HELLDIVERS™ 2

HELLDIVERS™ 2

Statistiche:
State of the game right now?
Just drop your opinions (please no crying about sony or furries or cucked mods) I just wanna know how stuffs balanced without needing to start the game.
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replace slugger with dominator and new rambo armor
yeah game lost its way

No idea why every map now has no way seeing any thing past 20m like some has fetish for fog,dust smoke its crazy bad

and new spawn system crap also

300+hrs really enjoyed logging on now can't even bothered

Its golden days way behind it such shame
no new content in to long, main contributor to dying player base, we have had fully functioning stratagems and weapons that have not been given yet since right after launch
Messaggio originale di Merloga:
Just drop your opinions (please no crying about sony or furries or cucked mods) I just wanna know how stuffs balanced without needing to start the game.
as i said in the other post.. 430k players down to 20k players in 4 months. lol furies dont have that kind of power.
the devs nerfing weapons and buffing spawns. breaking mission required consoles. game crashing, infinite load screens. i dont want to be a broken record butt..
and again in game purchases for a fully paid game.
Ultima modifica da Ghost; 3 lug 2024, ore 5:14
Weapons patch didn't do anything for level 8 or above and constant crashes or kicked back to ship gets old. Why they nerfed weapons in a pve game is mind boggling and its pretty clear they have no idea how to fix it and judging by the players leaving in droves this is a common consciences. I enjoyed the game but the weapons are so blah and only 3 are useful for helldive, you run out of ammo for everything.
Stagnant.

They haven't come up with anything authentically new in months now (drilling missions and then a drilling mission where the drill explodes is not unique), the weapons are all very bland (since they keep nerfing any unique features to them), the Warbonds are hardly ever worth it except for maybe 1 item out of the 10 given and the Galactic War system is essentially "Hey, you know that planet you just liberated? Well, it's under attack again! Go re-liberate it!"
Messaggio originale di Merloga:
Messaggio originale di Supa Player:
The game is ok right now. It's been fixed in a lot of ways since launch but it still has far to go. Right now we are in need of weapon and enemy balancing, stability and glitch fixes, and more content
So they still havent done much weapon and enemy wise... great.
There are a very large amount of changes made to the primaries and secondaries that .. people on the internet don't see, basically.

Not mentioned in the patch logs or on discord: then it hasn't happened, according to the internet "fans".

In the same way, we've had "dev has acknowledged issue" that just didn't exist, multiple times, just in the last month. Where what's going on is that a small discord-clique convinces themselves that something is a problem. The dev knows that it is not a problem, or that the problem being pointed out simply is not the culprit (see: Pilestedt and Sham's "patient/doctor relationship" allegory).

And if we are lucky, this time around, we're going to start seeing less of these "but maybe this is the issue, then!?" "fixes" that has caused anything from nerfs that simply don't make any sense, removal of mechanics that worked just fine, and to having broken patrol spawns for the last two months. The explosion radius of every explosion weapon being reduced to practically nothing, for example -- it comes from an attempt to mitigate people playing in high lag contexts getting thrown off the map, or getting flying bile-titans and chargers flying overhead. The whole "ricochet" thing - same problem: never existed as a problem, except in some infinitely narrow context having to do with lag and a good 90% imagination (with someone blaming a specific thing in the game for all their deaths, in a game where you die every five minutes at the best of times anyway). And it led to actual changes in the game. Same with the damage on the light weapons - they were buffed silently early on, because people just can't hit anything. And no one "noticed" that until they changed the status screen on the weapon selection screen. Basically, they're doing these "invisible" changes constantly.

Although perhaps less now that they've taken a less ridiculous position on how to "balance" the game.

But no guarantees when Sony is involved.
no content = boring = ppl leave. they shoul've released illuminats when we blew up that planet. if they don't act fast and don't start to support this game properly this game will die out. also it's still not purchasable in 170 countries, it's wild how stupid it is. Sony just killed it
i cant even join other lobbies bruh,i love this game but i simply cant play it forever in solo,thats why i dropped it for a few months,hope the devs continue to fix it tho
Messaggio originale di Merloga:
Just drop your opinions (please no crying about sony or furries or cucked mods) I just wanna know how stuffs balanced without needing to start the game.

It's playable still, just not enjoyable.
A lot more grindy than when it first released and for absolutely no reward whatsoever.
Ultima modifica da CloversDrop; 3 lug 2024, ore 8:43
Messaggio originale di Footman:
https://www.gamesradar.com/games/third-person-shooter/helldivers-2-devs-finally-address-widespread-performance-issues-on-pc-with-a-possible-new-update-coming-this-week/

From the article:
A recent Reddit thread sheds light on such issues, starting with a declaration that since the "very first patch," performance on PC "has deteriorated without EVER getting back up at what it used to be at launch."
And that Shams says "PC performance issues" will be "the focus" going ahead, of course means "developer acknowledges performance issues".

This community is absolute ♥♥♥♥ from one end to the other.

They'll end up "fixing" the "performance" "issues" by forcibly turning the details down, and removing the gpu->cpu->gpu callbacks, remove animation being surface aware, and generally make the whole thing into an fps or something -- and the 0,01 percent of the player base who noises on twitter (with duplicate accounts to boost their content) will be happy.

Like they were happy when the game was destroyed with broken spawns for 2 months.

Didn't see the authorities on reddit complain about that.
Liberator Penetrator is still abandoned at the bottom of the heap. Eruptor still lost like 66% or more of its damage and had its quick bolt-action animation-cancel patched out as an "exploit". Shotguns are still pretty GOATed, but Slugger losing its stagger still ironically makes it better as a sniping weapon than as a shotgun which is the exact opposite of what the devs wanted.

The new strat buffs to the formerly-useless options, like Gatling Barrage, Eagle Strafe, Airburst, etc. being able to pierce heavy armor, as well as getting shorter call-in times for all orbitals and shortened cooldowns for the "quick response" strats, is VERY nice IMO. Orbital Scatter still sucks a fat one though.
Messaggio originale di Ferrix:
Liberator Penetrator is still abandoned at the bottom of the heap. Eruptor still lost like 66% or more of its damage and had its quick bolt-action animation-cancel patched out as an "exploit". Shotguns are still pretty GOATed, but Slugger losing its stagger still ironically makes it better as a sniping weapon than as a shotgun which is the exact opposite of what the devs wanted.
Because of the changes to the armor system, the medium penetration guns just have less damage reduction from the first shot. So they basically do pretty much exactly as little damage as the other weapons on average over time.

So although the game doesn't feel as reasonable and fun as it did at launch -- and it never will again -- the "dmg" number in the weapon selection screen doesn't really tell you all that much about what kind of damage the guns do in the game.

But the moving away from shooting through the front armor and into the weak spots, and to just making the front armor a "fatal" panel -- completely horrible idea. That first system may have had some issues -- but they are not on the same level as what the "whittle down the health pools" system has.

Inside that system, the game works fairly ok now, though. Which took a good three months to achieve. After the game clearly had a different system developed over 8 years, that it kept until half a month after release..

So good call on that one, Sony..
The balance is very good. There's a huge variety of builds and effective stratagems at higher levels. While sure 80% of people are using incendiary breaker on bugs, the stratagem and support weapon variety is big. Things that were trash before like orbital gatling are getting used often, and there's no 1 AP weapon everyone is stuck with. You can even just run flamethrower for removing the charger spam. Bots are similar, but you absolutely need one of the support weapons that can remove gunships, so you're kind of pigeonholed into a few things.

The babies that still seethe over the railgun nerfs are still around, and they don't talk specifically anymore, they just simmer with their rage by saying generally that the balance is bad and that they're on the precipice of nerfing [insert weapon/strat that people are loving.] They have nothing to substantiate any of this, especially since the last major patch was ALL buffs except the Recoilless Rifle slower reload speed bug, which was confirmed a bug and later fixed.

Edit: I should add orbital precision strike, which was previously the "noob" stratagem everyone thought you were supposed to level out of is now buffed for shorter cooldown and deploy time. It'll 1 shot titans quickly and remove chargers. Very nice. Rocket sentry is also great firepower over a sustained length of time. The spear is insanely fun now that it works and doesn't crash you. Lots of things to have fun with and be glad about.

There have been a lot of bug fixes. People still have connection problems in the middle of matches I've seen. I don't get any more CTDs or crashes at extract or crashes using the spear, but infinite loading screens seem pretty common.

The biggest problem with the game, which is not going to be fixed anytime soon, is that the game is super stagnant. We're not going to get a major content patch for months, and the last major patch didn't even add much content. We got 1 new (buggy) mission type, 1 new biome, and the rest were just buffs to underused crap weapons/stratagems. This game puts out updates far too slow to be a good live service game. I can see why they would want to release it after 7 freaking years of development, but it really wasn't at a finished state on release.
Ultima modifica da Hand's Hermit Permit; 3 lug 2024, ore 10:16
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Data di pubblicazione: 3 lug 2024, ore 1:41
Messaggi: 38