HELLDIVERS™ 2

HELLDIVERS™ 2

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Capt. Slappy Feb 14, 2024 @ 6:17am
How about we dont just run everywhere and argo everything
Just had a game where my teammates just decided to not kill ♥♥♥♥ and run around everywhere. I kept getting dropped into massive hordes of bugs over and over again. Make a ♥♥♥♥♥♥♥ stand and kill the damn enemies.
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Mesond Feb 14, 2024 @ 6:30am 
Finally. Someone that gets it.

Alerting everything by rushing is actually why swarms get out of hand. The enemies do make alarm calls.

This game is different then other big open world mob games. There's actually a bit more depth to it.
Last edited by Mesond; Feb 14, 2024 @ 6:31am
Rin Feb 14, 2024 @ 6:33am 
I would agree with you, if it wasn't so bad on termanid planets with the patrols. In comparision, the bot planets literally have about half the level of patrols. The patrols should spawn multiple tunnels if you aggro them, not cause an indefinite ♥♥♥♥♥♥♥ cycle of patrol, aggro, kill then immediately another patrol. Once you start the cycle you can't ♥♥♥♥♥♥ it, which is terrible game design.
BigDog Feb 14, 2024 @ 6:40am 
Originally posted by Capt. Slappy:
Just had a game where my teammates just decided to not kill ♥♥♥♥ and run around everywhere. I kept getting dropped into massive hordes of bugs over and over again. Make a ♥♥♥♥♥♥♥ stand and kill the damn enemies.
you can separate the group only if you are running out of time and want to complete another objective but of course after discussing that with the group, other than that I would leave the group or ask to kick those who are playing on their own.
this is a cooperative game, if they don't understand what cooperative means then they can learn somewhere else.

Edit:
I just tried to start the game and got an update, hopefully they fixed some of the issues.
Last edited by BigDog; Feb 14, 2024 @ 6:45am
Mesond Feb 14, 2024 @ 6:44am 
Originally posted by BigDog:
Originally posted by Capt. Slappy:
Just had a game where my teammates just decided to not kill ♥♥♥♥ and run around everywhere. I kept getting dropped into massive hordes of bugs over and over again. Make a ♥♥♥♥♥♥♥ stand and kill the damn enemies.
you can separate the group only if you are running out of time and want to complete another objective but of course after discussing that with the group, other than that I would leave the group or ask to kick those who are playing on their own.
this is a cooperative game, if they don't understand what cooperative means then they can learn somewhere else.

It's the master that fails the student. If people keep going "Learn somewhere else" then people don't learn.

It's exactly why there's bad teamplay. Because who's even trying to teach the difficult people?
BigDog Feb 14, 2024 @ 6:57am 
Originally posted by Veldaz:
Originally posted by BigDog:
you can separate the group only if you are running out of time and want to complete another objective but of course after discussing that with the group, other than that I would leave the group or ask to kick those who are playing on their own.
this is a cooperative game, if they don't understand what cooperative means then they can learn somewhere else.

It's the master that fails the student. If people keep going "Learn somewhere else" then people don't learn.

It's exactly why there's bad teamplay. Because who's even trying to teach the difficult people?
yesterday I joined a group of 2 nice guys, we played for 2 hours before the fourth one joined us, and that guy was getting upset every time someone uses his supply drop, he started talking like "did just used my supply drop?" "I can't believe it" "don't touch my supply",
and he was way back doing different things most of the time, and when one of us died he revives him at his place away from where we are playing and let the 2 remaining guys die.
how can you teach ppl like this?
I am not saying kick them without talking to them, yes try to explain to them how your group is playing, if they don't listen then it's better to kick them.
Last edited by BigDog; Feb 14, 2024 @ 6:58am
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Date Posted: Feb 14, 2024 @ 6:17am
Posts: 5