Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I strongly disagree, Stalwart is superb at dealing with chaff and can deal a fair bit of damage rapidly if you hit weakspots - such as the rear of a Charger.
The HMG may seem viable on paper, but in practice it is rather awful because the hilariously small magazine size.
For reference the normal MG has 150 rounds and the Stalwart 250. The HMG has 75 while also not having a crosshair and a lot of recoil.
The sustained damage argument falls flat on its face because of how frequently you have to reload and you become a huge target while doing so.
It in my honest opinion is currently that hands-down worst support weapon in the game. I've never seen anyone other than me use it as of late, I really do want to like it. But it is pure and utter garbage.
Which ones? The game does an absolutely piss-poor job of communicating enemy armour values or weapon armour penetration.
If only we had an UFOpedia for enemies. Or maybe better hit indicators for armour penetration than the barely-perceptible hit confirmation indicator that doesn't even play half the time...
And it doesn't give you that crazy machine gun feel that people want because the mag size is too small. They need to give third person sights on it though. It should work like the other machine guns because that is what you would expect.
I don't think it would work unless the game was already pretty popular, but right now it is working fine.
I'm not saying it's good, my attempt to use it was terrible (though I wasn't using recoil reduction armor, which obviously it wants). But it did kill devastators and scout stalkers from the front successfully exactly how a light penetrating weapon simply wouldn't.
The one thing it had that seemed good was enough impact to stagger devastators.
Those aren't medium armor enemies, maybe excepting a few dorsal plates on the spewer. You can hose them down with basic primaries, and the MG43 should be doing full damage. Actual medium armor targets simply shrug off non-penetration weapons like the (non-pen) Liberator, Defender, or Sickle.
You dont "need" the ammo pack. Lots of maps have plenty of ammo laying around. You could bring it to kill more things with the HMG, or you could bring some type of eagle strike to use a combination of HMG and those to kill things.
Even on low firerates you'll be constantly reloading which is a slow and dangerous process, even with the supply pack this was the main hinder.