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Honestly just use any other weapon, heck even the Crossbow does better.
Bringing up the Knight for a reason. I'm well aware of better weapons, I'm saying that thing needs life support. Marksman rifles are getting a look at meanwhile this thing just feels forgotten.
They're weird in this game. The knight is uncontrollable and the first unlocked one deals more damage than the ARs. Not only that, it's 1h, can be fired in all directions, and even if it has a 'ranged penalty' it's recovery is so quick that keeping the bullets on target is incredibly easy negating the range penalty.
I feel like it doesn't matter in the end anyways though, since you unlock better stuff pretty quick and stop using SMGs all together.
That's a lousy justification for making a weapon not be respectable. In HD1 the Knight was a good choise. Now it's just a meme choice that at worst needs you to run Ammo pack. I've made setups for it to work and such, but seldom the point.
Would be very nice.
Honestly was expecting it to go into a warbond in the future. I dunno why they did that. Armors were enough in my opinion.
The fact that the Knight is supposed to be a futuristic P90 is kind of a bummer since recoil is absurdly strong. Kind of wished they cut back on the firerate so it can be manageable to control.
P90 is the disappointed grandfather of the Knight.
It's not even 'niche' and whoever said that is coping super hardcore, it's just bad.
Punisher and Slugger used to not get full ammo and the patch notes for when it was changed described it as a bug. I think in the case of Knight it's following an older standard of primary weapon balance and the devs just forgot it existed. It does seem like it should be brought to their attention.