaves off what, not even twenty seconds from the extraction timer? Compare to Stamina Booster which always allows you to sprint more often AND make you move slightly faster when you're not using light armor.
Increased Reinforcement Budget? You only feel its effect if you keep wiping. And by that point, chance are four extra reinforcements aren't going to cut it.
Flexible Reinforcement Budget is even more of a joke. It cuts the cooldown for reinforcements when they are depleted by twelve seconds.

Some balancing work could be done on them so they don't feel like joke picks.
Ultima modifica da StaunchStache; 5 lug 2024, ore 2:51
Messaggio originale di To0t:
You use it on extermination missions

Those are the easiest missions.
Just kick people not using good boosters. If they pick nonsense like this, it shows they'll drag team down because they're bad players probably bad at game.
Ultima modifica da McDinglefart; 5 lug 2024, ore 2:56
I going to choose reinforcement budget booster from now on. I am sick of meta boosters.
The infamous "I'm Setting Myself Up To Fail" Booster.
They gotta put something in those warbonds. Kinda like how card games make extra cards that are meh. You open the pack and get 10 bad cards, but oooo look 1 good card! Except when they're all duds. cough Polar Patriots cough.
Ultima modifica da Sanglaine; 5 lug 2024, ore 3:36
My god, the sheer amount of tinpot dictators that post for everyone to see is amazing. Psychologists should do a paper on game forums.
Booster selection should vary depending on mission types. IRB and motivational shocks could be good in eradication missions, while stamina and/or muscle enhancement not so much. Hellpod optimization could be a not so good choice in defense missions, and so on.
Messaggio originale di ShatteredPumpkin:
Messaggio originale di DarkEternal:

I don't see them saying "Don't use it or else!" or anything to that effect.
OP is just expressing their OPINION that it's a useless booster.
Reading is fundamental. Here, let me help: https://www.ereadingworksheets.com/free-reading-worksheets/reading-comprehension-worksheets/
ive had so many situations already where it comes in handy xD
That's because you suck at the game lmao
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Data di pubblicazione: 4 lug 2024, ore 16:32
Messaggi: 40