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nah, don't show us. the mystery is part of the fun
From my experience HMG's is on a level higher than MG-43, it can penetrate things as good if not better than AMR like front armour of Scout Striders which MG-43 can't
So basically you're saying if you have all of the following, it will be useful;
- Stun grenades (4 max)
- Recoil reducing armor
- Ammo pack (you didn't mention it but it goes without saying)
- Lucky aim and noone shooting you as you carefully aim at the smallest weakspot with the most inaccurate weapon ingame
You're not wrong, it might work, but it's still worthless against the chainsaw bots and most of the other enemies, while other weapons will keep you mobile, leave more slots opem and take on more enemies.Like i said, i like machine guns, i know their limitations but this thing is just not good at anything imo.
And no, a "medium pen" is not helping when you get a 10scaling.
They had an encyclopedia for HD1, could have one back in HD2. Put all the stats in it. For tooltip make the most important : penetration, ROF, damage, ammo count. Maybe add recoil.
Same for enemies, whats the armor value of a specific mob ?
so the only thing the heavy mg can do that the normal mg cannot is take out hulks from the front. great just the sights are off, no 3rd person aim and the recoil is way to high for the little more damage it can do so unless also the hulk is going to stand there let you go prone and head shot him a over and over or you will wast so much ammo trying to hit it.
What is the intended role for the HMG? Honest question. It doesn't have the volume of fire for crowd suppression, it doesn't have the accuracy for sniping weak points, it doesn't have the penetration to attack heavy armour. The only thing it does well is killing Medium Armour targets, which plenty of other guns can also do reasonably well without the HMG's significant downsides.
In exchange for those buffs, I'd like to see its ROF lowered to maybe a max of 600 RPM so that it's functionally the opposite of the other machine guns. Still should kick with high recoil and have long stationary reload times though, I wouldn't mind if it still lacked a third-person reticle either. My opinion is the HMG should basically be a "this gun will handle ANYTHiNG you can throw at it, but you better have ammo, and a stationary position because this is not easy to run-and-gun even at low RPM.. and you better be prepared for long reload times"
Slow-firing, but heavy-hitting, and potentially anti-heavy capabilities (requiring a lot of ammo though). That might give it more of a spot without stepping too much on the toes of the others, since you'd still have the Stalwart as a high ROF trash killer, and a more versatile medium-armor killer with the the other MG that could both be used on-the-move a lot easier.
I've seen leaks of barricade fortifications with an MG emplacement, but the ability to deploy the ballistic shield would be so cool and unique.
Imagine it expands to the sides slightly when deployed and a (H)MG user can "attach" to it for maximum recoil reduction and possibly the ability to be squad loaded.
Teamloading as of now is very half baked and not worth the effort so any way of expanding the system would be a welcome addition imo.
mag in seconds
Do you shoot them in the head or in the squishy bit?
Also do you feel like it's quicker/better at that job than the grenade launcher/autocannon? I usually take either of those if i want to focus on spewers but am yet to test the HMG vs them.
To be fair MG-43 can do that as well just a bit slower