HELLDIVERS™ 2

HELLDIVERS™ 2

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CountCapacollo 19 kwietnia 2024 o 14:10
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Joel is the perfect example of an awful Reddit DND 5e Game Master
All the hallmarks are there.

1) Rail roads you into his version of the story, despite whatever efforts you take
2) retaliates against you for struggling against it in the first place
3) thinks the game is Game Master vs Players

Joel needs to read some AngryGM on what it means to be a good Game Master.
Ostatnio edytowany przez: CountCapacollo; 19 kwietnia 2024 o 14:11
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Wyświetlanie 16-30 z 97 komentarzy
Rena Ichigawa 19 kwietnia 2024 o 14:33 
Yawn, lame bait.
Key 19 kwietnia 2024 o 14:34 
Początkowo opublikowane przez Tigerhawk71:
Początkowo opublikowane przez Oops All Eagles:

I stand unapologetic and unbowed in my original assessment.

That's fine. Nobody said you can't be wrong on the internet and I applaud your bravery in the face of websites that track this data.
...do websites track how wrong you are? Like, do they keep a score or something?
CountCapacollo 19 kwietnia 2024 o 14:36 
Początkowo opublikowane przez Ishan451:
Początkowo opublikowane przez Oops All Eagles:
Joel is the perfect example of an awful Reddit DND 5e Game Master
Tell us you don't know the game mechanics without telling us you don't know the game mechanics.

Tell us you play DND 5e and think you know game mechanics, without ever reading the books cover to cover.

Home boy gonna retort next on that he thinks int and char are good in ttrpg design
Ostatnio edytowany przez: CountCapacollo; 19 kwietnia 2024 o 14:37
Axis of Lint 19 kwietnia 2024 o 14:41 
Początkowo opublikowane przez Oops All Eagles:
All the hallmarks are there.

1) Rail roads you into his version of the story, despite whatever efforts you take
2) retaliates against you for struggling against it in the first place
3) thinks the game is Game Master vs Players

Joel needs to read some AngryGM on what it means to be a good Game Master.

Because Helldivers 2 is analogous to 5e in what way exactly?

The "storytelling" in this game does exactly what it needs to. It provides a basis for us to kill more bugs and bots. Does it really matter if we lose a certain planet or gain a certain planet?
Queltis 19 kwietnia 2024 o 14:42 
Początkowo opublikowane przez Oops All Eagles:
Początkowo opublikowane przez Queltis:

Every GM will try to get you back on track to the story they were attempting to tell. The good ones are just capable of being subtle about it.

No, back on track is not the same as "I designed the story like this and your decisions don't matter".

That's awful GMing and you're perpetuating it.

It's going to depend on the nature of the campaign, but no experienced GM is going to let the players go completely off-rails without plans in place to redirect them back into the story.
CountCapacollo 19 kwietnia 2024 o 14:43 
Początkowo opublikowane przez Axis of Lint:
Początkowo opublikowane przez Oops All Eagles:
All the hallmarks are there.

1) Rail roads you into his version of the story, despite whatever efforts you take
2) retaliates against you for struggling against it in the first place
3) thinks the game is Game Master vs Players

Joel needs to read some AngryGM on what it means to be a good Game Master.

Because Helldivers 2 is analogous to 5e in what way exactly?

The "storytelling" in this game does exactly what it needs to. It provides a basis for us to kill more bugs and bots. Does it really matter if we lose a certain planet or gain a certain planet?

Analogous with telling a good story.

I can't tell if you're a simp or just fall into the stockholme victim status of bad game masters everywhere.
CountCapacollo 19 kwietnia 2024 o 14:44 
Początkowo opublikowane przez Queltis:
Początkowo opublikowane przez Oops All Eagles:

No, back on track is not the same as "I designed the story like this and your decisions don't matter".

That's awful GMing and you're perpetuating it.

It's going to depend on the nature of the campaign, but no experienced GM is going to let the players go completely off-rails without plans in place to redirect them back into the story.

Yeah no, that's nonsense. That's what deranged GMs tell themselves to cope with the fact they're in fact bad GMs and don't let the story organically evolve with their players.

It smacks of a lack of perpetration, bad design, not reading the books, and not knowing what a GM actually does. TTRPGs are NOT a choose your own adventure book with only two selections.

Good GMs setup the environment, the world, and then let things play as they go.
Ostatnio edytowany przez: CountCapacollo; 19 kwietnia 2024 o 14:45
Heron 19 kwietnia 2024 o 14:54 
Not a great comparison imo.

(Good) Pen & Paper DMs can design encounters on the fly from a vast selection of predesigned creatures and assets.

Joel must design their "campaign" based on assets that took years to develop with no way to quickly get more. It's bugs and bots, that's it for the moment. Not he mention the trifling difference of managing 4 players vs 400 000. Of course that massively limits the kind of story that can be told and the kind of freedom that players can hope to enjoy.
Ostatnio edytowany przez: Heron; 19 kwietnia 2024 o 15:02
ShadowDark3 19 kwietnia 2024 o 14:56 
People really took that article comparing Joel to a DM to heart, didn't they? It's not a D&D campaign. It's not a TTRPG. It's a roguelike shooter with a loose story that serves primarily as a reason to focus the playerbase into a limited number of maps.
Axis of Lint 19 kwietnia 2024 o 15:01 
Początkowo opublikowane przez Oops All Eagles:
Początkowo opublikowane przez Axis of Lint:

Because Helldivers 2 is analogous to 5e in what way exactly?

The "storytelling" in this game does exactly what it needs to. It provides a basis for us to kill more bugs and bots. Does it really matter if we lose a certain planet or gain a certain planet?

Analogous with telling a good story.

I can't tell if you're a simp or just fall into the stockholme victim status of bad game masters everywhere.

In what universe is Helldivers 2 telling us or has ever intended to tell us a 'good story'?
Fauxsteel 19 kwietnia 2024 o 15:01 
I rather enjoy rolling a 1 and having small arms fire ricochet my body all over the place, staying cc'd from 100% hp to 0%.

/s
Queltis 19 kwietnia 2024 o 15:03 
Początkowo opublikowane przez Oops All Eagles:
Yeah no, that's nonsense.

It really isn't. It's all going to depend on the nature of the campaign itself, the levels involved, and the consequences for failure, but if the players make it a dedicated mission to sabotage the entire campaign from session to session then the only reason I could see for them to bother going is just to be toxic towards the GM.
Eternal Pilgrim 19 kwietnia 2024 o 15:04 
lol
CountCapacollo 19 kwietnia 2024 o 15:07 
Początkowo opublikowane przez Queltis:
Początkowo opublikowane przez Oops All Eagles:
Yeah no, that's nonsense.

It really isn't. It's all going to depend on the nature of the campaign itself, the levels involved, and the consequences for failure, but if the players make it a dedicated mission to sabotage the entire campaign from session to session then the only reason I could see for them to bother going is just to be toxic towards the GM.

Yeah, you're a terminally bad gm, i can tell.

Ill do you the kindness only once, go educate yourself: https://theangrygm.com/

Or dont, and continue being the worst of the worst stereotypes in the TTRPG scene for GMs.
Jhea 19 kwietnia 2024 o 15:21 
Początkowo opublikowane przez Key:
I don't entirely get the "reddit" part of the insult, are reddit GMs particularly bad, or?

not really.
but many people go there to tell their 'that guy' story of their RPG horror stories... and most come along as just plain whiny.
it always leaves you asking: if it was so horrible, just leave earlier before you get to point x y or z...
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