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TL;DR: Don't Nerf anything, If anything buff enemies in Helldiver difficulty.
— Their summon only needs to begin its animation to work. It's so short I've had one start during a reload animation and complete before the reload, and that's of the mag shotgun. So either you wipe them out instantly with AOE, or they endlessly spawn because some small football shaped insect behind a rock brings more, or a bigger one survived carpet bombing and summoned more before the smoke even cleared for you to target it.
— The sheer volume of fast moving chargers and the time/shots needed to strip armour or kill each one from behind. This very quickly snowballs.
Their other stuff isn't so bad. Spewers are dangerous but fragile, titans can be gutted easily to stop their spitting, and kited around until smaller ads are cleared. Smaller things either tend to be fragile or slow. Even the stalkers I don't mind so much, as clearing the legs on one side seems to end them quickly.
Bots overwhelm you over time with dropships of 8-10 at a time. But the big difference is, they are ranged primarily =P.
Meanwhile bugs youre just running around waiting for stratagems to restore because there is basically no way to break aggro so you can attack armoured opponents and even if you do, by the time you finally kill 1 another 7 have spawned.
You just need to know how to counter each enemy like i see you say weapons are awefull because ricocheted, they are not you are using them wrong a charger is armor plated your rifle doesn't do anything against armor you are just wasting ammo.
All enemies have small little mechanics once you figure them out it's gets soooo much easier
I have no idea why people think bots are harder. They'll kill you faster at range if you're in light armor, sure, but three headshots from a mere Explosive Liberator will cap one of the medium armored ones on medium difficulty, so maybe they can't hit heads.
Those are the main issues, yes. One charger is fine, albeit they turn too fast for such gigantic, tanky enemies. Two at once forming a giant wall of charging armor that takes half your FOV, flanked by three or four spewers? No thanks. Although hunters in particular are disgusting for solo/2p, because of how they stagger on every hit and run fast enough that you can barely manage to kill one before two others are on your face.
Yup, full agreement here. I've run through smoke-spewing plants three times in a row and run around rocks for what felt like a quarter of a map, and still had the exact same charger on my ass, as if they had some kind of tracker tag on me. The one time terrain seems to be relevant for countering bugs? When your respawn pod drops onto a giant pillar and you're suddenly invincible unless you fall off the side.
I'm aware of how armor works, thanks. I know you can leg a few of the medium bugs to take them down much faster than trying to hit the mouth, for instance, so Warriors are rarely a problem anymore except in massive amounts. I'm not blindly shooting a submachine gun into the front plate and wondering "why am I doing zero damage", I'm unloading entire breaker mags into the butt of a charger point blank and not seeing it die, or several into the side of a spewer's bile sac and not getting the explosion. In solo, all the armor-stripping heavy guns are barely usable because they require backpacks.
Assuming the other player's an idiot who doesn't know what they're talking about is a pretty bad way to not answer any criticism.
Like chargers do. I swear, that one thing is why aliens suck. They're fast and tanky and can be so on a players ass they can't even breath. Every other alien I'm fine with.
Imagine being out of ammo, seperated from the team because of a large swarm. And being chased by a charger. You might have rockets but you can't reload because it charges into the player when they try too. 100% cooldown on supports as well, so that's out too. What's a player supposed to do there?
Bots will be different. They can chase with close range units but the player isn't always getting stun locked. There's a bit more breathing room even if hulks can one shot a player at full health. heavy armor is broken atm btw. So you can notice it more with robots but less with bugs because bots don't have to be right in the players face. It makes it easier to tell when the player gets hit by what.
Plus, their spit should not track half as well as it does. I die plenty to them even though I'm in midair and dodging away.
But they can be good at running faster then the player. You can dodge a charger easily but without ammo and being cut off from others it's not going to stop being on your ass.
The charger won't remain alone forever either. At some point you're bound to stumble into a swarm. Then there's three titans, 5-10 charges, bile bugs, and swarms of smaller ones with stalkers. I'm not even speaking metaphorically.
Somehow we made it to evac. It was the starship troopers base being over run moment. That's how intense it got. The only reason I couldn't make it to evac myself was because chargers chased my down a cliff. They can even climb cliffs.
Other aliens can be persistent, but they can die easier. A charger is more persistent then a dog trying to hump my leg. I have legit been chased across entire maps. It keeps up somehow.