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They have. Your posts outline some bad assumptions and mistakes you are making with their use. Turrets should not be saved for/used in the thick of a fight. They should be placed early, with a clear field of fire. (AC, MGs) If enemies come from that direction, they engage, while you cover other angles of approach.
Turrets are also a short-term defensive buff. You can only have one down at a time, so if you toss a 2nd, the first will go to sleep, even if it has ammo. Beyond that, I haven't seen a turret disappear on its own before it has finished it's ammo or served its usefulness. I don't stay in one place for 3 minutes. If I am doing a defense mission / extermination then that turret will either be using it's ammo, destroyed, or waiting on cooldown to be repositioned somewhere more useful. For those types of missions I would only consider the mortars.
The first turret I recommend is the EMS mortar, especially solo. This thing is a doorbell. Need to do an objective or a SEAT Artillery? This has your back covered and will let you know when something comes close.
The main mistakes I see people make with turrets is placement. Give them a long, clear lane of fire and they slay. Ideally put them in areas where they aren't going to try targeting enemies you are engaging, especially in CQB.
Rocket turret is one you place in high up places since it needs to hit the ground to splash and it can take out both mediums and crowd control but it is less useful.
The EMS I have mixed feelings. It locks down a group of enemies so you effectively need to fight less at same time but it does not do damage. EMS+ mortar is a good combo but that's 2 slots.
They disappear on their own after time even if they have ammo still left, and you didn't called down another. I witnessed this several times playing missions solo.
Also I'm not saying I'm doing all those mistakes I wrote in the first post.
I'm just giving examples and those things happen even if you position everything good there is pretty good chance gatling turret will kill you.
There is good chance mortar turret will kill your allies just because they are unaware.
Sometimes your "call down grenade" or whatever that is will just bounce off your desired highground and fall into pit or some other unwanted place.
At higher difficulties (8-9) enemies are everywhere and it's hard to get any value from those turrets, just because there is so many enemies everywhere. Turrets get destroyed as soon as they are set up.
It does not matter what one takes, all Stratagems have their uses and almost all can be used to excellence. I use AC turrets most of the time (often even when I just have 3 slots) with great effect.
Hulks, Tanks, Charger, Titans and all other enemies get wasted. It just depends on placemant and situational awareness. Of course sometimes it needs skill and luck too - the same is true with other Stratagems.
It is fine that YOU do not care and do not want to take -in this case- turrets. I and my squad do - and we love them.
That is the best about this game - everyone can use what one wants and still serve liberty AND having a great time
I just would like my turrets to feel like turrets - not disappear after not being destroyed and not using all their ammo. I want to love them. But it's hard now.
You seem triggered
When the turret lands the first thing it is going to do is start trying to kill stuff. What if there is a heavy?! That is the other ability that it has. It taunts heavies. So if a heavy is on your butt, throw it away from you and when it lands, if it is in range, the heavy will stop chasing you to go after the turret. This gives the player a chance to either drop aggro completely with scout armor and/or attack the heavy while it moves toward the turret.
The reason why I take the minigun turret the most is because after the change up where there are a lot more small bugs. The minigun turret is perfect for cleaning up the trash.
You know, I want to say this is untrue. I know for a fact in my memory I have dropped a mortar, autocannon, and gatling many, many times and all of them are shooting at the same time.
Still, my understanding of the fallibility of human memory prevents me from categorically correcting you until I have verified it.
Formal training in the sciences is a hell of a drug.
I just came back from a mission i had both mortars running and an Auto turret.
Ya, verified, put as many down as you like, they all fire.
You need more experience with turrets. All 4 stratagems can be turrets. All 4 turrets can be down and shooting at the same time.
It will typically disappears on its own when one of the following conditions are met:
Runs out of ammo.
Use the same stratagem.
Exceeds a certain amount of time.