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The Extraction booster is actually kind of nice but I agree that the time should be reduced a little bit more, maybe 30 or 40%.
Overall its not a big issue as the Stamina, vitality and ammo boosters are basically must haves, and the 4th player can pick whichever booster the team would like on top. I'd prefer they focus on bug fixes before balancing the boosters just yet.
I don't think it's the devs intention to have "a must" on players loadouts, but then again, it's a continuous endeavour to balance things, specially when new things come out. Being a game dev myself I somewhat get the pain they must be going through lol.
I think 30% or even 40% wouldn't cut it for something that depends to be basically the end of the mission type of booster, should give more since of its sparse usage time.
Actually a fancy idea, I quite like it, specially since it's something more commonly used in Stealth scenarios, could help a lot with that too.
+1 for the rest of the topic and all comments so far.
Well, it TECHNICALLY can do that depending on how you see it. If you ping a location, it will show enemies guarding it, so you know there is a POI there, but if you want a direct point of where they are, you're out of luck.