HELLDIVERS™ 2

HELLDIVERS™ 2

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Anubis Apr 10, 2024 @ 3:12am
Increase the cap on rewards for R/medals/samples etc
I like the game despite the issues etc, however its annoying when you complete personal and major orders and collect samples for all of this to be trashed. Not bragging but I have played this a lot so unlocked everything, all ship modules, all war bond items and all premium war bond items, this hard limit of 500/150/100 samples and 50K R and 250 medals seems a bit mad. The only thing to play for at the moment is levelling for me and helping friends or other player. I think increasing the cap would be a decent move.
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Showing 1-11 of 11 comments
!2B Apr 10, 2024 @ 3:16am 
1. For samples, the limit is 500/250/100 unless there was a patch that set the limit from 250 to 150 and did not delete the already collected samples.
2. Why? If you have everything, you don't need the stuff anyway! And if something new comes out, you can just buy it directly!
Ishan451 Apr 10, 2024 @ 3:17am 
Number go up is a bad reason to keep playing.

The caps seem to exist so we don't burn through new content the instant its dropped and factually it makes no difference how high the cap is. Even if it was 10 times as much, it wouldn't change the fact that the amount of resources you stockpile have no value.

Keeping the cap relative small means that there could be an expansion or something that puts you at a point where you actually have something to work towards again. Compared to when you have millions of resources and no way to wipe them.

If number go up is the only reason you play, then it's probably time to move on to another game.
Kotzi Apr 10, 2024 @ 3:46am 
Originally posted by Ishan451:
Number go up is a bad reason to keep playing.

The caps seem to exist so we don't burn through new content the instant its dropped and factually it makes no difference how high the cap is. Even if it was 10 times as much, it wouldn't change the fact that the amount of resources you stockpile have no value.

Keeping the cap relative small means that there could be an expansion or something that puts you at a point where you actually have something to work towards again. Compared to when you have millions of resources and no way to wipe them.

If number go up is the only reason you play, then it's probably time to move on to another game.
What a Take... Saying dont Play If getting stuff ist the only reason followed by defending stupid Design decision with the reason of incentivizing people to keep playing to get new stuff. No Wonder why gaming corpos hired shrinks for the Last decades... Seems to Work...
That person Apr 10, 2024 @ 3:55am 
You don't need samples if you have nothing to spend them on
Same goes for req slips
As for medals, it is this way by design to ensure that players need to play some games to complete a new warbond, rather than being able to buy it all instantly.
I would do the same if I was the devs
BeeBee1 Apr 10, 2024 @ 3:59am 
What is the medal cap? Just so I know I am not wasting any
That person Apr 10, 2024 @ 3:59am 
250
BeeBee1 Apr 10, 2024 @ 4:00am 
Originally posted by That person:
250
Thank you citizen!
There's no point to making the number go up if the number doesn't do anything.

I proposed for a while now that we should be able to invest sample batches into labs to get experimental stratagems for ourselves that then run out after a few missions. Then you could buy another random one and that gives you something to do with the samples.

It needs to be something repeatable. They can't really just add upgrades to the destroyer endlessly.
Last edited by Hand's Hermit Permit; Apr 10, 2024 @ 4:03am
Kotzi Apr 10, 2024 @ 4:06am 
Why? Because i "have" to Play more to get new stuff and not because i enjoy the Game and its mechanics? Gotta love those modern gaming/mobile psycho manipulativ endeavours...
That person Apr 10, 2024 @ 4:06am 
I think being able to purchase extra reinforcements with req slips would be another nice little gold sink
Like a stratagem in game with the exact reverse code of reinforce, which, when entered, deducts "X" req slips from your account, and adds 1 reinforce to the budget
Last edited by That person; Apr 10, 2024 @ 4:07am
BlueSpark Apr 10, 2024 @ 7:41am 
I've also gotten to the point of maxing out everything (except XP and super credits, obviously) a while ago, and I think the resource caps are perfectly sensible. I still collect any samples I come across – not because there's any tangible reward in it for me, but because I find it fun, plus it might still benefit my teammates.

When the new warbond drops tomorrow, I'm looking forward to unlocking a decent chunk of it at once, then start collecting medals from missions again so I can unlock the rest of the warbond over the coming days/weeks.

Same thing when Arrowhead eventually releases new upgrades to be bought with samples: It'd feel rather lame to unlock everything immediately.
Last edited by BlueSpark; Apr 10, 2024 @ 7:43am
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Date Posted: Apr 10, 2024 @ 3:12am
Posts: 11