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Also, I get more fps on DX11 than on DX12.
The game is just poorly optimized. Even people on the game's subreddit complain about this. Don't worry.
I was getting below 60 fps in high settings and now i get above 70 stable fps.
On the other hand you have people with pc x3 times more powerfull than mine getting -30 fps... what type of warhammer technomancer do they have developing?
good friend of mine just got a new i9 with 4090.... beautiful 4k monitor... in 4k res on ultra even he was at 40fps. soon as he dropped it as i said before, perfect on ultra. hope it sorts out the fps. cant help with the DC and crashes.
to further.. i am running i7 9700 with a 2080 super. 80 - 100 fps. on 3840*2160 (i think) Ultra.. so figure that out.
FPS is about 60-120, depending on what's going on, at very intense fights with hundreds of enemies, it dips down to ~60 sometimes, most of the time it stays above 90 FPS.
Most of the time you are CPU bound.
PS: Native 4k and everything maxed out (except motion blur, that stuff is just ugly).
hope this helps
source:
5700x
3070Ti
16GB DDR4
+1 something odd here
So even if you have a pretty good graphics card, you should probably aim for a compromise between high resolution and dense effects. Putting the "quality slider" up to max as well is going to avoid most of the downscaling, even on the intermediate rendering steps (that you won't notice anyway). And that's going to give you variable framerate.
That being said, Sony is notorious for adding these per pixel filters for colour correction on top of everything as a.. actually who knows why.. but probably to make things look similar on all platforms. In Horizon, for example, there was a filter for a very long time that caused all kinds of difficulties on medium to high end rigs in high resolutions, because of that. Another typical problem is temporal aliasing, because it will have a doubling of a buffer - and that's going to be a huge hit on 4k. No Man's Sky had a vaseline filter on the screen for the game's first 8 years. That sort of thing is Sony in a nutshell.
Still - it doesn't seem to be this that is going on in HD2. Because you can turn down volumetric effects, post-processing/AA/MSAA, enable the balancing slider a bit, and hit 120fps in 1440p type resolutions.
4k, though? Probably not.