HELLDIVERS™ 2

HELLDIVERS™ 2

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Konithir Apr 10, 2024 @ 7:41am
Turrets are freaking useless.
They can be destroyed, run out of ammo or deactivate after 2-3 minutes of doing nothing,
Kill me, my allies, my other turrets, our mechs because they don't stop shooting when rotating.

FOR EXAMPLE, POSSIBLE SCENARIOS:
You call them in middle of fight, they get easily destroyed.
You call them somewhere safe, they start shooting at something far, run of out ammo after few seconds.
You call gatling turret and it starts shooting at some robot transport or armored enemy, does nothing and runs out of ammo.
You call it down during some defensive scenario or near evacuation zone, no enemies in sight. 0 ammo used and the turret deactivates after 2-3 minutes.
Whole mission is timed, some missions are timed 12minutes. Why the hell the turret is also timed? Why I can't have 2 turrets at the same time or fortify some point for more than 3minutes?
Whole point of turret to me is that should stay there after being called down.
I can understand pretty low amount of ammo or health. I don't like how often they kill me or my allies, but I can understand. BUT TIMED LIFE? WHY?

Why would I even care to use turrets if I can use eagles to erase any enemies without that random factor if my turret will be destroyed or runs out of ammo or kills me and my allies instead?
Last edited by Konithir; Apr 10, 2024 @ 3:20pm
Originally posted by Imnuktam:
Originally posted by Konithir:
Originally posted by Kaine:

So you want to be able to stack turrets that remain until they use their ammo or get destroyed?
So what stops me stacking 10 or so on the extraction pad and reading a book during extraction? Or setting up a kill zone of stacked arc sentries and just training everything into it?

For the same reason I don't want an all enemies die button I don't want that either.

Health, Ammunition, Cooldown for a new turret, Mission time limit. Why do you need more more limitations?

Exactly, they should be just like mines. You can cover the extraction area with mines and they stay there until set off, turrets should be just the same.

People arguing against it either dont play over lvl 7 or dont use turrets at all because after lvl 7, almost no one really uses turrets at all. How is one turret that will poof the second you build another better than 4 napalm strikes. NONE of the turrets will kill as much as 4 napalms.

Turrets are basically just something fun to use on lower levels for me when I solo, when i play 7 and up, there isnt a single one aside from mortars that I ever bring and I only bring those on bots.
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Showing 61-75 of 196 comments
Sokaku Apr 10, 2024 @ 1:39pm 
Originally posted by Konithir:
I think most of you guys haven't read anything beside title.

They have. Your posts outline some bad assumptions and mistakes you are making with their use. Turrets should not be saved for/used in the thick of a fight. They should be placed early, with a clear field of fire. (AC, MGs) If enemies come from that direction, they engage, while you cover other angles of approach.

Turrets are also a short-term defensive buff. You can only have one down at a time, so if you toss a 2nd, the first will go to sleep, even if it has ammo. Beyond that, I haven't seen a turret disappear on its own before it has finished it's ammo or served its usefulness. I don't stay in one place for 3 minutes. If I am doing a defense mission / extermination then that turret will either be using it's ammo, destroyed, or waiting on cooldown to be repositioned somewhere more useful. For those types of missions I would only consider the mortars.

The first turret I recommend is the EMS mortar, especially solo. This thing is a doorbell. Need to do an objective or a SEAT Artillery? This has your back covered and will let you know when something comes close.

The main mistakes I see people make with turrets is placement. Give them a long, clear lane of fire and they slay. Ideally put them in areas where they aren't going to try targeting enemies you are engaging, especially in CQB.
Glorious Comrade Apr 10, 2024 @ 1:41pm 
Turrets should be permanent and re-loadable with supply back packs but only 1 at a time, calling a second of same type destroy the old one.
Pindie Apr 10, 2024 @ 1:45pm 
Mortar turrets can be dropped in between rocks or in otherwise protected area and deal a lot of damage to small enemies. The Autocannon you place shielded by a rock from the enemy direction and off to the side. Then the bots will get picked off one by one as they walk into the sight line or they will be forced to turn giving you a free shot.
Rocket turret is one you place in high up places since it needs to hit the ground to splash and it can take out both mediums and crowd control but it is less useful.

The EMS I have mixed feelings. It locks down a group of enemies so you effectively need to fight less at same time but it does not do damage. EMS+ mortar is a good combo but that's 2 slots.
Last edited by Pindie; Apr 10, 2024 @ 1:47pm
BW Apr 10, 2024 @ 1:46pm 
skill issue
Konithir Apr 10, 2024 @ 1:51pm 
Originally posted by Sokaku:
Originally posted by Konithir:
I think most of you guys haven't read anything beside title.

You can only have one down at a time, so if you toss a 2nd, the first will go to sleep, even if it has ammo. Beyond that, I haven't seen a turret disappear on its own before it has finished it's ammo or served its usefulness. I don't stay in one place for 3 minutes. If I am doing a defense mission / extermination then that turret will either be using it's ammo, destroyed, or waiting on cooldown to be repositioned somewhere more useful. For those types of missions I would only consider the mortars.

They disappear on their own after time even if they have ammo still left, and you didn't called down another. I witnessed this several times playing missions solo.

Also I'm not saying I'm doing all those mistakes I wrote in the first post.
I'm just giving examples and those things happen even if you position everything good there is pretty good chance gatling turret will kill you.
There is good chance mortar turret will kill your allies just because they are unaware.
Sometimes your "call down grenade" or whatever that is will just bounce off your desired highground and fall into pit or some other unwanted place.
At higher difficulties (8-9) enemies are everywhere and it's hard to get any value from those turrets, just because there is so many enemies everywhere. Turrets get destroyed as soon as they are set up.
Last edited by Konithir; Apr 10, 2024 @ 2:03pm
WSkD Apr 10, 2024 @ 1:57pm 
Originally posted by Konithir:
Why would I even care to use [STRATAGEMS] if I can use [STRATAGEMS] to erase any enemies without that random factor if my [STRATAGEMS] will be destroyed or runs out of ammo or kills me and my allies instead?
Fixed it.

It does not matter what one takes, all Stratagems have their uses and almost all can be used to excellence. I use AC turrets most of the time (often even when I just have 3 slots) with great effect.
Hulks, Tanks, Charger, Titans and all other enemies get wasted. It just depends on placemant and situational awareness. Of course sometimes it needs skill and luck too - the same is true with other Stratagems.

It is fine that YOU do not care and do not want to take -in this case- turrets. I and my squad do - and we love them.
That is the best about this game - everyone can use what one wants and still serve liberty AND having a great time :federation:
Konithir Apr 10, 2024 @ 2:00pm 
Originally posted by WSkD:
Originally posted by Konithir:
Why would I even care to use [STRATAGEMS] if I can use [STRATAGEMS] to erase any enemies without that random factor if my [STRATAGEMS] will be destroyed or runs out of ammo or kills me and my allies instead?
Fixed it.

It does not matter what one takes, all Stratagems have their uses and almost all can be used to excellence. I use AC turrets most of the time (often even when I just have 3 slots) with great effect.
Hulks, Tanks, Charger, Titans and all other enemies get wasted. It just depends on placemant and situational awareness. Of course sometimes it needs skill and luck too - the same is true with other Stratagems.

It is fine that YOU do not care and do not want to take -in this case- turrets. I and my squad do - and we love them.
That is the best about this game - everyone can use what one wants and still serve liberty AND having a great time :federation:

I just would like my turrets to feel like turrets - not disappear after not being destroyed and not using all their ammo. I want to love them. But it's hard now.
George W. Swoosh Apr 10, 2024 @ 2:07pm 
Originally posted by Konithir:
Originally posted by WSkD:
Fixed it.

It does not matter what one takes, all Stratagems have their uses and almost all can be used to excellence. I use AC turrets most of the time (often even when I just have 3 slots) with great effect.
Hulks, Tanks, Charger, Titans and all other enemies get wasted. It just depends on placemant and situational awareness. Of course sometimes it needs skill and luck too - the same is true with other Stratagems.

It is fine that YOU do not care and do not want to take -in this case- turrets. I and my squad do - and we love them.
That is the best about this game - everyone can use what one wants and still serve liberty AND having a great time :federation:

I just would like my turrets to feel like turrets - not disappear after not being destroyed and not using all their ammo. I want to love them. But it's hard now.

You seem triggered
WastingSanity Apr 10, 2024 @ 2:16pm 
Turrets can be rather helpful. I am level 85. One of my main stratagems is the minigun turret when I am fighting bugs. The turret will provide 2 abilities when it lands as long as you tactically throw it. If you throw it into a crowd of bugs, it will die rather quickly. That is why you either prep throw/plant it or throw it on the side and run away from it while being chased by bugs.

When the turret lands the first thing it is going to do is start trying to kill stuff. What if there is a heavy?! That is the other ability that it has. It taunts heavies. So if a heavy is on your butt, throw it away from you and when it lands, if it is in range, the heavy will stop chasing you to go after the turret. This gives the player a chance to either drop aggro completely with scout armor and/or attack the heavy while it moves toward the turret.

The reason why I take the minigun turret the most is because after the change up where there are a lot more small bugs. The minigun turret is perfect for cleaning up the trash.
Redeyeflight Apr 10, 2024 @ 2:20pm 
Originally posted by Sokaku:

Turrets are also a short-term defensive buff. You can only have one down at a time, so if you toss a 2nd, the first will go to sleep, even if it has ammo.

You know, I want to say this is untrue. I know for a fact in my memory I have dropped a mortar, autocannon, and gatling many, many times and all of them are shooting at the same time.

Still, my understanding of the fallibility of human memory prevents me from categorically correcting you until I have verified it.

Formal training in the sciences is a hell of a drug.
G-Yuki Apr 10, 2024 @ 2:25pm 
Originally posted by Redeyeflight:
Originally posted by Sokaku:

Turrets are also a short-term defensive buff. You can only have one down at a time, so if you toss a 2nd, the first will go to sleep, even if it has ammo.

You know, I want to say this is untrue. I know for a fact in my memory I have dropped a mortar, autocannon, and gatling many, many times and all of them are shooting at the same time.

Still, my understanding of the fallibility of human memory prevents me from categorically correcting you until I have verified it.

Formal training in the sciences is a hell of a drug.

I just came back from a mission i had both mortars running and an Auto turret.
Redeyeflight Apr 10, 2024 @ 2:27pm 
Originally posted by G-Yuki:
Originally posted by Redeyeflight:

You know, I want to say this is untrue. I know for a fact in my memory I have dropped a mortar, autocannon, and gatling many, many times and all of them are shooting at the same time.

Still, my understanding of the fallibility of human memory prevents me from categorically correcting you until I have verified it.

Formal training in the sciences is a hell of a drug.

I just came back from a mission i had both mortars running and an Auto turret.

Ya, verified, put as many down as you like, they all fire.
Kackstift Apr 10, 2024 @ 2:28pm 
wrong turrets are great to kill players :)
WastingSanity Apr 10, 2024 @ 2:36pm 
Originally posted by Sokaku:

Turrets are also a short-term defensive buff. You can only have one down at a time, so if you toss a 2nd, the first will go to sleep, even if it has ammo. Beyond that, I haven't seen a turret disappear on its own before it has finished it's ammo or served its usefulness. I don't stay in one place for 3 minutes. If I am doing a defense mission / extermination then that turret will either be using it's ammo, destroyed, or waiting on cooldown to be repositioned somewhere more useful. For those types of missions I would only consider the mortars.

You need more experience with turrets. All 4 stratagems can be turrets. All 4 turrets can be down and shooting at the same time.

It will typically disappears on its own when one of the following conditions are met:
Runs out of ammo.
Use the same stratagem.
Exceeds a certain amount of time.
Lord Bullingdon Apr 10, 2024 @ 3:01pm 
They're certainly not very useful in helldive. Always get taken out quickly.
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Date Posted: Apr 10, 2024 @ 7:41am
Posts: 196