Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alerting everything by rushing is actually why swarms get out of hand. The enemies do make alarm calls.
This game is different then other big open world mob games. There's actually a bit more depth to it.
this is a cooperative game, if they don't understand what cooperative means then they can learn somewhere else.
Edit:
I just tried to start the game and got an update, hopefully they fixed some of the issues.
It's the master that fails the student. If people keep going "Learn somewhere else" then people don't learn.
It's exactly why there's bad teamplay. Because who's even trying to teach the difficult people?
and he was way back doing different things most of the time, and when one of us died he revives him at his place away from where we are playing and let the 2 remaining guys die.
how can you teach ppl like this?
I am not saying kick them without talking to them, yes try to explain to them how your group is playing, if they don't listen then it's better to kick them.