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But keep as sleathly as you can, Dont engage with patrols if you dont have to. And if you if you do, kill them all as fast as you can. If you get bugholes and run away, a lot of the times more just spawn and you easily get overrun.
Just keep at it though. Its definitely doable solo, but a lot easier (For me at least) with a team.
If you're struggling with antitank I recommend EATs (don't forget to hit them with the hellpod). You can bring this IN ADDITION TO the quasar \* if you need to. You can "juggle" the quasar with available EATs.
Fire damage was recently buffed which explains the breaker incendiary. Other flame producing items are pretty good, too.
The most important thing about bugs is you will get swarmed. You need to clear the adds (or have someone clear the adds) and/or rodeo clown the titans and chargers (to clear the adds) or you'll just be tripping over hunters, etc.
Always clear stalker/shrieker nests first if you see one. A couple of EATs will do the job from distance.
Alternatively use scorcher, etc, and shoot the ground to cause splash damage and clear adds but also damage some armored targets.
\* I have to say this or someone will start crying and scream "mUhh HigHER DIFIFUCLTIES qauSR OP"
DO NOT STARE AT YOUR FEET
This invites a head shot from even the smallest bug.
Just a guy soloing level 9's and offering advice.
I personally think hunters are more dangerous so I jam down a turret when I see a bug hole open and camp out with a quasar until I see a big bug pop out.
There are lots of other things you can try, but if you are getting overwhelmed by small bugs on the regular that's my suggestion.
Quasar is nice too, but the above loadout trivializes the bugs for me. Even diff 9 is a breeze usually.
Arc thrower can handle chargers unless you're getting really overwhelmed. It will mini-stagger them on hit even when they're charging. And if you're hitting them with arc, it dramatically reduces their ability to change direction mid-charge.
500kg bomb or Eagle airstrike for chargers and bile titans
Eagle or Orbital cluster for bug breach clearing
Quasar Cannon for chargers and general medium and bughole clearing
Sickle, Defender, liberator, or breaker for general use
Redeemer for close range emergency
I think the most important thing is to keep your loadout balanced because you'd never know if the game would throw bile spewer or hunter swarm at you.
A lot of them are easier to kill if you aim for the legs instead.
Brood Guards for example will still come after you for a while if you shoot their head off, but pop off 2 legs and they slow to a crawl, then pop a third and they die.
The slow ones with armor up front can be fooled into hunkering down, if you keep suppressing them you can just walk up on their side and blast them away.
If you have the incendiary breaker shotgun you can easily run around Chargers as they charge past you and then empty an entire clip in their butt and they often die, expensive but works in a pinch.
Take out Swarm nests from far away using the HEAT tubes so you won't have to deal with the fliers harassing you,
Personally I have the most trouble with the stalkers and how tanky and annoying they are.
Try not to get cornered and you should be fine. Turrets work great to distract a horde chasing you to give you some breathing room.
Remember the 5 D's Dodge Duck Dip Dive and Dodge.
Oh and if you see one of them spitting orange stuff that's them calling in reinforcements and a breach will happen nearby.
Oh and I can warmly recommend the "don't die 50% of the times you take lethal damage"-armor, it's saved my butt a ton.
exactly why i rock an orbital railcannon, for the titians and chargers, orbital lasers for those hairy situations, cluster bomb for general purpose, and nade launcher for bug holes. i feel the 500kg bomb sucks, in fact, i feel most of the stratagems kill radius needs huge improvement. even with that one module that increases indirect explosion damage, AND an extra salvo, for the straight up explosive strats, they feel super underwhelming
Or you at least make sure the team is balanced so you don't have everyone focusing on taking out the heavies and end up being unable to clear out the smaller mobs in a timely fashion.
if playing with at least one other. we'll call them player B:
have player B pull back to cover
player a stays to engage, when play B engages. player A runs back to B. repeat. as the bugs will run into the meat grinder behind you it'll allow you to move back out of areas of major threat and wittle down enemies as they push you.
just keep an eye to the flanks as patrols still exist.
I mean I know this isn't going to help too much but I'll give it a shot.
There is a reinforcement timer just like on bots, but bugs have a lot more units that can use it, some of them are armored, and some of them can use it even if you've already blown off their head.
When you engage or get engaged by a group of bugs, there will be a reinforcement call. Just plan for it.
If you have not killed the initial group off before the second wave of reinforcements comes out of the breech you will probably end up in a death spiral, and endless reinforcement loop.
That's where your big hordes are probably coming from. It's happening because you're running, and not running into a turret or team mate that can help you burn them down.
Always open an engagement with a strategem that is appropriate for the enemy type. If there are small to medium enemies open with something like cluster bomb that covers a large area to clear them out.
The hunters are usually the threat. The little green bile spitters set you up for the hunters. Chargers, Bile Titans, and even Bile spewers are just there to set you up for the hunters to knock you down, or so the hunters can slow you so you can't dodge.
Focus down little green bile spiters and hunters with equal priority, as quicly as possible.
Chargers, bile titans, and big bile spewers cant' call for reinforcements, and usually aren't much of a threat on their own if you know their patterns.
If you see a stalker, stop everything you're doing. Surviving it and tracking it back to it's nest to destroy it is now your only priority.
Don't just walk into spores. Get some high ground and find the mushroom to clear the air.
If you see a shrieker nest take it out from greater than 150 meters. Recoiless rifle, autocannon, QC, anything with heavy pen and the range to reach it should do the job. Spear will not lock these nests.
This is all IMO and just getting started.
Napalm strike is a good one for bugs as they will just pour through the fire and melt. And railcannon orbital is great for the big guys if you dont bring weapons for them.
Dont fight them all, just run from engagements you can and move on to next target. People who have had bad experiences will tell you not to bring tesla but once you get the hang of it its a great tool vs bugs and can get 40+ kills all by itself if you dont let the spewers and chargers take it out. If you go prone in its range it will 'usually' not ever hit you and same goes for the shriekers.