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if you use it like a burst fire headshot gun it will wreck all the mediums and the weakpoints of heavies but overall i do agree its not living up to its downsides.
perhaps it could be given the "explosive" damage tag (like dum-dum ammo or something) so that shooting weakpoints is not penalized.
If you can hit it in an eye you can kill it in front
The HMG is trash tho. Poor magazine size (seriously, 75magazine for a HMG), terrible recoil, longest reload time, poor overall pool of ammo...
Just use a LMG instead. To think they released it with the quasar lol...
If they want to make it useful, add a backpack that feed ammo for a crazy amount of bullet. Then maybe, and I say maybe, it will be interesting at higher level. Still, due to how the game increase difficulty by making more "heavies" that can't be shot by this weapon, it's a big maybe. An AC will still close fabricator and nest at a distance, snipe the shroom tower, destroy medium and heavies to (especially on the bot front).
I really, really want to like the LMG/HMG, but they make it difficult to like them.
Maybe i got the angle wrong, but it doesn't even penetrate the eye slit of a hulk when i tried it.
I laid down with recoil reducing armor, firing straight bursts into it's eye slit and it just bounced off, i quickly stopped trying it as all bullets would ricochet towards my teammates.
IMO they missed a huge opportunity to have it come with a backpack a teammate can use to belt-feed your HMG.
With how hard it is to use it wouldn't even make it OP if you could get a minigun-like ammo pack that's belt fed to your gun.
Yeah, but that's a pretty big "if". The HMG is so hilariously inaccurate and the sights so bad that hitting a Hulk's eye beyond an arm's reach is unreliable. Granted, Hulk eyes have an unreasonably small hitbox, but still.
Developers claim there are 10 levels of armour penetration. Someone on Youtube described them as Light 1, 2, 3, Medium 1, 2, 3, Heavy 1, 2, 3. In other words, there are different types of Medium armour penetration. The MG can match most medium armour, indicated by the white hit marker. That means it's dealing half damage. The HMG can overmatch most medium armour, meaning it's doing full damage. It can also match some medium armour that the MG can't touch, such as the front armour on Scout Striders.
In short, the HMG is generally better at killing larger medium armour targets. The reason this doesn't matter is that the MG is already good enough at killing those as it is. Taking a weapon that's hobbled in every other aspect but that one single role isn't really worth it.
The game suffer massively by his shear lack of proper tooltip. You literally don't have the stat for stratagem weapon anywhere. And pen is only described as "light-medium" for non stratagem weapon.
I believe it was Arrowhead's CEO (really need to figure out how to spell his name) who said that weapons have over 50 stats, yet players are judging them on the 5 shown in the game. Apparently, they deliberately give us limited information to keep us from min/maxing, and instead using guns we like. Some of that may be my inference - I don't recall all the details.
Thing is, that doesn't work. Over the last 20 years, I've seen numerous developers try this approach (including Arrowhead 10 years ago), and the results have never been good. Players eventually either datamaine or brute-force their way to the stats and min/max anyway, creating a divide between those with knowledge and those without.
Show players the stats. If the stats are so complex that players wouldn't know what to do with them, that should tell you that your system is more complicated than it needs to be.
It appears you do not even know their capabilities. The new machine for example can frontally take out a hulk. You can make this process incredibly easy with stun grenades and crouch perk armor.
The issue with the HMG is not that it ca'nt do it. It's just that everyone bring backpacks, armor, nade in the equation, when other gun can do it on their own.
If you need a support loadout to make something usable, then it's not.