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Mortars love to blow the doors apart when they start bombing the door trying to hit the mobs that are beating on the door.
It is like all missions 'we just did a 9 with closed doors and no breaches'. And what was spawning?
I have had 5s more difficult than 8s depending on the spawn. Had one defence that was nothing but missilers.
Now if you have a planned team all with appropriate airstrikes on good cycles to spread, then is not much issue. In which case doors open/closed do not even matter in the first place.
Doors closed means no sight lines if anything is missed by the indirect fire. And cannot use such things if stuff against the door.
If bottom gates are shut, then you lose line of sight to deploy indirect as well.
If doing that strategy, you are also then better off not even going down to bottom. Better staying at the second tier. Concentrating your fire and bombardments to be much more efficient. Able to sweep the top of the T.
FYI, EMS Mortar and Mortar sentries rock in those defend rocket launch missions. Stun locks and follow up kills slow things down considerably. As does the Localisation Confusion booster, it seems to slow down bot drops.
Edit: just realised it was about starting early, to that I will say it could have been easier if you allowed everyone some prep time.
2.For many, the first doors cause graphic issues that appear as it's still there, but in pieces. With enemies still able to walk through and shoot through it. So leaving them open is preferred.
3. Anyone that uses barrages is a troll and you should ban after the match and/or kick them after seeing their choices in the mission prep.
4. I haven't been a random match yet where one person didn't immediately go to the terminal and start the mission. So I think that's fairly common. Not that there is much "fortifying" you can do regardless. Play Stratagem Hero if you are having problems with popping off sentries quickly.
mad you cant stalk me like a creepo?