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When you're sitting at 10 health with a bunch of bugs rushing you, you can't wait that long. When you catch fire, you can't wait that long. The only time I've ever stimmed someone was either by accident when trying to resupply them or when they were outright out of stims in the first place.
with 4-5 enemies stim-taxing non-stop (and others able to combo-kill in 2-3 hits with near-zero counter play) it's efficiency that matters not simply having more when you hog all the supply.
as to healing others, it's already possible but as you MUST be at 95-100% at all times (see above) then the only time you need heals are when something is already chunking away your HP so what they need is cover fire not an extension of the time spent taking massive amounts of inbound damage.
Helldivers have the HP of a wet paper towel, even the lowliest of enemies only take 5-9 hits to delete you (depending on armour value), haling others simply isn't viable in the 0.5-3 second window they have between being totally fine and the next helldiver being called in from orbit.
Totally forgot about that gun! Cheers.
Yes this is exactly what I mean, a couple of support options along these lines would be great as well.
The comment about urgency (when a diver needs healing they need it immediately) is definitely true and noted as well, and a long-range stim dart (make it auto-hit for reliability.. though hitting a bug and healing/stimming ti would be kind of funny too XD) still helps in a pinch and with the latest poll, seems like they are considering stimming at full HP now too, so this is a great way to buff teammates just before diving and objective or a big wave of enemies about to hit.
Either way, seems like comments so far are in agreement more support & a ranges stim option would be of interest, thanks for the feedback so far all! Good thoughts & ideas all around
Bingo.
Any kind of healer role in this game would need yet non-existent mechanics to really work. Like ultra vision, shooting through terrain, and auto-targetting allies.
Buffing allies to tank or resist damage would probably make more sense in this game.
Improving voice command variety/cycle can help too.
I suspect they will add something like that since HD1 had it, but you never know.
If memory serves, in HD1 there was a beam healing gun that was pretty much the same thing as TF2's healing beam, and I think it could heal multiple people at the same time but I might be wrong there.
To be perfectly honest though, it isn't really needed. There are tons of medpack refills and resupply drops so it would be a rare day when anyone would actually need someone else to heal them. It would still be a nice option to add, but it's far from mandatory or anything like that.
If your teammate is truly the epitome of 'hold W head empty' and charging at his problems head first with half his health and no stims, right past the re-supply then the most logical solution is to throw a stun grenade at said teammate to assist with closing the gap.
if you wish to inject a teammate at a fair distance who has most of their health? Shoot them in the leg with a peacemaker or redeemer and pray for a leg break, in all due likelyhood they will stim themselves and take issue, but the fact of the matter is your are simply looking out for their safety with your sidearms love taps.
In the event that you lack all of the options above? Simply advance on your teammate when they are not immediately imperiled by sodomite, saucy terrain or stratagem and simply beat their health bar into submission with a rifle butt, it allows you to force your teammates into prime stim position (if they are not instantly claimed by a combination of cirrhosis and gravity).
Unfortunately I cannot really recommend the supply pack for medic mains as context sensitivity turns your attempts to heal your fellow diver into (inferior) stim supply's because they share a button (curse you generic 'interact' button you louse everything up!)
Seriously though Arrowhead I beseech you, render upon us the Rep-80MK3 please I beg of you, I don't care if its powered by stims, ammo or the lost souls of children just give me my keep-jimmies-alive beam.