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It will also completely tank direct tank or turret shot, it will be destroyed, but you'll take zero damage.
As simple as I can put it, I just dont see a way for them to implement this feature on controller without it being needlessly complicated, as the controllers inputs are all already in use in other ways, and some of them in secondary ways through button pairing. Anything more and, as a full time controller user, they will be heading into territory where most would consider it unwieldy.
The devs (likely and hopefully) wont throw a giant wrench in the mechanics for all PS5 users and all PC Controller players just to make a unique control feature easier because of KB/M.
This is simply a compromise that PC-KB/M specific players will have to deal with, as are the compromises that controller users (PC and Console) also deal with. Compromises are a two way street where neither gets things perfect as they desire.
But for what to you will be a single button press, will be to a controller user a hold of a button that requires use of the thumb that otherwise controls movement (meaning you are standing still to use it) + the selection of a wheel menu using your aiming input (that already has 4 options, 4 specifically as its a 'hard to mess up selection' which will be cluttered at 5) and then has to have timed release on the correct selection.
Basically, to you the requested feature will be useful to you because of the ease on KB/M *for you*. To me, as a controller user, its a feature with highly limited use (even as someone who likes the shield) and the limited use is* out-weighed by the intrusive complication it would add to an already layered control scheme.
Or, TL:DR - It would over complicate things for controller users for a minimal (and arguable) benefit to KB/M specific players.
In a cross platform game, where one platform is all controllers, and the other is split with more controllers on PC than many realize, its easy to see why its not likely to happen.
This has nothing to do with dexterity and everything to do with biology and facts.
Fact is, with any current controller design (Xbox, PS, Wii, or any competitor) the controller design combined with the reality of how human hands are shaped results in 99/100 users having a total of 4-6 inputs *possible* at any given time, depending on if the user involves their middle fingers on the bumpers/triggers or not (some users play with thumbs on sticks + pointers on bumpers and middles on triggers, but *MOST* players use the 4 input method with thumbs on sticks and pointers on triggers/bumpers, with middle fingers used as needed on bumper/trigger duty).
Now, with that laid out, you tell me. How does one press D-Pad down, while selecting from the radial menu, while *also* maintaining movement and ability to aim?
Go ahead, try and provide an answer, I will wait...
OK, enough waiting, the answer is you cant. First the game design already wont let you, but second even if it did short of being some magical hand contortionist there is no way to actually do it with any reasonable repeatability or accuracy.
There is a difference between:
"arguing against this feature because you have extremely poor dexterity"
and
arguing against this feature because no current controller design supports such inputs with any ease.
*I will note* - Some controllers are starting to have back bumpers that solve this. The Xbox Elite controller, the Steam Deck, and many third party controllers are starting to implement 4 buttons for the under fingers to press on the back of the controller. This solves the issue entirely, and opens up a *ton* more flexibility in controller use.
That said, this is a new feature still not standard on any current console. We are probably still 5-10 years from mass adoption and support on this. Till then the above reality on current controllers holds true.
So, basically you created a spam thread with the only intention of accepting parroting of your views of simply ignoring opposing views? A thread not meant as a discussion in a forum, more meant as an echo chamber for your views.
Awesome, glad you were able to lay that out so that the thread can be rightfully viewed as the spam/bait thread it is.
At least for me, any time I use the resupply I run up to the person to give them the supply, or I run up to the person to get the supply. Either way I dont use a radial at all. Same for team reloads, just stand near the user and you see the button prompt.
The radial is the menu that shows when pressing and holding down the lower D-Pad, same radial that is used to drop samples.
It can be used for backpacks, but again, due to the whole you have to stand still to do it thing (or cross reach and use right thumb and lose aim) its just easier most of the time to walk up to the person in need or who has the ammo.
Then again, its rare AF for people to have an ammo back pack unless its a random find, and its also rare af to backpack reload anyone. I think I have carried or been resupplied from the resupply backpack once each.
First, I am pretty sure anyone can pickup an Xbox controller, hold it in their hand, and answer this basic question:
With your thumbs on both sticks, and your fingers on the triggers, can you please press and hold the d-pad down?
Dont think it takes any expert to know the answer to that...
Also, def not aggressive, but OK lmao. Could be wrong on some of the in-game context as I fully admit I dont use things like the backpack and have limited (but still present) experience with them. But I *do* use the radial d-pad menu, and know its clunky at best.
You all act like this is rocket science when someone can look at a picture of the controller, look at their own hands, and very very easily see why this would be difficult in a fast paced movement shooter...
It's fine to stop for a split second to put away your shield. Keyboard users would to an extent have to do this too, lifting one finger off WASD to press Z or X or whatever they use.
Secondly it could be bound to Aim + A or whatever if they cared about keeping the player's thumb on left stick specifically. This isn't even getting into PS5 elite controllers with extra buttons. Sony would be happy to incentivize more players to buy those I bet.
1) I was well aware of the button and how it works.
2) There was no realization as I already knew how it works and that it was there.
3) There as no admission of being wrong, all I admitted to was that I rarely use these features for the obvious reasons (they are clunky at best to use). That instead, on the rare cases where I could/would have used them, I used the easier route offered in game in the moment rather than the one you are mentioning.
Why did I use the other methods? Because as a controller user I am outright of the view that having to use the D-Pad at all for anything outside Stratagems is a pain. By nature of design using the D-Pad results in the direct loss of other inputs. Period.
You are focusing on how the backpack button works in game, and on if I knew about it or not. You are down the wrong rabbit hole.
My contention was not if it exists or how its used. It was that any further layering or any further use of the controller, beyond what is already mapped out for default controls, would be problematic. It would result in more (frankly needless) control clutter.
That's the point. It literally has zero to do with the mechanic. You could be suggesting *anything* and I would reply the same *if the suggestion resulted in further inputs or input layers* on controller. Simple as that.
Just because KB/M has inputs galore does not mean controllers do. This game, as is, already uses every input on a controller, plus more through layers. It does not need more added on top of that. Its already (in the realm of controller games) in the upper tiers of controller complexity. If they go further it will reach a point of alienation for users who main controllers. As is I know 3 people who main controllers in all their games who have openly complained about the controller inputs in this game. Not that they are hard or anything, just that they are complex compared to anything else they play.
In a game where over half the install base likely uses controllers.
IMO the only one who ever was "aggresive" here is you OP, through your insults and dismissiveness. If anything you come off strong as someone who would stand with a sign and shout in people faces. You have made such a big deal about the reason for the input. You have consistently ignored that my whole stance the whole time has been on the ergonomics and the bilogical usability of current controller designs and the limits they impose. Too blinded by the upset that someone would possibly say this is a bad idea, or one that is unlikely to happen, for you to even read what I wrote.
And before you try and double back and say you bothered reading, let me remind you:
(And no, going back after you are upset and posting projections of your own aggressiveness into the reply:
does not count lol).
I dont know why you seem to have such a hard time understanding the reality that you cant keep your two thumbs on the two sticks *and* have them also touch the D-Pad at the same time, or why having to use the D-Pad in combat any more than we already do might be a less than ideal situation.
I dont know why you seem to want to insult and impose your own views on my knowledge, but hey you do you if thats the person you want to be ;)