HELLDIVERS™ 2

HELLDIVERS™ 2

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treos100 Jul 2, 2024 @ 9:01am
there's something strange about this games steam charts on steamdb
this game came out in 2024, correct? then what is this weird user data from august 14, 2017 to february 20, 2018?

is this a bug on steamdb's part or something?
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Showing 1-12 of 12 comments
retroquark Jul 2, 2024 @ 9:27am 
Two possible options: the data is correct, and the app-id they used to pull traffic-data from steam using steam's console-commands was always for Helldivers 2. And it, possibly, has to do with the prototype they supposedly had up and running many years ago.

Or, the data is incorrect, and has to do with some steam api changes (or a change to the current user-ID). So that either the stats are from a random game before a database change. Or it's for a user-ID of a game that was removed at some point and then repurposed for use again.

There was some kind of fix to the steamapps method for getting lists of games made a few years ago as well, so that's another possibility. That maybe there are many games on the steamapps api that return data from the past for the "same ID", for an ID that belongs to a different extension of the database lookup.
J.P. Jul 2, 2024 @ 9:32am 
Are you sure you weren't looking at Helldivers the first game?
Koala 4peace Jul 2, 2024 @ 9:38am 
The game may have been in Steam already as a closed alpha or beta while they were testing and thus counted for the charts? I have seen other games that have players way before release.

Edit: Vermintide 2 was released in March, 2018. The Steam Charts website detect activity since September 2017.
Last edited by Koala 4peace; Jul 2, 2024 @ 9:40am
Ishan451 Jul 2, 2024 @ 9:56am 
Originally posted by treos100:
is this a bug on steamdb's part or something?
The more likely explanation is that Valve repurposed an id from something else.
treos100 Jul 2, 2024 @ 2:13pm 
Originally posted by J.P.:
Are you sure you weren't looking at Helldivers the first game?

https://imgur.com/a/4XIl8B4
treos100 Jul 2, 2024 @ 2:14pm 
Originally posted by retroquark:
And it, possibly, has to do with the prototype they supposedly had up and running many years ago.

maybe? i mean, i do know it takes many years to make a video game. well...a good one anyway usually
J.P. Jul 2, 2024 @ 2:34pm 
Originally posted by treos100:
Originally posted by J.P.:
Are you sure you weren't looking at Helldivers the first game?

https://imgur.com/a/4XIl8B4

yep you were looking at the right thing for sure
Last edited by J.P.; Jul 2, 2024 @ 2:35pm
Crunchy[Daz] Jul 2, 2024 @ 2:36pm 
Wait, SteamDB is not at all accurate and people should have never treated it like it is? Shocking. If only people had been saying this for years now.
treos100 Jul 2, 2024 @ 3:19pm 
Originally posted by CrunchyDaz:
Wait, SteamDB is not at all accurate and people should have never treated it like it is? Shocking. If only people had been saying this for years now.

nice try but i don't reward bait and trolling with clown points.
hotmatrixx Jul 2, 2024 @ 6:25pm 
Originally posted by retroquark:
Two possible options: the data is correct, and the app-id they used to pull traffic-data from steam using steam's console-commands was always for Helldivers 2. And it, possibly, has to do with the prototype they supposedly had up and running many years ago.

Or, the data is incorrect, and has to do with some steam api changes (or a change to the current user-ID). So that either the stats are from a random game before a database change. Or it's for a user-ID of a game that was removed at some point and then repurposed for use again.

There was some kind of fix to the steamapps method for getting lists of games made a few years ago as well, so that's another possibility. That maybe there are many games on the steamapps api that return data from the past for the "same ID", for an ID that belongs to a different extension of the database lookup.
yeah, it's the first one.
I've been on dev teams where this has happened. You get a valid Steam ID for your game so that you can work on intergrating and testing the MP functions throughout the builds, usually. It saves a LOT of backtracking over old code trying to figure out how you keep breaking stuff that you forgotten how you coded a year ago....
treos100 Jul 2, 2024 @ 11:57pm 
Originally posted by hotmantirxx:
Originally posted by retroquark:
Two possible options: the data is correct, and the app-id they used to pull traffic-data from steam using steam's console-commands was always for Helldivers 2. And it, possibly, has to do with the prototype they supposedly had up and running many years ago.

Or, the data is incorrect, and has to do with some steam api changes (or a change to the current user-ID). So that either the stats are from a random game before a database change. Or it's for a user-ID of a game that was removed at some point and then repurposed for use again.

There was some kind of fix to the steamapps method for getting lists of games made a few years ago as well, so that's another possibility. That maybe there are many games on the steamapps api that return data from the past for the "same ID", for an ID that belongs to a different extension of the database lookup.
yeah, it's the first one.
I've been on dev teams where this has happened. You get a valid Steam ID for your game so that you can work on intergrating and testing the MP functions throughout the builds, usually. It saves a LOT of backtracking over old code trying to figure out how you keep breaking stuff that you forgotten how you coded a year ago....

interesting bit of industry knowledge
hotmatrixx Jul 3, 2024 @ 12:11am 
Originally posted by treos100:
Originally posted by hotmantirxx:
yeah, it's the first one.
I've been on dev teams where this has happened. You get a valid Steam ID for your game so that you can work on intergrating and testing the MP functions throughout the builds, usually. It saves a LOT of backtracking over old code trying to figure out how you keep breaking stuff that you forgotten how you coded a year ago....

interesting bit of industry knowledge
Guns go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Geeks go NERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRD"

I code stock market AI's these days, but yeah, coding games is a a PITA and is really difficult not to create spaghetti-code, because you're always adding new stuff in as you build the skeleton of the game out.
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Date Posted: Jul 2, 2024 @ 9:01am
Posts: 12