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"Bad Design" doesn't equal "good challenge."
Had the same discourse with the "Retrieve Essential Personnel" missions a while back, people just told me "just play this hyperspecific and situational way" , but then the devs went ahead and literally disabled that type of mission for the time being as they temselves aknowledged it wasn't living up to expactations.
Moreover, the mission just doesn't make sense either.
We kill the same amount of enemies in regular missions already, why would destroying them in that specific small area be any different?
Secondly, if the area is so small, why can't the Destroyer just bombard the area without us dropping in and calling it a day?
But like, Gas Strike, Napalm Strike, Flamethrower, Autocannon turret. Just ruins all the bugs.
As for bots, I usually bring a laser, eagle strike, autocannon, and an EMP mortar. Bots will be rough, as always. But that's just how the ragdoll hell of bots is.
I always thought from a lore/strategic standpoint, the reason for these missions would be to draw the enemy there in order to lure them away from another more strategic area. It is like a distraction tactic. That's why you're there and they don't just drop a bomb.
With me, it's never been the case.
I always take out the initial waves, everything goes well for about 2 to 3 minutes, then Bots start dropping Hulks and Tanks everywhere around you and any defensive play is negated.
Me and my teamates solve the issue by being just as cheap as the enemy : they saturate the area with enemies? Cool! We saturate it in orbital strikes! (...killing ourselves in the process)
I feel like i can never "play these missions well" just reduce the mental damage they give me
Best missions to farm medalls for new warbonds, so i hope they dont change them, easy XP, Money and medalls in under 7 min
on a note what could they do alot actually
make a defensible area or two to bounce between
make a few raised platforms bugs or bots cant reach for turret positions
make a repairable defensive or offensive platform for us to at least help hold them back or defend us but in the end i think its working as intended and not bad now the base with the doors missions bugged out broken right now with bugs and bots spawning in side the door perimeter pretty lame not being able to reapair doors is lame specially when titans and chargers tanks hulks and dogs kinda just walk through but to drop them in base or spawn up under the generators when they can 1 or 2 shot them is just stupid i mean theres a reason theres doors they should always have to come in from the front
You see it as an open world it's not. It's a mission simulator.
If every mission is open map, seak and destroy or find and defend it will grow stale faster. A good old King of the Hill, Hold at All Costs Is a great mission to keep in the mix.
Forget turrets and what not on bots, they die too quickly and you just end up with -1 stratagem for a while, and if you're getting killed by 380s well either launch them better or stay roughly 55 meters away from the impact point.
Its not very fun but you can just sit in a corner and throw out all the barrages for a quick clear. The main reason no one wants to play these missions is you dont get any good samples and you dont get super credits and the rewards are just not great so unless you feel like 10 mins of blowing off steam for a bit of EXP there is no real reason to play them lol
You can maneuver. You can set up defensive zones. You can extract with 0 deaths with no cheese or exploits. Learn.
I wouldn't fix anything. I'd rather AH instead add in more map variants.
The issue is in the core of them. 'just kill enemies'. You kill hundreds of enemies a mission. Why would you want to do that and just that? Even the defense missions are more fun than that because it feels like you have an objective. Mindlessly killing enemies is boring and the enemies aren't interesting enough to warrant it.
The enemy AI just isn't good enough to have a smaller number that you fight in an interesting fashion so Arrowhead just increased the volume to a point that is 'hard'.
Anyway, I'd fix them by removing them. They suck. They're pointless and they don't add anything to the game. Especially not a game that is objective focused.
Edit: Fine I have a real suggestion. Just do wave survival. That would be 10x better and I guarantee you people would enjoy challenging themselves to increasing enemy difficulty. Not me, but some people.