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Don't pick anything else.
I mean Redeemer operates better than every AR and SMG by itself.
inb4 "buT mY aMMoS" - okay, bud. Okay.
So, you must be new.
Welcome to arrowheads logic of balancing things.
In short: There is no balance.
i actually prefer the machinegun sentry over the gattling.
MG stops firing when its rotating, Gattling CHEWS through ammo even when its rotating and acquiring new targets.
MG will last longer overall than Gattling, and thats a nice thing to have since both turrets are stupid and shoots at armored targets anyways and the MG gives you more time to "correct" that behavior by taking care of the beefy guys, thus letting it do its job of shredding infrantry.
Does the MG have AP? I kind of assumed gatling would be ex: stalwart characteristics but MG would be machine gun secondary characteristics.
Best thing is that It only gets better late game where running a Supply Pack to feed your Scorcher + support weapon gets incredibly viable. Now you actually get to spray whenever you want to.
-buff damage, it has to be more than redeemer but less than senator
-remove redeemers semi auto (currently its just there to completely invalidate peacemakers existence, if you want to commit to the box 'o bullets fully commit to it)
Better than the Knight SMG, too. Maybe on-par with the Defender.
I appreciate that you've also played the same game I have.
It's really as easy as you've illustrated. Dunno why other people struggle with it.
I wish devs would lean into that a bit more. Say, by giving it more ammo. Right now I believe it only adds up to a few seconds of extra machine gunning compared to the gatling.
I would love to see your suggestion on how to balance mentioned weapons.