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same thing.
I do still hope that means mounted turrets and light vehicles will be fixed to not do full health damage in gen and to explosive resist/high armor rating armors in a future update just to bring that equipment consideration back depth wise. Atleast for the former deployable, sure I could just use automated turrets but mounted turrets have better ammo uptime, can have multiple active at any given time (since automated turrets seem to either have a battery life timer or only allow 1 of a type active per helldiver), dont agro most enemies passively, and are just more fun to mess around with personally and to most team's delight as well. Plus any excuse for players to get ragdolled and not 1 shotted in odd circumstances is always amusing to have happen and abit more consistent expectation wise since I can already counter most player headshot situations against anything that isnt melee with the right knowledge and gear due to knowing how they work/get telegraphed in a intuitive way.
The mechs can survive some heavy punishment but only as long as the heavy hitters (turrets, tanks) don't spot you.
Also you had time to get out of the mech in HD1. It was clear how much HP the mech had and the 'when it was time to get out' as there was the other bar. I don't know that you could survive 'inside' the mech when it exploded even with heavy armor though. I always got out.
I managed to survive only one time to my mech exploding while I was inside, while wearing heavy armor. I was speechless.
Any other time, I burned to death almost immediatly.
don't listen to this guy
on the kill x automaton missions, i regularly brought the HMG emplacement and totally created the safezone everyone need to not get blown up every 2 seconds.
also killing 50% of the automatons while being in it, while they still drop to the site helps a lot to keep the automatons at bay...
even more than blowing up the stupid dropships - which actually does nothing to kill the automatons
I do agree the EMS mortar is a god send alternative for the amount I used it on eradicate/survey missions. Though the HMG is flimsy durability wise though, Ive made it work in the past with careful positioning, distance, and the 1 shot protection the shield pack gave by targetting Hulks, devestators, and any troops with a larger red blob on their torso region. The HMG is more than capable of pulling its weight even against the bots when you got chokepoints or a good view on drop ships ahead of time, the main thing holding it back soley is that unexplained massive turret destruction damage value making any gunner without a shield backpack a gib pinata.
As for the mech durability, how much better are they against rockets recent update? Turrets and tanks werent much issue since rockets scrapped them long before I could dare to go heavy to heavy.
I hope they dont intend it to be that way with the turret. Im fine with losing the turret and getting flung away with a 40-60% health loss ontop the rocket damage since that makes sense but I doubt the ammo in the turret (which can still do the same explosion damage even if its almost out) would cook off and explode 10-20 times more dangerously than a rocket.
As for the HD1 mech, yeah I wish the damage state hints were more varied and evident than some smoke followed by fire. Id prefer having a durability hud element like in 1 but having more than 3 damage states before exploding would be a welcome standin for the time being since 1/2 or 1/3 of a durability is still too broad of a range to play risk vs reward with even with chargers, bile titans, and rockets having their damage towards the mech bumped down.
You can genuinely take quite a lot of small rockets and be fine, I had a mech drop in the middle of 3 patrols and made it off without the mech even fuming.
Devastators with machineguns and the fixed small turrets seem to do way more damage than any other weapon the bots use (outside of tanks and giant turrets)
Bunkers turrets also quickly destroy your mech so be careful around them.
As for the rockets, they were nerfed last update, you actually need quite a few to even take down a single hulk.
During the Shield being up, target Explodey Rocket boiz (or anything else you want dead that isn't a tank). HMG can kill even Hulks (as it can damage the Eye).
Exactly why I love it. It can shut down enemy reenforcements near single handedly, bot or bug. Its a shame blowing up dropships, pre or post drop, barely does any damage to the passengers but its even more reason for people to give non-AT gear a variety of trys. I only bring Quazar Cannons for bots during Blitz, otherwise I main the Laser Cannon, Arc Thrower, and HMG.