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It's easy to get caught up fighting and lose a ton of time. Several missions I've been playing with friends and we try and kill off everything we're engaged with, next thing I know we have 10mins left in the mission and have only just finished the main objectives and side objectives.
If a bot drop or bug breach opens in a direction you weren't even going, it's often better to just take off and let them fester. Why are you fighting them all if there is a chance of dying or running out of resources? You get less XP/reward for wasting time doing nothing as well.
I generally kite large groups of enemies because other wise you get overrun when they out number you. You can't kill them that quickly, and sticking around is just going to get you killed.
I do not engage in random patrols that can easily be avoided. This helps get things done quicker and safer and is over all just significantly more efficiently with both time and supplies ( ammo, stims, grenades, strats, ect. ).
If things get way too crowded, I consider disengaging, doing something else when things cool off and come back eventually to see if things there have become more manageable. This doesn't thankfully happen too often. Usually against the bots when they start getting dropship crazy and dropping a lot of big crap.
This is nothing about time or pointless fighting
If I'm pulling the enemies after me, then my teammates can choose to ignore them can they not and they won't bother him. Although picking off a few here and there could make it easier for me perhaps.
Well if it's a fight that spawns enemies on an objective is one thing. But even then, if you're low on resources sometimes it's better off not continuing and try and break contact. I've personally never left until everything was dead, or there was a couple smaller enemies I know the others can deal with.
You have finite lives, ammo concerns as well as a ticking clock
Why not run?
Casual mode: Not much of a challenge, wander the map having fun and killing stuff.
Tryhard mode: Stealth and avoid fights if you can.
Since a solo player is dieing on their own I"m guessing you're leaning more towards the tryhard side of the game. It may be a case where the fight wasn't winnable or worth fighting and everyone but the one person did what they were supposed too.