HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
FidelCastrol Apr 23, 2024 @ 3:07am
Bile spewer bugged ?
This thing keeps instakilling me even if the slightest drop of acid hits me.
Yeah I know, skill issue but still, is that supposed to happen ?
Looks like some sort of bug the automatons rocket launcher had which multiplied damage when hitting you.
< >
Showing 1-15 of 16 comments
dyra55 Apr 23, 2024 @ 3:09am 
Yeah it's supposed, it was even nerfed recently with its damage decreased, i guess it's implied to melt you like that scene with giant bug in starship troopers movie
Last edited by dyra55; Apr 23, 2024 @ 3:09am
Mitzuriki Apr 23, 2024 @ 3:10am 
It's attack is AoE,and it headshots. Doesn't matter if they nerf the dmg if the AoE does headshots anyway
Malidictus Apr 23, 2024 @ 3:11am 
I'm pretty sure that "bile" attacks across the board are bugged, or at least badly implemented. It feels like collision checks are done host-side, so you can die from bile that looks like it missed, and yet survive bile straight into your mouth. I think Arrowhead might want to move more of the game's logic client-side, so we can avoid stuff like this.

The way Payday 2 handled this was damage against the player was first done host-side, then synced with the client who got hit. If the client disagreed, the instance of damage was disregarded. It means that if the host says "You got shot!" but the client says "Nope! I hid behind this desk just before that!" then the the player doesn't take damage.
FidelCastrol Apr 23, 2024 @ 7:10am 
Originally posted by Mitzuriki:
It's attack is AoE,and it headshots.
I think that's the problem right there. If shouldn't HS as it's instakill even with the slightest hit.
Wutever Apr 23, 2024 @ 7:15am 
It's not headshots. Unless you're the host it's 99% desync.
gachi is manly Apr 23, 2024 @ 7:24am 
Originally posted by Wutever:
It's not headshots. Unless you're the host it's 99% desync.

Yea I think so.

I've experienced it working properly where you can get hit by some of the stream without dying since they nerfed the spew damage. I've also had the occasional game where it looks like I dodge perfectly and a bit of acid grazes my foot and I die. Definitely chalk those times up to a slight desync with the host.
Plagen Apr 23, 2024 @ 7:24am 
For me, the Bile Spewers/Titans tend to puke and then I still get slowed even though I'm not near it.
Wutever Apr 23, 2024 @ 7:28am 
The slow seems to be intended. The damage radius is smaller than the slow radius of all vomit attacks. Works consistently that way when hosting. Then again, it's Arrowhead so who knows.
Dmitriy Apr 23, 2024 @ 7:32am 
Could be a ping issue. I noticed that on some servers even slight drop of acid insta kills, on other servers you can dodge it realistically.

Could also be related to armor type you're wearing?

You can show your ping using F5.

Even if I host the ping is 50 ms. Which suggests players are not hosting the servers, but instead we all play on Arrowhead's servers.
FidelCastrol Apr 23, 2024 @ 8:05am 
Originally posted by Dmitriy:
Could be a ping issue.
40 ping so I don't think it's the issue. Oh well...thanks for the F5 tip.
Razaah !!!! Apr 23, 2024 @ 8:16am 
Even as the host the bile can 100% visually miss you and you still either instantly die or take massive damage.
The slow is also applied almost always regardless of damage taken.
Basically once the slow applies to you you are in danger of taking damage regardless of cover. Slowed behind a rock and technically in full cover ? Too bad you might take damage.
Its annoying.
Dmitriy Apr 24, 2024 @ 8:31am 
Originally posted by FidelCastrol:
Originally posted by Dmitriy:
Could be a ping issue.
40 ping so I don't think it's the issue. Oh well...thanks for the F5 tip.
I now had 2 games where F5 shown 45 ms ping. However in 1st game picking up weapons or samples had a delay of around 1 second, and in the 2nd game there was no such delay.

So either F5 shows ping not to a server you play on, could be to server that processes in-app purchases, super credits, medals etc. Or something else affects gameplay responsiveness.

And yes, it's not my internet connection. Had an infinite ping to google in the background, showing there's no packet loss or ping spikes.
Last edited by Dmitriy; Apr 24, 2024 @ 8:33am
Malidictus Apr 24, 2024 @ 8:45am 
Originally posted by Dmitriy:
Originally posted by FidelCastrol:
40 ping so I don't think it's the issue. Oh well...thanks for the F5 tip.

F5?

Also, ping doesn't tell the whole story. Abnormally long server call delays could be indicative of packet loss. If your connection (or the host's) drops the same packet a few times in a row, you can be waiting for quite a while. Packet loss is also what causes some of the dumber bugs in the game, like enemies who only exist for some players or - I believe - infinite grenades.
Ryzilynt Apr 24, 2024 @ 8:46am 
Originally posted by Dmitriy:
Could be a ping issue. I noticed that on some servers even slight drop of acid insta kills, on other servers you can dodge it realistically.

Could also be related to armor type you're wearing?

You can show your ping using F5.

Even if I host the ping is 50 ms. Which suggests players are not hosting the servers, but instead we all play on Arrowhead's servers.

Pretty sure it's p2p, But there are elements that check against AH servers and Steam servers.
Last edited by Ryzilynt; Apr 24, 2024 @ 8:47am
Dmitriy Apr 24, 2024 @ 10:28am 
Originally posted by Ryzilynt:
Pretty sure it's p2p, But there are elements that check against AH servers and Steam servers.
It'd be great if we could see the actual ping to the host and not some random 45-50ms all the time.

Infinite grenades is a game bug that's not related to packet loss. It can be triggered by certain actions described on youtube.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Apr 23, 2024 @ 3:07am
Posts: 16