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I still play old multiplayer games, some even older than 10 years, however for Live Service Games you sometimes have to accept that they will have a sunset.
In 10 years I hope to be able to play Star Citizen, they might be close to getting out of Alpha then.
Was that the Intellivision/Colecovision days?
Peak gaming, everything was about gameplay and not about graphics! /s
Fond memories though.
do you even know you are on the discussion board for the game on steam, where the game is also available... making it NOT a PlayStation exclusive because its on steam??
That's the neat part, you don't have to accept it.
Sometimes a game is lucky enough to get someone dedicated enough to say "No." and thats how you get people keeping things alive like City of Heroes or Gigantic, its not always going to be ideal but its better than nothing.
Now what would make such efforts 1000% easier is if the developer were to be kind enough to give a community the tools to keep the game alive at some point rather than having to reverse engineer the server side of the game.
Anyone telling you that's impossible is being dense or purpose, or maybe they are just three Ubisoft reps in a trenchcoat, I dunno.
I'm not implying it's impossible, but it's also not something that Arrowhead needs to prioritize now, 2 months after launch is it?
Why not? It's a hot topic. Why wait until after its too late?
I see plenty of games today struggling to figure out things that games had solved 10-20 years ago. Game preservation should have more of an effort put into it if for no other reason than to reduce the amount of backsliding the industry does.