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What stops you is spawn/patrol mechanics.
If you sit apart from your group, you are creating more patrol spawns. If you are also sitting in a main POI like extraction, you are lowering that timer even more creating even more patrols.
Patrols will path to the edge of the map and then if they encounter nothing, they keep heading that way and basically disappear and despawn. If you are sitting in extraction trying to fill it with turrets they will instead get engaged by all those turrets, they will then breach and call in more bugs and your turret field has now spent its ammo, maybe shot each other and that breach called in a charger or bile titan which will wipe out even more of them and it only takes one to wipe out your entire line of tesla sentries.
In the end, you would honestly never do anything but create more enemies than if you had stayed with team closing all bug holes and never set foot in the extraction until it was time to extract.
Try taking both sets of mines which never despawn and doing it, you will see. My team has done it and it creates more problems than it solves.
Try the napalms. Since fire damage got upped they are S tier, I dont even have the 25% more fire damage that just came out and they are still insanely good.
4 calls ins and you dont even really need to hit with them, just create a wall of fire the bugs will mindlessly march through towards you and die. Not as great vs the bots, but they are one of the best things you can take vs bugs.
500k if fun and it has its uses, but its not even close. Laser is a good choice, but with only 3 per run and a decently long cool down between each use. If kills is what you are wanting them for, 2 well placed napalms will always kill more than one laser and its cooldown will have reset leaving you 2 more long before the laser is ready to fire again.
But they are absolutely not very good panic options, due to them having such low health. You need to have them placed with a plan.
Also yes, they are terrible against Automatons, because the airship just aggros them to waste your ammo. Real dumb.
Now what I was not aware of was that they're timed. The ammo usually runs out before that becomes something I would have noticed I guess?
Because they SHOULD be like mines and literally every thing else in game and not just poof on a timer. Everything in the game stays. All the weapons you call and the backpacks you call and the mines you call and the HMG emplacement, everything except the turrets.
Its no more OP for them to stay than it is weapons and backpacks. I have one buddy bring a weapon another bring a backpack like shield or Laz dog, and we all just call them down for each other making room for extra strats, then trade them off for one of the weapons that starts at POI and also never despawns if we want. How is that any less OP than a easily destroy-able turret with limited ammo that fires at things it cant even hurt or rocks with enemy on other side staying up until it runs out or is destroyed?
My above post explaining spawn mechanics shows why it would not make much dif at all or be op if turrets stayed, and in some cases, would even be detrimental if it attacks patrols that were heading off map to despawn.
Also you've just contradicted yourself. If it's bad to go somewhere and place lots, you're gaining absolutely nothing by making them stay. It's potentially abusable making them stay however, and is more objects for the game to keep track of.
Also pretty cool thing i found about the tesla tower, is that against bots it's not as far fetched as you might think. First off, as long as the top part can see an enemy in range, it'll fire. The middle or bottom can be completely blocked off. Secondly it has a range of 21M, which is not bad.
And BEST of all, bots do not aim for the top part! Only the bottom where the battery is. SO if you put it behind a rock, it CANT be destroyed, by a bullet nor a rocket UNLESS you are behind the tower, as then the bots will aim for you = hit the tower. That's pretty insane as it can 2 shot devestators. Also as long as you remain prone, it cannot hurt you, unless you move while its charging. And you can spam ALT and be able to move without it having time to kill you. (prone to walk spam). Kinda want to test this on 7.
Could be wrong, but it seems a practical reason none the less.
That is fantastic news about the tesla tower. It can be a guard dog for my turrets now.
Well lets apply some analysis- what do we know?
1)The mortar fires upward in an arc dropping on the position the enemy are known to be in.
2) The mortar takes a couple of seconds to reach its target.
3) That might make the mortar miss!!!???!!!!
Now what should we do to account for that?
1) Slow or stun the enemies so they are still under the mortar when they land?
2) Create a choke point ambush so they have to queue to get through and get hit while queuing?
3) Visit the steam forums and tell everyone the mortar sucks?
Hmmm.....I think Ill go for......Number 3!!!!!!
Excellent at killing everyone. Yes, it can be destroyed if placed in a bad place. She can self-destruct by shooting at the wall near her.
It can be destroyed by robots with missiles in one shot.
But more often than not, my autocannon destroys a lot of heavy robots before it is destroyed.
I can't say that it's useless.
I don't like the rest of the turrets. I can also mention the mortar. It’s good
git gud scrub