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Another drawback for me to buy the game :c
The first time I used these steps to fix the issue:
1. Reinstalled GPU driver
2. Deleted config file from c:\Users\%username\AppData\Roaming\Arrowhead\Helldivers2\user_settings.config
The second time those steps were not enough. I'm playing on laptop, so in my nVidia GeForce Experience App I have two laptop only features: Whispermode and Battery Boost.
So, I tunrned Whispermode OFF and the FPS is now fine and the GPU is working full steam.
(The game wasn't in the nvidia games list for settings optimization. So I believe those nVidia features can work unstable without being able to adapt to game settings. I've managed to add the game to Geforce Experience by adding the direct path to the Scan Location list)
That's not the same issue at all though.
Reinstalling drivers and deleting that config file didn't seem to do anything. CPU usage still very high. I'm also on a PC so there's no Whisper mode to turn off in the Geforce Experience panel.
As of patch 1.000.006 my CPU usage went up and GPU usage down.
Overall peformance seems to be slightly worse than with 1.000.004 but not remotely close to how broken it was with 1.000.005, which was rolled back.
So whatever they're doing, it's making it worse for me and my system.
I do not appreciate that.
Both CPU and GPU usage were pretty even or rather how they should be with launch version and 1.000.004.
Did a clean GPU driver install with DDU.
Not sure if I should bother to do more since this was definitely caused by the patch.
It was all fine on 1.000.004 and before.
Performance degradation and general issues only started to happen as the patching process since launch started.
Desktop PC, i9 9900K at stock clocks, 16GB of DDR4, NVME m.2 Samsung 970 EVO SSD + SATA SSDs (no HDDs in this system or connected to it), GPU NVidia 3080 (Asus), Keyboard/mouse, no controller
Before anyone mentions it, I'm using DDU when updating drivers, always. And my FPS was limited to 75 FPS since launch. Resolution is 1440p+Gsync @ 144hz (global FPS is limited to 141).
This crap is caused by the patches and only the patches.
devs wanted to use unreal 4 at first, but decided against it.
They've messed up big time.
try undervolting or turning off async cpu
its an engine issue from some stupid setting unreal engine games shouldn't have
you'll notice it worse in some titles, everything runs fine for a little, then performance drops suddenly as the engine keeps utilizing resources more than it needs to, I'm not exactly sure why this occurs, it isn't every Unreal Engine game
Good luck guys hope the devs find a solution soon. Guess I'm stuck with Apex which has other issues for now (mostly all the dang cheaters).
I'll be back once they get this all fixed. Here's hoping.