HELLDIVERS™ 2

HELLDIVERS™ 2

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G-sai Apr 20, 2024 @ 11:07pm
Evacuate essential Personnel should be duable?
I am 100% sure that this mission is just trolling and another attempt from the developers to make fun of their players (they love it very much). It actually DOUBLES the difficulty you play on. It is impossible to complete it even on difficulty 7 if you do not play with a meta build through mortars.

I'm sure that none of the developers will be able to do this even on difficulty 6. People immediately leave the group as soon as we come across this mission.
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Showing 1-9 of 9 comments
Alcovitch Apr 20, 2024 @ 11:17pm 
Yeah the tiny map missions with ridiculous numbers are all way over tuned. They are unfun and stupid.

My group will not start an Op that has this type of mission in there and most of them have it. It needs fixing.
Akantorz Apr 21, 2024 @ 12:46am 
*doable
Regardless of the grammar though, the essential personnel mission does in fact suck. Nothing is more boring that sitting in one spot to spam all your weapons to kill an endless spam of bots or bugs.

It's even more confusing when you consider that they have a superior version of the same mission where you have 2 sub-objectives and then you save 30 personnel on difficulty 9, but have a huge map to work with. Plus you can stealthily help them escape in that mission.

The only way to use stealth in the Personnel mission is to have 3 people off base drawing the aggro and bot drops/bug breach meanwhile someone at base just opens the doors.

I hope they get rid of these boring defense missions, I don't want to play on a map that's as big as the local Walgreens, I want those huge maps to roam around in.

I feel you OP.
pi73r Apr 21, 2024 @ 12:47am 
It is doable on 9, but yes it kicks up difficulty a lot.
It ain't boring though since it constant action. You need to start good early and not fall behind. It could use a decrease in required personnel though.
Last edited by pi73r; Apr 21, 2024 @ 12:49am
Axis of Lint Apr 21, 2024 @ 12:55am 
Originally posted by G-sai:
I am 100% sure that this mission is just trolling and another attempt from the developers to make fun of their players (they love it very much). It actually DOUBLES the difficulty you play on. It is impossible to complete it even on difficulty 7 if you do not play with a meta build through mortars.

I'm sure that none of the developers will be able to do this even on difficulty 6. People immediately leave the group as soon as we come across this mission.

The alternative method of completing these missions is to have three of the team cause a ruckus away from the camp and have one person triggering the civ evacs by themselves.

i've done both methods. EMS mortar method is more prone to danger/failure, but more fun imo.
Originally posted by pi73r:
It is doable on 9, but yes it kicks up difficulty a lot.
It ain't boring though since it constant action. You need to start good early and not fall behind. It could use a decrease in required personnel though.

It's boring in the way that you just accept loss is very likely with bad spawns. Maybe you get lots of tanks or titans just mass up on you, well that's that good luck lol or worse cuz let's be honest there is worse then that lol

Then you give up and it's boring, we often do those missions first just so we don't fail the third streak and if it bites us to much we just leave to a non defnece map not our problem lol
Belyth Apr 21, 2024 @ 1:11am 
The trick is to have 3 folks being the diversion outside of the mission area, taking all the heat and having everything spawn/dropped on them. While the other one is pressing the "let my civilians go" buttons.
Originally posted by Belyth:
The trick is to have 3 folks being the diversion outside of the mission area, taking all the heat and having everything spawn/dropped on them. While the other one is pressing the "let my civilians go" buttons.

That's boring especially for the 1 left to do it
Jhea Apr 21, 2024 @ 1:23am 
another method is, to do it as intended, and have enough firepower to mow thru the enemies...
this is where the HGM emplacement comes in handy.
you can kill everything with that bad boy.

bots -> everything except tanks, factory striders
bugs -> everything except chargers, bile titans

that's where the EAT come in handy...

it also pays off, if someone has a normal machine gun (i tend to use the stalwart and get a high position, and the scorcher for those nasty things that are a bit heavier armored)
then mark every charger, tank or those walker/titans and have you guy buddy with the quasar, EAT or recoilless on standby to take those out.

tesla towers also have a nice impact vs bugs - place them on a rock and watch the show.
those also work vs bots, if you put it behind a corner and have those things walk facefirst into them to get zapped

These missions can spiral out of control pretty fast, that is true. bt then just don't push any buttons, run outside the buildings, try to kill as many and when it's somewhat calmer, you can get back to evacuating.
But they are not impossible and this reeks a lot of 'skill issue'

Last edited by Jhea; Apr 21, 2024 @ 1:24am
Naru Apr 21, 2024 @ 1:56am 
I mean, split into 2s is better. 2 on objective, reasonable amount of breach spawns, while the 2 others each cover each side of the map for POIs. There's a ton of samples to be collected, so you're actively encouraged to split up on that mission type. Is pretty easy that way, and one of the best mission types to farm samples as a result. Decent amount of action for everyone involved, the people on objective will eventually get breathing room to extract civvies when the breach hits one of the two POI pilgrims, and you'll be extracting with 50-60 samples including supers in just 15 minutes.

The map is so massive for a 15 minute mission with that many POIs scattered around that it's clear you're intended to split up and have at least one guy going for POIs.
Last edited by Naru; Apr 21, 2024 @ 1:57am
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Date Posted: Apr 20, 2024 @ 11:07pm
Posts: 9