HELLDIVERS™ 2

HELLDIVERS™ 2

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Aven Oul Apr 10, 2024 @ 8:20am
fire damage
fire damage is stupidly op
the tiniest ember rips apart your hp before you can even stim
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Showing 1-7 of 7 comments
Tomos Apr 10, 2024 @ 8:23am 
A big problem is they increased fire damage across the board, but Helldivers have less HP than Hunters and most other enemies (We have about 100 HP, and the SMG deals 70 before armor, to give a sense of enemy HP). So increasing a flat tick rate by 50% (say, 10/s to 15/s) is way more of a player bane than a fire buff.
Haggis MechHaggis Apr 10, 2024 @ 8:25am 
does seem a bit nuts at the moment
one stray spark and you're dead
Ethical Lune Apr 10, 2024 @ 8:25am 
I'm sure they'll change players taking such absurd fire damage at some point, I doubt they want it to be this wacky.
Endarion Apr 10, 2024 @ 8:25am 
bruh just dive to the ground ..
Mitzuriki Apr 10, 2024 @ 8:27am 
Originally posted by OutSeal:
bruh just dive to the ground ..
can't do that if you're ragdolled
Endarion Apr 10, 2024 @ 8:30am 
Originally posted by Mitzuriki:
Originally posted by OutSeal:
bruh just dive to the ground ..
can't do that if you're ragdolled

fairly sure hulk flametorwes or fire tornados do not ragodoll you, so the problem is not the fire but you getting hit by everything including the fire
crimsonspartan1 Apr 10, 2024 @ 8:37am 
Kinda wish they gave us a fire resistant armour piece, since we have one that gives us a 95% damage reduction to arc damage despite a total of zero enemies being able to deal that damage and only being used to stay safe from careless teammates using arc weapons.

Technically it's the same with fire as well, most of the time you either die to your own fire or your teammates, but the fire hulks exist and fire tornadoes also exist and they're like the worst environmental modifier in the game, especially on evac missions.
Last edited by crimsonspartan1; Apr 10, 2024 @ 8:37am
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Date Posted: Apr 10, 2024 @ 8:20am
Posts: 7