Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
A cool thing about fighting them though was the different stratagems and weapons that were strong against them.
Their shields would tank a heavy hit from an airstrike so lighter rapid fire options were often better, same with weapons.
You could destroy mind control projectiles before they reached you but many people didn't. Also shields would mitigate a hit or 2 of mind control so they were a nice item to use.
Flashlights are available to illuminate our path.
Other than that, though, they were physically weak except for their top tier unit. Machineguns and basic grenades were extremely effective in ripping through them, even at high difficulties.
Their most notable gimmick was the inverted controls, but on a 2D plane this was actually easy enough to counteract with some practice. They were probably the second easiest opponent after bugs, just the most annoying to fight.
Not sure how they'll carry over mind control to a 3D environment. Maybe they'll make us see fellow Helldivers as enemies to bait us into shooting each other lol
People using bug tactics vs bots, struggle and say they are too hard.
Illuminate are just annoying and obnoxious.
on diff 5
Well if you find the bots hard or annoying then the squids are going to be far worse.
Snipers
Teleportation
Shields
Disruption mechanics