HELLDIVERS™ 2

HELLDIVERS™ 2

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Pringles Apr 17, 2024 @ 12:13am
Anyone think Quasar Cannon is too OP?
It's basically an expendable anti tank that you take with you all the time, super powerful
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Showing 1-15 of 202 comments
Chocbomb Apr 17, 2024 @ 12:14am 
If it were OP, you would be able to see its cooldown while you have your other gun Equipped.
Katitoff Apr 17, 2024 @ 12:16am 
A shot every 13 seconds and you need to expose yourself and be still.
Even Recoilless with self reload achieves better result.
I don't see people using it over EAT much, it did not replaced EAT.
Its just energy variant of it.
!2B Apr 17, 2024 @ 12:21am 
The greatest and only strength of this weapon lies in its infinite ammunition. Its rate of fire and damage are inferior to other support weapons, but that doesn't mean the damage is poor.

If you're good, you can take down Hulks with one shot; otherwise, it takes two shots, totaling 24 seconds. For me, this weapon is one of the most balanced weapons I've ever seen.

It often creates the desire for a higher rate of fire while simultaneously having the power to ensure that you never want to give it up.

For me, as a scout and therefore a player who leaves the others alone, this weapon is an absolute must.
Ichimonji Devil Apr 17, 2024 @ 12:23am 
I still prefer the EAT for quick use so I can get back to autocannoing.
Hydro Apr 17, 2024 @ 12:25am 
Originally posted by Katitoff:
A shot every 13 seconds and you need to expose yourself and be still.
Even Recoilless with self reload achieves better result.
I don't see people using it over EAT much, it did not replaced EAT.
Its just energy variant of it.
I actually use it over the EAT and RR, mainly because i just like being able to carry a heavy AT weapon with infinite ammo instead of having to stay still and reload, or call down another EAT. I can see why the EAT and RR are still really good options but personally the quasar is more of my cup of tea as i like being more mobile
Last edited by Hydro; Apr 17, 2024 @ 12:29am
Evono Apr 17, 2024 @ 12:26am 
Ok heres the negatives of the quassar.

Giant long ass charging time.
Giant long ass recharging.
Being exposed while shooting ( or trying to time it )
Giant drop off damage wise the further away the enemys are ( easily visible on automaton turrets farther away takes up to 5 shots while closer takes 2 )
Frost Spectre Apr 17, 2024 @ 12:27am 
It's biggest limitation is that it needs to charge up a shot, so I doubt it is OP, when factoring the 10 seconds reload with the charge up.

Sure it doesn't use ammo and allows you to use backpacks, which are one of it's utility advantages.

And best not to forget Aim Droop if you don't FPV/Precision Aim. The circular reticle falls down abit, which you have to remember when just aiming it.
Last edited by Frost Spectre; Apr 17, 2024 @ 12:30am
Hydro Apr 17, 2024 @ 12:28am 
Originally posted by Evono:
Ok heres the negatives of the quassar.

Giant long ass charging time.
Giant long ass recharging.
Being exposed while shooting ( or trying to time it )
Giant drop off damage wise the further away the enemys are ( easily visible on automaton turrets farther away takes up to 5 shots while closer takes 2 )
from my experience, though this might not be accurate experience, i dont think the damage actually drops off, its just that turrets can be really hard to hit at long range as if you hit the tower instead of the turret it does no damage which can make it feel like the damage drops off as the quasar is weirdly difficult to aim at long range
Umbral Apr 17, 2024 @ 12:29am 
Hardly, the charge up time and the cooldown between shots makes the weapon incredibly balanced imho.

The charge up before firing alone makes it so you have to plan out your attack more. you need enough space between you and any enemies along with enough time to get that shot off. and even if you do...if the enemy even so much and shuffles on terrain geometry your shot can miss the weakspot.

Compared to the EAT or RR which you can just point and click even in the tightest of situations and be effective.
Originally posted by Evono:
Giant drop off damage wise the further away the enemys are ( easily visible on automaton turrets farther away takes up to 5 shots while closer takes 2 )

Not true, it doesn't have damage drop off from my experience. I have been practically across the map and can 2 shot a turret for my team. If you cant see the back i have been able to 2 shot it by hitting the left(players left) most cheek from the front, or pumping 2 shots into its side towards the rear of the turret. Only times my initial shot hasn't caused the turret to start burning is if I hit it centre mass.
Last edited by Umbral; Apr 17, 2024 @ 12:36am
dyra55 Apr 17, 2024 @ 12:34am 
I been using it a lot since it was added and i'd say it doesn't do anything significantly better than other anti-heavy armour weapons

It needs to charge up before firing while EAT can fire almost immediately

It doesn't need a backpack but can't be team reloaded and have to wait between shots, it's also a set amount of time that's independent of extreme heat or extreme cold weather conditions unlike what the heatsink may lead you to believe

Biggest advantage is probably that it doesn't require any ammo, lets you use it in prolonged engagements without the need to resupply and lets you keep on a move for longer
Meranius Apr 17, 2024 @ 12:35am 
musst say i think it is very strong but i pref to use other weapons right now. the cooldown is annoying and i love as example the anti material rifle oder even the railgun.
dyra55 Apr 17, 2024 @ 12:36am 
Originally posted by Meranius:
the cooldown is annoying and i love as example the anti material rifle oder even the railgun.

Anything is better than railgun right now
Meranius Apr 17, 2024 @ 12:39am 
Originally posted by dyra55:
Originally posted by Meranius:
the cooldown is annoying and i love as example the anti material rifle oder even the railgun.

Anything is better than railgun right now
yeah i know but i still like it somehow. i hope they buff it someday again. i use mostly the quasar or the rifle atm. rifle is nice for taking out bigger enemys from distance to support your team when they run in a base. i mean you can witrh good aim even destroy a hulk with it
Kribmeister Apr 17, 2024 @ 12:52am 
I prefer the EAT over Quasar. I think the Quasar cannon is completely balanced.
Last edited by Kribmeister; Apr 17, 2024 @ 12:52am
Katitoff Apr 17, 2024 @ 12:55am 
Originally posted by Hydro:
Originally posted by Katitoff:
A shot every 13 seconds and you need to expose yourself and be still.
Even Recoilless with self reload achieves better result.
I don't see people using it over EAT much, it did not replaced EAT.
Its just energy variant of it.
I actually use it over the EAT and RR, mainly because i just like being able to carry a heavy AT weapon with infinite ammo instead of having to stay still and reload, or call down another EAT. I can see why the EAT and RR are still really good options but personally the quasar is more of my cup of tea as i like being more mobile
I also use it over EAT myself, but that's because I'm just lazy, it is more convenient, but in a pinch, EAT drop seems much more versatile, given how 2 people can use it.
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Date Posted: Apr 17, 2024 @ 12:13am
Posts: 202