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that is not "content", that is reversing most of the braindead nerfs they felt are needed over the past few months.
God forbid the devs are allowed some summer breaks...
Yeah if you released a buggy unfinished game and sell it for money then you should be expected to get it into a proper state before you take a vacation. If I went to my boss and was like "Its summer I need a vacation, I know I have a huge pile of paperwork that was supposed to be all sorted months ago but god forbid I get a break" I would be fired. No second chances, no excuses I would be out of a job.
They sold like what, 12million copies when they expected to sell, 50thousand copies? I'd say that deserves a holiday whatever some random on the internet says.
Next to that, your US-workign logic is futile. They have contracts, with PTO. Unlike US workers they can't be fired for taking a break.
One of the biggest issues of the game is the engine. It's dead and has been dead for 6 years, and for some reason even though HD2 was only about a year or two into development, they decided to stick with it and hire/train new employees in this engine. The game engine being so derelict is why there's so many "how the ♥♥♥♥ does that make any sense?" moments when it comes to the excuses the devs give. It's their fault of course for not having a modicum of intelligence and burning what little work they had then and hopping on a newer engine, but still we're all stuck in this situation and it's unlikely to ever change since the amount of work that would be needed to change engines at this date is absurd, though it would be worth it and any normal devs would do it. But AH is lazy and incompetent so it won't happen.
dude, you should play Darktide, Helldivers 2 gets more content than that game.
selling a lot of copies doesnt mean you get to avoid doing your job. If anything it is the opposite. What is worse something that effects 12 million people or something that only effects 50k? They dont exactly have hard jobs here. "Oh no I have to adjust a per bullet damage value on a gun, this will take weeks to do something anyone else could do in 5 seconds. I would have to actually go to the stats and change them. I would have to go down to the line where it says damage and write a 7 instead of a 4. Such hard work" and even the ceo admitted that the devs havent actually been play testing the game which was already obvious when they hired the guy that killed HN2.They have no excuses for the lazy state of the game realistically and its definitely not going to help the game stay alive if they take weeks to fix something but have no issue putting out new micro transactions constantly.
Too many people wanna act like they know oh so much about game development and they think it's oh so hard to work on simple stuff like a balance change. That it somehow needs a month to cook. Well, hey, SWE here, and there's exactly two options that envelop the dev reality.
A) It's literally as easy as going down to the line that holds the damage and changing that number, which means they're lazy.
B) The devs have come up with some convoluted and pointless spaghetti code in their game that does indeed make it difficult for this to be done, which is on them for not being competent.
The only "valid" excuse I've heard from the devs about why it's hard to do something is that they can't easily change mag size due to the model. People are misinterpreting this as the devs not wanting a 50 round mag to look like it holds 20 rounds on the model and not wanting to break realism like that, because no one gives a ♥♥♥♥. But in reality, for some reason, each bullet is modeled. Changing the mag size would require a new model with their current system. But like...no one cares that each bullet is modeled? Oh cool, I can see that I had one bullet in the mag left after I throw it out if I zoom in with a scope. Really neat. (Yet somehow they can decrease without issue though???). But with this there's a very simple solution that the Hurricane rocket launcher in DRG has. Put a model for the mag at empty, 1, 2, 3...then up to whatever is reasonable, then a model for anything else. Despite having mag changing upgrades, the DRG rocket launcher lets you see when you're about to run out of bullets on the gun by how many bullets it has. That way, anything about like 5 or 10 bullets can be increased and decreased without remodeling the gun.