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template 1, id say you cant call in airstrikes (from the pelican or whatever its called again). but u can still call in weapons and strikes from the ship (idk what their called)
template 3. so id guess that when u select the machine gun and guard dog stratagems, u start off with the stratagems inside the tunnel or u spawn outside the hole that is leading to [objective] in which u get to call in ur weapons before entering.
I won't deny the ideas are neat, but as far as I remember, the devs are on record saying they want us to rely on strats more, and the way the game plays, most of the players probably wouldn't enjoy having their options limited by what map they pick... More than said maps already do so at least.
And what do you think we are to get stuck underground ? Dwarves?
Template 1 is unlikely unless fights get to Super earth, would be a cool change (please don't report it to any democracy officer) , yet building could be a pain for air support.
Template 2 would be nice, hazardous liquids could be fun.
Chest high water not hazardous enough for you? /S, J
Yeeah, it would be kinda neat to see lakes of other stuff, even if the end result is the same.
Fully enclosed maps are going to be a non-starter though unless you drastically change how the game works.
Template 1 maybe have collateral and civilian casualties penalties or legitimately don't care about casualties or collateral. They don't care if you kill helldivers and get minor penalties on civilian deaths already.
EDF handles underground missions just fine and it's more primitive than this game, the devs could handle it just fine.
Yeah, kinda weird that every planet we drop on has similar to Mars gravity