HELLDIVERS™ 2

HELLDIVERS™ 2

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Cadwell Jul 1, 2024 @ 10:54pm
"Eradicate all Enemies" missions, how would you fix them?
To me, these are the worst missions in the whole game, for a variety of reasons that we are all aware of : the map is the size of a shoe-box, enemies quickly swarm the area and you have no way of maneuvering or set up a defensive zone.

Every time i wanted to start a new Operation, if there was this mission type i either searched a new operation or raised/lowered the difficulty if it meant avoiding it.

Even other veteran players i met never resented me or straight up encouraged me to change the mission.

The fix in my opinion is very simple: just give this sort of mission the same map size as regular missions!

just don't add Fabricators or Hives, just make the whole map a huge battlefield (as enemies will continously spawn in) , but this way you'll have space to retreat or pre-existing structures that can be used as temporary strongholds.

Moreover additional fixes (which is more of a list of what i'd like to see added, in such missions) could be

-stationary sentry turrets that are already present and can be activated through a terminal to aid you

-normal manual turrets being present that you can hop on and use.

-SEAF beacons, that upon being activated periodically air-drop SEAF troops.

that way the context of the mission could become "we Helldivers are being sent to finish the job the SEAF couldn't" and the environment reflects that with the turrets and defenses scattered in the mission.

But wishful thinking aside, the first true fix doesn't seem unachievable. Opinions on that?
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Showing 1-15 of 77 comments
Cadwell Jul 1, 2024 @ 11:26pm 
Originally posted by Sonicle:
How would I fix a mission that is designed to be difficult? I wouldn't.

"Bad Design" doesn't equal "good challenge."

Had the same discourse with the "Retrieve Essential Personnel" missions a while back, people just told me "just play this hyperspecific and situational way" , but then the devs went ahead and literally disabled that type of mission for the time being as they temselves aknowledged it wasn't living up to expactations.

Moreover, the mission just doesn't make sense either.

We kill the same amount of enemies in regular missions already, why would destroying them in that specific small area be any different?

Secondly, if the area is so small, why can't the Destroyer just bombard the area without us dropping in and calling it a day?
Plagen Jul 1, 2024 @ 11:30pm 
Wait, people think these missions are hard? I think they're just fine. Haven't ever really had any issues on them. Other than maybe people who bring mortars when fighting bugs.

But like, Gas Strike, Napalm Strike, Flamethrower, Autocannon turret. Just ruins all the bugs.
As for bots, I usually bring a laser, eagle strike, autocannon, and an EMP mortar. Bots will be rough, as always. But that's just how the ragdoll hell of bots is.

Originally posted by Cadwell:
We kill the same amount of enemies in regular missions already, why would destroying them in that specific small area be any different?

Secondly, if the area is so small, why can't the Destroyer just bombard the area without us dropping in and calling it a day?

I always thought from a lore/strategic standpoint, the reason for these missions would be to draw the enemy there in order to lure them away from another more strategic area. It is like a distraction tactic. That's why you're there and they don't just drop a bomb.
Last edited by Plagen; Jul 1, 2024 @ 11:35pm
Explodium Jul 1, 2024 @ 11:35pm 
They're not hard, they're just lame, dumb, and spammy. But yeah, a bigger map might make them somewhat more interesting.
Aestrea Jul 1, 2024 @ 11:53pm 
On every one of those maps, there is a initial place they spawn in. They can't spawn just anywhere unless they physically called for reinforcements on the spot. You can easily setup a defensive line.
Cadwell Jul 2, 2024 @ 12:13am 
Originally posted by Aestrea:
On every one of those maps, there is a initial place they spawn in. They can't spawn just anywhere unless they physically called for reinforcements on the spot. You can easily setup a defensive line.

With me, it's never been the case.

I always take out the initial waves, everything goes well for about 2 to 3 minutes, then Bots start dropping Hulks and Tanks everywhere around you and any defensive play is negated.

Me and my teamates solve the issue by being just as cheap as the enemy : they saturate the area with enemies? Cool! We saturate it in orbital strikes! (...killing ourselves in the process)

I feel like i can never "play these missions well" just reduce the mental damage they give me
darkblade Jul 2, 2024 @ 12:16am 
Originally posted by Cadwell:
To me, these are the worst missions in the whole game, for a variety of reasons that we are all aware of : the map is the size of a shoe-box, enemies quickly swarm the area and you have no way of maneuvering or set up a defensive zone.

Every time i wanted to start a new Operation, if there was this mission type i either searched a new operation or raised/lowered the difficulty if it meant avoiding it.

Even other veteran players i met never resented me or straight up encouraged me to change the mission.

The fix in my opinion is very simple: just give this sort of mission the same map size as regular missions!

just don't add Fabricators or Hives, just make the whole map a huge battlefield (as enemies will continously spawn in) , but this way you'll have space to retreat or pre-existing structures that can be used as temporary strongholds.

Moreover additional fixes (which is more of a list of what i'd like to see added, in such missions) could be

-stationary sentry turrets that are already present and can be activated through a terminal to aid you

-normal manual turrets being present that you can hop on and use.

-SEAF beacons, that upon being activated periodically air-drop SEAF troops.

that way the context of the mission could become "we Helldivers are being sent to finish the job the SEAF couldn't" and the environment reflects that with the turrets and defenses scattered in the mission.

But wishful thinking aside, the first true fix doesn't seem unachievable. Opinions on that?

Best missions to farm medalls for new warbonds, so i hope they dont change them, easy XP, Money and medalls in under 7 min
greenember Jul 2, 2024 @ 12:21am 
these missions are kinda messed up but i dunno how they would change it you can bring all barrages and always win with running around and just nuking the area while running circles you could bring in an exosuit or 2 with freinds and mortars and control the area you could also if you time things right use your autocanans gattlings and mortars but its bad if you mess up you cant recover\\\

on a note what could they do alot actually
make a defensible area or two to bounce between

make a few raised platforms bugs or bots cant reach for turret positions

make a repairable defensive or offensive platform for us to at least help hold them back or defend us but in the end i think its working as intended and not bad now the base with the doors missions bugged out broken right now with bugs and bots spawning in side the door perimeter pretty lame not being able to reapair doors is lame specially when titans and chargers tanks hulks and dogs kinda just walk through but to drop them in base or spawn up under the generators when they can 1 or 2 shot them is just stupid i mean theres a reason theres doors they should always have to come in from the front
RunningBot Jul 2, 2024 @ 12:52am 
Disagree!

You see it as an open world it's not. It's a mission simulator.

If every mission is open map, seak and destroy or find and defend it will grow stale faster. A good old King of the Hill, Hold at All Costs Is a great mission to keep in the mix.
Last edited by RunningBot; Jul 2, 2024 @ 12:53am
Faaxen Jul 2, 2024 @ 12:54am 
Why play "defensive" on a mission where you're supposed to kill X amount of things, just bring 380s, lasers, clusters, airstrikes for bots and napalm for bugs.

Forget turrets and what not on bots, they die too quickly and you just end up with -1 stratagem for a while, and if you're getting killed by 380s well either launch them better or stay roughly 55 meters away from the impact point.
RunningBot Jul 2, 2024 @ 12:55am 
Originally posted by Faaxen:
Why play "defensive" on a mission where you're supposed to kill X amount of things, just bring 380s, lasers, clusters, airstrikes for bots and napalm for bugs.

Forget turrets and what not on bots, they die too quickly and you just end up with -1 stratagem for a while, and if you're getting killed by 380s well either launch them better or stay roughly 55 meters away from the impact point.
all this is pretty useless information with somebody who has an agenda about 380s. Let's salute! and move on.
Raymond Jul 2, 2024 @ 1:02am 
Originally posted by Cadwell:
"Bad Design" doesn't equal "good challenge."
literally what every noobs say whenever they met a challenge they can't be bothered to put 2 braincells together to solve it.
Prowler™ Jul 2, 2024 @ 1:14am 
You know...you can just roll in with all barrages and the tight groups of enemies simply get deleted.
Its not very fun but you can just sit in a corner and throw out all the barrages for a quick clear. The main reason no one wants to play these missions is you dont get any good samples and you dont get super credits and the rewards are just not great so unless you feel like 10 mins of blowing off steam for a bit of EXP there is no real reason to play them lol
Brigvs Maximvs Jul 2, 2024 @ 1:24am 
Originally posted by Cadwell:
To me, these are the worst missions in the whole game, for a variety of reasons that we are all aware of : the map is the size of a shoe-box, enemies quickly swarm the area and you have no way of maneuvering or set up a defensive zone.

You can maneuver. You can set up defensive zones. You can extract with 0 deaths with no cheese or exploits. Learn.

I wouldn't fix anything. I'd rather AH instead add in more map variants.
Sanglaine Jul 2, 2024 @ 1:33am 
It was like this in the first one too. Retaliatory strikes are stupid and uninteresting. They are only that difficult because the devs didn't like how quickly people were completing them. Technically they are still easy if you exploit them, but what's fun about that?

The issue is in the core of them. 'just kill enemies'. You kill hundreds of enemies a mission. Why would you want to do that and just that? Even the defense missions are more fun than that because it feels like you have an objective. Mindlessly killing enemies is boring and the enemies aren't interesting enough to warrant it.

The enemy AI just isn't good enough to have a smaller number that you fight in an interesting fashion so Arrowhead just increased the volume to a point that is 'hard'.


Anyway, I'd fix them by removing them. They suck. They're pointless and they don't add anything to the game. Especially not a game that is objective focused.

Edit: Fine I have a real suggestion. Just do wave survival. That would be 10x better and I guarantee you people would enjoy challenging themselves to increasing enemy difficulty. Not me, but some people.
Last edited by Sanglaine; Jul 2, 2024 @ 1:34am
AoD_lexandro Jul 2, 2024 @ 1:36am 
Remove them completely. Its nothing more than a DPS check and not interesting in the slightest. These kinds of missions are why I stopped playing. I am not going to waste my time playing content I do not like, period.
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Date Posted: Jul 1, 2024 @ 10:54pm
Posts: 77