Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
See the visual flames from the side while somebody else uses it. Visually at least, the thing is really long. The damage is really good, especially with the burn boost module on the ship upgrades (it has good enough damage even before you get the upgrade because flames were buffed a couple patches ago.) You're also supposed to get the placement/spacing edge on enemies when using it, so you're not really expected to be able to toast a group of hunters before they can jump through your flames and hit you. This is the part where XP and skill comes into play. Lots of enemies can be controlled with it, but you need to backup, choose the correct number of enemies to engage at once, sometimes even using your primary instead to kill hunters, then switching to flames when things become less scary.
There's also a bug right now that prevents DoT effects from working sometimes for people that aren't the host. So unless you see it lying around on the map and you have no support weapon, I'd leave it alone if I weren't hosting.
Also don't use it against bots. They will die to fire, but it's just not great against them. Most wont rush you, so having to be in close to things that have guns is a real pain.
I've used flamethrower plenty on level 7 bug missions. It just melts chargers, which is always useful on that difficulty because there are so many. It deals with them just about as well as a quasar does, but is also great at controlling hordes and medium enemies. Just make the charger run into a rock and you can focus its leg down in 3-4 seconds. Boom, instant BBQ.
The ammo is also very generous. 1 resupply fills all 4 canisters, even without (non-functioning) support ammo ship module upgrade. A regular ammo box will refill half. You have to try pretty hard to run out of ammo for it.
That's the thing I was just using it and bugs less than 10 feet away weren't affected by it at all.
as to chargers..they aren't a problem and I wouldn't take a flame thrower for those, they have a squishy part that the jar 5 can utilise without having to use a junker like the flame thrower that is more of a hindrance than a help.
It killed me nearly as often as it killed the enemies.
- it would not set yourself on fire so easily (fire bounces back from every surface/ randomly sets ground under you on flames)
- flamer would stun small/medium enemies, for example hunters
- longer reach
- using flamer to set ground on fire, bigger (smarter?..) enemies would try find other way, so flamer could be area denial weapon and block hordes
currently short reach + self immolation (usually deadly) + flaming enemies ignore damage and hug you (usually deadly), more cons than pros honestly
We can agree it's not for you, but burning yourself to death that frequently with it is 100% a skill issue.
I said that already in my original post....I wasn't hiding from that.
Also doesn't help that this game likes to turn realism up a notch by having wind simulation, so if you decide you want to take on a medium sized mob of bugs, well you better start checking in that panicked state on what direction the wind is blowing, lest you get quickly smothered by your own flames.
It's not even a "git gud" scenario. The game appeals to casuals and hardcore alike, and both don't seem to constantly mention the important factor that is wind direction, and this is a game where you're attacking on the move/running away, meaning barely anyone has the time of day to go "geee I wonder which way the digital coded wind is blowing in this arcadey shooter".
Also doesn't help that there's the flame dot bug going on atm, which makes anyone else but the host semi useless with their flamer (again, not a "git gud" scenario, just a bug that those parroting that line are too dense to admit exists).
Imo, I think the flamer would do dandy without wind simulation being a part of the game (it barely matters for everything else but the flamer), and the bug being fixed, and for the flames not to spread right at your feet, despite raising the flamer to a higher angle.
Now I don't see many using it, but when they do I hate it.
I have to be carefull about the dude hugging all the hordes.
I have to try and see stuff behind the big ball of flames.
I have to watch out for any stray fire or burning ground as it could instakill me.
Sometimes they just die lighting themselves on fire apparently for no reason.
Sure, they kill chargers very well if they know what they are doing.
Saves me or someone else a quasar shot, I guess.
I wouldn't reccomend using it to anyone, even with the extra 25% damage from ship upgrades, unless it's for the lulz.
I really hope they change fire damage as well, it's super retarded how fast it kills you and it's super annoying to waste a stim for stepping on aesthestically fine ground which the game considers on fire (fire tornadoes do this all the time for instance).
P.S. Don't use on the robots obviously.