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Rapporter et problem med oversettelse
In contrast, I haven't even seen a single Hulk on Medium, and a Heavy Devastator can at least be taken down with a handful of good headshots. That, and big bugs are a nightmare to stagger - you can briefly hitstun a Dev with an explosive headshot, but good luck stopping a Charger with anything smaller than an EAT, for some reason.
It's not a question of tactics when you can't do an artillery station without new bug patrols literally spawning at the very edge of the circle, with about five second breaks in between. The bugs might actually just be, well, bugged because of the complete lack of 'cancel reinforcements' time and the apparent lack of respawn cooldown for patrols, and the absurd composition of unit packs that have twice as many heavies as the bots ever get.
♥♥♥♥♥♥♥ right. That tracking is obscene. You can dodge a Dev rocket, but Liberty help you if you're within the Bile Spewer's giant forward-facing cylinder of instant death.
And this is exactly what I'm talking about. You just can't shake the damn things, ever. No amount of smoke throws these guys off, half the airstrikes won't even dent them other than a Precision flare stuck directly to the shell, and they WILL eat an entire weakspot mag without even flinching.
You'd think the bots would be the faction to have a literal Terminator that never stops following you, but no, it's the giant bulldozer bug that turns like a dime when it's not charging and can outrun an ultralight through a maze of canyons and smoke plants.
I've only seen people say that other people say bots are harder. Bots are far easier besides their base cannons imo. And more fun imo.
Penetrating weapons actually seem to work great against that armor type (Autocannon 1-2 shots basically everything under a hulk).
And the whole Dropship vs Bug Breach is night and day in terms of enjoyable to deal with.
But yeah, they really need to nerf chargers and stalkers in the upcoming patches (among finally fixing the ♥♥♥♥♥♥♥ quickplay already).
Chargers just need their armor torso fixed, it's currently bugged.
As for stalkers, I didn't have any issues until yesterday. So at least on the higher difficulties, they uh....don't stop spawning. So if you have something that prevents you from closing the nest quickly. More...and more....and more....and more stalkers show up. I think we ended up with probably close to 15 stalkers chasing all 4 of us down.
Most complaints are addressed with skilled play and understanding, like did you know you can kill a charger with 1 AT and small arms? or 2 railgun shots and small arms?
Bugs are fun because they punish bad teamplay and really highlights the power of team coordination/effort. They're soloable lower difficulties but once you get to higher levels, when people split off in several directions, the situation quickly snowballs.
It's hard to recover from, but wouldn't want it any other way. A good team turns any difficulty, including Helldive, into a cakewalk from start to finish.
Half of a clip of a standard assault rifle will too.
Acid spitters are indeed way too fast and silent so most of the time you die completely oblivious of the incoming attack. Making them slower than their slasher siblings would improve the experience a lot.
Automatons however are perfect and fair, I would not change a thing about them.
Eyes on the prize, citizen! Avoid those patrols whenever possible – meaningless sacrifice doesn't earn warbonds! If those bugs force your hand, take 'em down fast and silent. Prioritize disabling their comms before they raise the alarm! Armored bugs? Strip their defenses for a quick kill, or exploit their weak points like a true trooper. Remember, a well-placed railgun blast to the bile titan's gaping maw will end its rampage!