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Zgłoś problem z tłumaczeniem
Tell us you play DND 5e and think you know game mechanics, without ever reading the books cover to cover.
Home boy gonna retort next on that he thinks int and char are good in ttrpg design
Because Helldivers 2 is analogous to 5e in what way exactly?
The "storytelling" in this game does exactly what it needs to. It provides a basis for us to kill more bugs and bots. Does it really matter if we lose a certain planet or gain a certain planet?
It's going to depend on the nature of the campaign, but no experienced GM is going to let the players go completely off-rails without plans in place to redirect them back into the story.
Analogous with telling a good story.
I can't tell if you're a simp or just fall into the stockholme victim status of bad game masters everywhere.
Yeah no, that's nonsense. That's what deranged GMs tell themselves to cope with the fact they're in fact bad GMs and don't let the story organically evolve with their players.
It smacks of a lack of perpetration, bad design, not reading the books, and not knowing what a GM actually does. TTRPGs are NOT a choose your own adventure book with only two selections.
Good GMs setup the environment, the world, and then let things play as they go.
(Good) Pen & Paper DMs can design encounters on the fly from a vast selection of predesigned creatures and assets.
Joel must design their "campaign" based on assets that took years to develop with no way to quickly get more. It's bugs and bots, that's it for the moment. Not he mention the trifling difference of managing 4 players vs 400 000. Of course that massively limits the kind of story that can be told and the kind of freedom that players can hope to enjoy.
In what universe is Helldivers 2 telling us or has ever intended to tell us a 'good story'?
/s
It really isn't. It's all going to depend on the nature of the campaign itself, the levels involved, and the consequences for failure, but if the players make it a dedicated mission to sabotage the entire campaign from session to session then the only reason I could see for them to bother going is just to be toxic towards the GM.
Yeah, you're a terminally bad gm, i can tell.
Ill do you the kindness only once, go educate yourself: https://theangrygm.com/
Or dont, and continue being the worst of the worst stereotypes in the TTRPG scene for GMs.
not really.
but many people go there to tell their 'that guy' story of their RPG horror stories... and most come along as just plain whiny.
it always leaves you asking: if it was so horrible, just leave earlier before you get to point x y or z...