HELLDIVERS™ 2

HELLDIVERS™ 2

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HMG turret being destroyed instant kills the gunner regardless of damage source/armor used
Title. The Automaton front is quiet finally but a thing Ive noticed when swapping out the energy shield for the ballastic shield after the explosive damage fixes is that the turret being destroyed while you are in it kills the player regardless of armor passive or wearing light/medium armor. A single rocket that normally only does 1/10 or 1/5 of my health when on foot causes the turret to atomize me when its health pool is gone. It does the same too even if a MG trooper or Heavy Dev simply shot a extended burst at me and my turret too and didnt hit my body nor head directly.

The only reason I think I never noticed it before (other than explosions being much more RNG and dangerous in damage due to counting towards multiple limb hitboxes) was because the energy shield either extended enough to protect the turret too or the energy shield nullified the turret explosion much like how it does with single damage tick instances like 500kg bombs.

I hope this gets fixed at some point since while I agree the turret explosion should do damage and rag doll you, it doing 9999 damage or having a damage type that ignores 50% explosive reduction armor passives really dampers a defensive stratagem that is so fun to bring for me and the teams I play with. Been a while since I played HD1 but I think Heavy Armor in there actually allowed you survive even the destruction of mechs though just barely, would be nice for explosive resist/high armor rating to atleast let me survive lighter vehicle destructions until armor is overhauled.
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Showing 1-12 of 12 comments
abcd Apr 8, 2024 @ 11:28am 
you had to get out of the mech; heavy armor let you survive it exploding. not you exploding inside of it.

same thing.
TheSharpFixer Apr 8, 2024 @ 1:04pm 
Originally posted by abcd:
you had to get out of the mech; heavy armor let you survive it exploding. not you exploding inside of it.

same thing.
Thanks for the clarification on that one. I forgot though if the Mechs locked you in when they got critically damaged like in HD2 or had a couple seconds of "get out" mercy seconds in respect to that though, been a handful of years since I last played so Id like to know/remember more bits of info like that.

I do still hope that means mounted turrets and light vehicles will be fixed to not do full health damage in gen and to explosive resist/high armor rating armors in a future update just to bring that equipment consideration back depth wise. Atleast for the former deployable, sure I could just use automated turrets but mounted turrets have better ammo uptime, can have multiple active at any given time (since automated turrets seem to either have a battery life timer or only allow 1 of a type active per helldiver), dont agro most enemies passively, and are just more fun to mess around with personally and to most team's delight as well. Plus any excuse for players to get ragdolled and not 1 shotted in odd circumstances is always amusing to have happen and abit more consistent expectation wise since I can already counter most player headshot situations against anything that isnt melee with the right knowledge and gear due to knowing how they work/get telegraphed in a intuitive way.
Last edited by TheSharpFixer; Apr 8, 2024 @ 1:06pm
You generally shouldn't use any turret stratagem against bots, even after they fixed the rockets damage. The Autocannon turret can be useful but is squishy, and the EMS mortar is very good but requires you to follow up for the kill.

The mechs can survive some heavy punishment but only as long as the heavy hitters (turrets, tanks) don't spot you.
Sanglaine Apr 8, 2024 @ 1:16pm 
'Gets fixed' they probably consider you dying on the turret a feature. Also this is the only reason I don't use the HMG more often. It's silly that the turret would kill you. Maybe throw you off and back but kill? lmao

Also you had time to get out of the mech in HD1. It was clear how much HP the mech had and the 'when it was time to get out' as there was the other bar. I don't know that you could survive 'inside' the mech when it exploded even with heavy armor though. I always got out.
Originally posted by Sanglaine:
'Gets fixed' they probably consider you dying on the turret a feature. Also this is the only reason I don't use the HMG more often. It's silly that the turret would kill you. Maybe throw you off and back but kill? lmao

Also you had time to get out of the mech in HD1. It was clear how much HP the mech had and the 'when it was time to get out' as there was the other bar. I don't know that you could survive 'inside' the mech when it exploded even with heavy armor though. I always got out.

I managed to survive only one time to my mech exploding while I was inside, while wearing heavy armor. I was speechless.

Any other time, I burned to death almost immediatly.
Jhea Apr 8, 2024 @ 1:24pm 
Originally posted by Old General Crash:
You generally shouldn't use any turret stratagem against bots, even after they fixed the rockets damage. The Autocannon turret can be useful but is squishy, and the EMS mortar is very good but requires you to follow up for the kill.

The mechs can survive some heavy punishment but only as long as the heavy hitters (turrets, tanks) don't spot you.

don't listen to this guy
on the kill x automaton missions, i regularly brought the HMG emplacement and totally created the safezone everyone need to not get blown up every 2 seconds.
also killing 50% of the automatons while being in it, while they still drop to the site helps a lot to keep the automatons at bay...
even more than blowing up the stupid dropships - which actually does nothing to kill the automatons
TheSharpFixer Apr 8, 2024 @ 2:57pm 
Originally posted by Old General Crash:
You generally shouldn't use any turret stratagem against bots, even after they fixed the rockets damage. The Autocannon turret can be useful but is squishy, and the EMS mortar is very good but requires you to follow up for the kill.

The mechs can survive some heavy punishment but only as long as the heavy hitters (turrets, tanks) don't spot you.

I do agree the EMS mortar is a god send alternative for the amount I used it on eradicate/survey missions. Though the HMG is flimsy durability wise though, Ive made it work in the past with careful positioning, distance, and the 1 shot protection the shield pack gave by targetting Hulks, devestators, and any troops with a larger red blob on their torso region. The HMG is more than capable of pulling its weight even against the bots when you got chokepoints or a good view on drop ships ahead of time, the main thing holding it back soley is that unexplained massive turret destruction damage value making any gunner without a shield backpack a gib pinata.

As for the mech durability, how much better are they against rockets recent update? Turrets and tanks werent much issue since rockets scrapped them long before I could dare to go heavy to heavy.
Last edited by TheSharpFixer; Apr 8, 2024 @ 3:11pm
TheSharpFixer Apr 8, 2024 @ 3:06pm 
Originally posted by Sanglaine:
'Gets fixed' they probably consider you dying on the turret a feature. Also this is the only reason I don't use the HMG more often. It's silly that the turret would kill you. Maybe throw you off and back but kill? lmao

Also you had time to get out of the mech in HD1. It was clear how much HP the mech had and the 'when it was time to get out' as there was the other bar. I don't know that you could survive 'inside' the mech when it exploded even with heavy armor though. I always got out.

I hope they dont intend it to be that way with the turret. Im fine with losing the turret and getting flung away with a 40-60% health loss ontop the rocket damage since that makes sense but I doubt the ammo in the turret (which can still do the same explosion damage even if its almost out) would cook off and explode 10-20 times more dangerously than a rocket.

As for the HD1 mech, yeah I wish the damage state hints were more varied and evident than some smoke followed by fire. Id prefer having a durability hud element like in 1 but having more than 3 damage states before exploding would be a welcome standin for the time being since 1/2 or 1/3 of a durability is still too broad of a range to play risk vs reward with even with chargers, bile titans, and rockets having their damage towards the mech bumped down.
Originally posted by TheSharpFixer:
Originally posted by Old General Crash:
You generally shouldn't use any turret stratagem against bots, even after they fixed the rockets damage. The Autocannon turret can be useful but is squishy, and the EMS mortar is very good but requires you to follow up for the kill.

The mechs can survive some heavy punishment but only as long as the heavy hitters (turrets, tanks) don't spot you.

I do agree the EMS mortar is a god send alternative for the amount I used it on eradicate/survey missions. Though the HMG is flimsy durability wise though, Ive made it work in the past with careful positioning, distance, and the 1 shot protection the shield pack gave by targetting Hulks, devestators, and any troops with a larger red blob on their torso region. The HMG is more than capable of pulling its weight even against the bots when you got chokepoints or a good view on drop ships ahead of time, the main thing holding it back soley is that unexplained massive turret destruction damage value making any gunner without a shield backpack a gib pinata.

As for the mech durability, how much better are they against rockets recent update? Turrets and tanks werent much issue since rockets scrapped them long before I could dare to go heavy to heavy.

You can genuinely take quite a lot of small rockets and be fine, I had a mech drop in the middle of 3 patrols and made it off without the mech even fuming.

Devastators with machineguns and the fixed small turrets seem to do way more damage than any other weapon the bots use (outside of tanks and giant turrets)

Bunkers turrets also quickly destroy your mech so be careful around them.

As for the rockets, they were nerfed last update, you actually need quite a few to even take down a single hulk.
Against bots, I found Deployable HMG + Deployable Shield to be a good combo.

During the Shield being up, target Explodey Rocket boiz (or anything else you want dead that isn't a tank). HMG can kill even Hulks (as it can damage the Eye).
TheSharpFixer Apr 8, 2024 @ 3:35pm 
Originally posted by Automaton-Spy:
Originally posted by Old General Crash:
You generally shouldn't use any turret stratagem against bots, even after they fixed the rockets damage. The Autocannon turret can be useful but is squishy, and the EMS mortar is very good but requires you to follow up for the kill.

The mechs can survive some heavy punishment but only as long as the heavy hitters (turrets, tanks) don't spot you.

don't listen to this guy
on the kill x automaton missions, i regularly brought the HMG emplacement and totally created the safezone everyone need to not get blown up every 2 seconds.
also killing 50% of the automatons while being in it, while they still drop to the site helps a lot to keep the automatons at bay...
even more than blowing up the stupid dropships - which actually does nothing to kill the automatons

Exactly why I love it. It can shut down enemy reenforcements near single handedly, bot or bug. Its a shame blowing up dropships, pre or post drop, barely does any damage to the passengers but its even more reason for people to give non-AT gear a variety of trys. I only bring Quazar Cannons for bots during Blitz, otherwise I main the Laser Cannon, Arc Thrower, and HMG.
TheSharpFixer Apr 8, 2024 @ 3:42pm 
Originally posted by Nathan the Dwarven Shark:
Against bots, I found Deployable HMG + Deployable Shield to be a good combo.

During the Shield being up, target Explodey Rocket boiz (or anything else you want dead that isn't a tank). HMG can kill even Hulks (as it can damage the Eye).
I already got the 2nd half nailed down tactic wise in general use but deployable shield for some reason doesnt last longer than 5-7 seconds if theres a Hulk Bruiser or Rocket Devestator pair able to get off a couple volleys.
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Date Posted: Apr 8, 2024 @ 11:24am
Posts: 12