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Same cpu 5800x3d with a 3070 @1440p getting about 100 to 105 fps in that spot i think.
Native res, dx12, rebar on, gpu bound @ 98-99% usage. Async on also hurt my fps a bit.
Vermintide 2 is using the same engine and they've got it running pretty good. Pretty sure I had no trouble holding 144 on high diff with good settings +dlss so I believe there is plenty of hope for hd2 optimization.
Z790 w/12700k
4070ti
32GB DDR5 @ 6000Mhz
HD2 set at 4K, default Ultra settings other than reducing blur and widening FOV a bit.
CPU: 23%
GPU: 98%
FPS: 74 (My screen is only 60hz at 4K so this is fine.)
You are trying to chase down something that will be different on every PC. As you can see, just my results show it is not an over doing it on the CPU. The results are what I expect because I'm playing at 4K with ultra settings.
GPU/CPU balance is important, but more important is simply how the game runs. If it runs fine for you, stop worrying. There will ALWAYS be a bottleneck in a system. That bottleneck changes with quality settings and resolution. I could go down to 800x600 on the lowest quality and I would likely get 99% CPU, 20% GPU and FPS around 500... but there is no point in doing that.
The GPU/CPU usage is unique to your PC and settings. YOU, and YOU ALONE, use that to balance performance IF there is an issue. So in your case, where the CPU is the bottleneck there isn't much to do. Try scaling down settings, check your memory timings, look for spy/adware/viruses. I ran into a rather tricky mining virus recently that only initiates the process when Windows is in the background or the PC is idle AND task manager is not open.
I know people think the 3D series is super great, and that AMD GPU's are just like Nvidia... but they simply are not. I have been building systems since before there was a Pentium, my first was 66Mhz. I do not trust AMD, I do not use AMD. Intel and Nvidia are simply more mature in their hardware and drivers.
That isn't to say a AMD system can't be good and play games just fine. That is just my opinion based on what I have seen in decades of experience.
1080p high/ultra
turn OFF fps limit, game does some really wonky sh0t with it on
I've noticed this as well. I've been trying to find gains by adding frame gen via Lossless Scaling and it works but so far capping my fps either with in game or riva tuner just makes it start lagging down into the 60s. Which even with fg turning that into 120+ feels and looks bad.
144 fps sitting at the spot you load in
thats why amd cpus are the most sold and considered the fastest gaming CPU ?
what about this ?
https://imgur.com/a/WzvQthf
in game metrics say way different things as task bar
my pc dont have a virus or anyhing . its a fresh windows 10 64bit .
So many opinions noone asked for lol don't waste your time on them.
So i think I just had a minor breakthrough at least in terms of getting the best results out of Lossless Scaling (which is a 10$ frame gen program on steam)
I know this isn't the topic of your thread but.. I think I want to recommend this program pretty hard now.
https://imgur.com/a/tS4jO5T
Here's my usage from a bug 8 mission i just ran. Including the frame gen i held above 140.
All core use in the first image, 2nd shows gpu (pinned)
Edit ran another mission results wern't as good. Still north of 110 fps counting the fake frames but it felt a bit rough during a couple breaches. Almost there..
LMAO. AMD makes the better CPUs these days and the 5800x3D crushes this game.
The problem is that people see high CPU usage when a game finally uses all of their threads and they simply THINK that's a bad thing. It's actually nominal and fine.
90-100+ FPS average is what I get with my 5800x3D(w/3080 ti) on max settings at 1440p native render res (Everyone is so used to DLSS thesedays they don't know what native performance is like). It's buttery smooth even as the host.
I'm kinda tired of these forums popping up where people are in a panic because a game is actually using the threads that their CPU has to offer despite enjoying great framerates.. (For decades we've been largely limited by games only leveraging quad core/8 threads at best, so if you had twice that the max CPU usage you would ever see is maybe 50%).
I'll grant you that it's weird how I don't have a million FPS in the ship, but since it runs great on the planet I don't really care that much about the ship performance. Who knows why it's not in the thousands with the relatively simplistic interior graphics but oh well, not that important.
PS: If you bothered to look into the OLD thread count controversy (well over a decade ago) you'd know that it was reasonable of AMD to market their CPUs that way. Nowadays it's Intel giving you crazy high sounding core counts but a good portion of them are weaker E-cores... And if you're so anti-AMD because of a marketing decision going back decades regarding the complex qualitative variables that make up what is or isn't an additional thread or not then Intel has all sorts of scummy practices that ought to concern you... Ones that are way more severe and they get sued for it all the time.
They literally have had to pay AMD money, as ruled by a court.
Fanboy arguments aside, performance is what matters and AMD is bringing it. The huge cache is another major benefit for gamers, butter smooth gameplay.
This is not how it played out. AMD was copying Intel's x86 designs back in the 90's. The stage was set to basically put AMD out of business because of this. Instead, Intel settled the case and allowed them to continue making them so Intel would not hold a monopoly on the market... a monopoly would mean the US government would force Intel to break up the company like they did with AT&T in the late 80's.
There was another lawsuit later in the mid-2000's, but it was over marketing and Intel pushing manufacturers, or heavily discounting hardware/paying, to use only Intel. It had nothing to do with the chips.
OP: Your screenshot of task manager looks much more normal. GPU pegged out and CPU running about 50-60% (Judging on the history before you tabbed out).
If you are still worried about it, look for some logging software that records CPU usage per process. Sorry, don't know any off-hand, but that would identify if something else is eating up CPU cycles when you're in the game.
Intel can only make x86 chips with a license from AMD because they made it first.... Where are you getting your info from lol..